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  1. #41
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Reynhart View Post
    So, you didn't feel a progression between hiding or hugging the walls each time you enter a new zone and killing mobs by pack for spawning NM when you reached capped level for that same zone ?
    No not really.

    Primarily because I was incentivised to grind out levels in lower level zones until at a level where Aetherytes and Mounts become available in the next zone.

    Since there's literally no draw to actually going into a new zone at minimum level to not be able to do basically anything, especially when the "Progression" is merely a matter of "Become a nublet again"

    Quote Originally Posted by Reynhart View Post
    Oh, and I don't know what zone you played in, but at no point an equal level mob hits you like a truck or take a million years to kill. But using real data would probably sound much less dramatic.
    Taking real data:

    Playing as my WAR and doing level 20-21 enemies in Anemos at level 20: Takes about 1-1.5 minutes per kill (Basically, I have Inner Release up for every kill 1v1)

    Also, having to also use Tank stance for self healing because taking so much damage.

    With full 5 magia.

    Okay, so maybe I try fighting some level 18 things as a level 20 SMN/RDM? Takes about a full trance/trance and a half or a full melee combo (Including generating the 80 both mana). Also, many mobs do burst damage that requires self healing/potion usage or you die 1v1. At a 2 level advantage.

    Other zones, there's even less reason to actually fight things on level, because it's better to just go to Anemos and find a party for challenge logs. So it's merely the

    Quote Originally Posted by Reynhart View Post
    You realize that's it's exactly a testament of your character's progression, the thing you claim does not exist ?
    It's not really progression if it's merely "Get back to where you were before you 'Progressed' in the first place".

    Getting to level 70 I have progression in the fact that I gain better gear, more stats, more skills, traits. Even if I continue fighting on level enemies throughout that time. The progression isn't "Well, if you go back to Middle La Noscea you can beat up level 3 sheep!!!!!"
    (3)

  2. #42
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Voltyblast View Post
    It's less about the content itself and more about the fact they definitely spent most of the budget for that piece of content, so I don't think it sacrifices "little" especially when there were rumors about SB having a budget of something like "30+ million dollars" for its development and yet I feel like it's less than HW - which pumped in so much stuff in comparison, even if they made the mistake called 3.0 last for over 6 months.
    The rumours were exactly that, rumours.

    If I recall correctly the increased budget was supposedly confirmed in an obscure financial report that no one could ever actually link you to when asked.

    Any extra money, if it did indeed exist, probably got spent on those server upgrades we got.
    (2)

  3. #43
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kalise View Post
    Primarily because I was incentivised to grind out levels in lower level zones until at a level where Aetherytes and Mounts become available in the next zone.
    Sorry, but that's the equivalent of complaining that you don't feel any progression if you reach lvl 70 by only doing lvl50/60 roulette. And considering the increased amount of XP gained by FATEs and normal mobs, you make the progress ridiculously longer than it has to be.
    Quote Originally Posted by Kalise View Post
    Since there's literally no draw to actually going into a new zone at minimum level to not be able to do basically anything, especially when the "Progression" is merely a matter of "Become a nublet again"
    At minimum level, yes, but at the appropriate level to unlock the first aetheryte is totally worth it.
    Quote Originally Posted by Kalise View Post
    Playing as my WAR and doing level 20-21 enemies in Anemos at level 20: Takes about 1-1.5 minutes per kill (Basically, I have Inner Release up for every kill 1v1)
    I'll check real data next time, but, as a Red Mage, I have no issue chaining lvl20 mobs with a 3/2 configuration (Damn, I want those last two magicites :'()
    Quote Originally Posted by Kalise View Post
    Other zones, there's even less reason to actually fight things on level, because it's better to just go to Anemos and find a party for challenge logs.
    Well, not really. Mobs in higher zones gives much more Xp, and since you need to kill hundreds of them for a full challenge log (Sprites and undead can be tricky), finding a good spot in the highest zones makes you level up faster.
    Quote Originally Posted by Kalise View Post
    It's not really progression if it's merely "Get back to where you were before you 'Progressed' in the first place".
    It's progression because you still have things to do in that zone once you're capped, and it also make your exploration smoother and smoother throughout all the leveling process, it's not an "on/off" situation.
    Quote Originally Posted by Kalise View Post
    The progression isn't "Well, if you go back to Middle La Noscea you can beat up level 3 sheep!!!!!"
    It would be if those sheep could give you valuable items to obtain your endgame weapon. Exactly like you feel your character has improved when you can go back to build another Zeta and destrooy everything in your path compared to what you did during 2.x.
    (8)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  4. #44
    Player
    Jaggerjack's Avatar
    Join Date
    Jul 2013
    Posts
    48
    Character
    Geddoe Tenjyu
    World
    Odin
    Main Class
    Gladiator Lv 80
    Eureka makes me feel weak whats the point of me leveling and getting stronger just to feel weak again?
    (0)

