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  1. #181
    Player
    carraway's Avatar
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    Mar 2011
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    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    My advice concerning Bloodletter is with total group DPS in mind. With more than two archers in a group, staggering Bloodletters is a hugely inefficient way to go about the combo process, especially because every single archer needs to be riding every single cooldown in order to maximize personal DPS. And total group DPS is the sum of individual archers' DPS.

    Right now on moogle our best archer is consistently peaking at around 100 DPS at the end of phase 1. Every archer should be pushing themselves to maximize individual performance in order to provide the most benefit to the group.

    ---

    Missing Keen Flurry on the list was definitely an oversight. I also changed the weapon recommendation to accommodate the changes to HQ structure and added -enmity as a possible materia choice.
    (0)

  2. #182
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Testing to-do list:

    - Nail down exact effects of DEX, PIE, STR, and ATK on more than one range of mob; confirm DEX:ATK 2:3
    - Double-check Blood for Blood contribution on ARC; based on brief testing by Peng, Blood for Blood appears to now be a flat damage increase across the board instead of the old multiplicative modifier for Ferocity as originally assumed
    (0)

  3. #183
    Player
    NoctisUmbra's Avatar
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    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    So, would it be better to use Blood for Blood on Light Shot, Barrage, or a WS? Does it even matter?
    (0)

  4. #184
    Player
    Penguin's Avatar
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    Mar 2011
    Posts
    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    So, would it be better to use Blood for Blood on Light Shot, Barrage, or a WS? Does it even matter?
    It doesn't seem to affect Barrage or Quick Nock meaning it most likely doesn't work for multihit abilties currently, not sure this is a bug or just the intended way it is supposed to work.

    I would say if it is indeed 100 damage increase like i saw in the small amount of testing i did than using it on lightshot would probably be your best bet since it should always be available when BFB comes off cooldown where as most weaponskills wont be.
    (0)
    http://bluegarter.guildwork.com

  5. #185
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Penguin View Post
    It doesn't seem to affect Barrage or Quick Nock meaning it most likely doesn't work for multihit abilties currently, not sure this is a bug or just the intended way it is supposed to work.

    I would say if it is indeed 100 damage increase like i saw in the small amount of testing i did than using it on lightshot would probably be your best bet since it should always be available when BFB comes off cooldown where as most weaponskills wont be.
    Good to know. I'll check it out myself in more detail. I was under the impression that BfB only boosted the first hit in multi-hit skills. If it is indeed a static 100 damage increase then Light Shot would be the way to go. If it's based on the base damage of the skill, it'd be better used to buff a WS - but sounds like that's not the case. I suppose it simply increases the damage you do on your next skill by a static number based on the level of the class you use it on.

    Confirmed 100 for a level 50 then?
    (0)

  6. #186
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
    Posts
    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Good to know. I'll check it out myself in more detail. I was under the impression that BfB only boosted the first hit in multi-hit skills. If it is indeed a static 100 damage increase then Light Shot would be the way to go. If it's based on the base damage of the skill, it'd be better used to buff a WS - but sounds like that's not the case. I suppose it simply increases the damage you do on your next skill by a static number based on the level of the class you use it on.

    Confirmed 100 for a level 50 then?
    I only tested it on maybe 100 hits because of the 1 minute cooldown and because i am super lazy.

    But from that small sample size it seemed to be around 90-100 damage increase, i tested it on lightshot, heavy shot, piercing shot, leaden arrow and wide volley and even though wide volleys average was 400 points higher than light shots the increase from using BFB was still 90-100 damage on both.

    Also i thought BFB increased the first hit in multihit abilties aswell but after testing i found it didn't seem to increase the damage of any of the hits, as i said not sure if this is a bug or intended.
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    http://bluegarter.guildwork.com

  7. #187
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Penguin View Post
    Also i thought BFB increased the first hit in multihit abilties aswell but after testing i found it didn't seem to increase the damage of any of the hits, as i said not sure if this is a bug or intended.
    Might I suggest that the buff maybe is being shared by each hit on multi-hit skills. So for Barrage, it's 30-33 increase per hit, and quick nock its ~20 each hit - making it not as easy to notice as it may fall into the standard deviation.

    Also, thanks for the testing. Much appreciated.
    (0)

  8. #188
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
    Posts
    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Might I suggest that the buff maybe is being shared by each hit on multi-hit skills. So for Barrage, it's 30-33 increase per hit, and quick nock its ~20 each hit - making it not as easy to notice as it may fall into the standard deviation.

    Also, thanks for the testing. Much appreciated.
    That is what i thought at first and so mainly used it on quick nock but even if its a 20 damage per hit increase it just wasn't noticeable on any of my moogle kills and would probably require a decent amount of testing to figure out.

    Barrage is also 5 hits so it should be 20 damage per hit aswell.
    (0)
    http://bluegarter.guildwork.com

  9. #189
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Penguin View Post
    That is what i thought at first and so mainly used it on quick nock but even if its a 20 damage per hit increase it just wasn't noticeable on any of my moogle kills and would probably require a decent amount of testing to figure out.

    Barrage is also 5 hits so it should be 20 damage per hit aswell.
    Ah, right. Can't get Trifurcate out of my head.
    (0)

  10. #190
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
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    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    BFB was doing +75 damage for me today on moogles comparing 1 light shot to the next, but I am full STR I guess maybe a modifier? Was +100 on the key pop items for some reason.

    Btw I clocked DPS in Phase1 with my full STR/Atk build and got to 74 DPS (slightly messing up rotation). Perfect rotation I could get to 82-84 probably but nothing higher than that. (298 STR, 268 DEX, 545 ATK)

    Going to regear full DEX/PIE and note the differences.
    (2)

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