  5. #45
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by DamianFatale View Post
    Eureka would be more fun if:

    - It started with the way it was nerfed.
    - If logograms weren't a pain to get, and expensive on the marketboard.
    - If crystals were given out from Notorious Monsters regardless of level.
    - If quest locations at the very least had no enemies around them. I don't mind wading through enemies to get to them. It just sucks to die mid quest.
    - if each zone had unique music. I am sick of the same song again and again.
    - If Pagos, and Pyros were different aesthetically. A fresh zone with a different aesthetic helps to mentally make things feel fresher.
    - If there weren't over complicated means to get items. I.e. Optics Hat.
    - If Elemental armor didn't require 50 logograms. I hate it. I just hate it. Not all of us want to craft for gil, or suffer through low rng.
    That is actually some good feedback and reasonable. I can at least somewhat agree on all points. Yeah I wish the lower half of pyros didn't look like pagos lol. Everyone was already tired of the snow theme after spending so many hours in the previous zone. Personally I'm also not a big fan of making maps be webs of narrow tunnels like pyros. It was a bit like 1.0 black shroud.

    The way I imagined Eureka being before it was released was more of a twisted evil theme like World of Darkness. There would only be substantial enemies like acheron clones, centaur and ahriman. No little cute things like mice or yukinko since I don't feel that fits the vibe of a hellish endgame zone guarding powerful weapons.

    Maybe there would always be some lesser NMs around, with mechanics, so the focus is more on meaningful battles than repetitious pulling packs of minor enemies. Solo players could still chain minor enemies but it forces a big mutation at every X amount farmed so you get mini boss fights like B rank hunts to break up repetition and payout crystals.
    (0)

  6. #46
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Rufalus View Post
    That is actually some good feedback and reasonable. I can at least somewhat agree on all points. Yeah I wish the lower half of pyros didn't look like pagos lol.
    I think they could have utilized the bridges leading to differents zones (in lower half), and doing several levels of heighs (like you are at level 2, and you see a group a bridge below you).
    They could have put an ascending/descending road (spiral) around a mountain too with secret entrance inside, etc.
    In fact, play with the heigh like that would have given a totally different result.

    Besides, this what we can reproach to Hydatos : no heigh at all (underwater not using too...).

    Anemos and Pagos did that, and in my opinion, they have a better shape.
    (0)
    Last edited by Ceasaria; 03-08-2019 at 02:56 AM.

  7. #47
    Player
    Warghoul570's Avatar
    Join Date
    Aug 2015
    Posts
    206
    Character
    Brian Darkalter
    World
    Kraken
    Main Class
    Paladin Lv 90
    I’m begging ANYONE to show me one piece of content in this game that caused as many maintenances as Eureka has. That right there is why Eureka is garbage
    (8)

  8. #48
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Warghoul570 View Post
    I’m begging ANYONE to show me one piece of content in this game that caused as many maintenances as Eureka has. That right there is why Eureka is garbage
    How dare a new content with a different concept and different maps that actively has full instances require maintenance. What is this, Raubahn extreme?! /s

    But in all seriousness, maintenance by no means is a correlation to how bad or good a content is. With that logic, we can say little ladies' day is one of the best contents ever made, since it required zero maintenance compared to savage content where they did have hot fix maintenances for some issues.
    (7)
    Last edited by Alucard135; 03-08-2019 at 04:29 AM.

  9. #49
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Warghoul570 View Post
    I’m begging ANYONE to show me one piece of content in this game that caused as many maintenances as Eureka has. That right there is why Eureka is garbage
    T5 down for nearly a month overall with its maintenances so by your logic T5 is worst content ever made
    (13)
    Guy butt is best butt <3

  10. #50
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dragoon4life View Post
    I’ve never once held back my hated for all of Eureka. Something about it makes me turn the game off. Adding it to 5.0 will seriously hurt the game. With the exception of starlight, all of the holiday events were horrible and lacking. This is of course my opinion.

    Do you think the game can survive more Eureka?
    So you hate Eureka, but say nothing about what it is you hate about it? Great way to start another Eureka thread. Instead you complain about holiday events.......? Not sure how they are connected, but interesting holiday events were always few and far between.
    (3)

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