Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 130
  1. #31
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by DamianFatale View Post
    Eureka would be more fun if:

    - It started with the way it was nerfed.
    - If logograms weren't a pain to get, and expensive on the marketboard.
    - If crystals were given out from Notorious Monsters regardless of level.
    - If quest locations at the very least had no enemies around them. I don't mind wading through enemies to get to them. It just sucks to die mid quest.
    - if each zone had unique music. I am sick of the same song again and again.
    - If Pagos, and Pyros were different aesthetically. A fresh zone with a different aesthetic helps to mentally make things feel fresher.
    - If there weren't over complicated means to get items. I.e. Optics Hat.
    - If Elemental armor didn't require 50 logograms. I hate it. I just hate it. Not all of us want to craft for gil, or suffer through low rng.
    logograms can be hunted. conceptual/fundamental/imicable drop from elementals depending on level. obscure drops from most high level monsters that pop NMs. tactical is from warped boxes from killing monsters that mutate.

    curative and offensive from bunnies, though i think some monsters also drop offensive.

    you can sell the ones you dont need, or items you get from lockboxes to buy the few you need. No crafting required.
    (3)

  2. #32
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Dragoon4life View Post
    Adding it to 5.0 will seriously hurt the game
    Does it? I only ask because I was told it's a vocal minority who hates on Eureka but since square doesn't like to reveal its info I can't assume it's false either.
    Not that I care since after hearing that I already decided not to get the expansion: I couldn't last up to level 4 in that hole and thinking to get more of that makes me shiver in disgust.
    (3)

  3. #33
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Voltyblast View Post
    Does it? I only ask because I was told it's a vocal minority who hates on Eureka but since square doesn't like to reveal its info I can't assume it's false either.
    Not that I care since after hearing that I already decided not to get the expansion: I couldn't last up to level 4 in that hole and thinking to get more of that makes me shiver in disgust.
    it wont hurt the game, eureka gets pretty decent participation. and sacrifices little. Its there to fit a demand for a vibrant combat focused openworld public content, and the rest of the game cant fill that need. The regular open world will always be effected by world population, and a design that doesnt match up with a vibrant open world.
    (7)

  4. #34
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Physic View Post
    it wont hurt the game, eureka gets pretty decent participation. and sacrifices little. Its there to fit a demand for a vibrant combat focused openworld public content, and the rest of the game cant fill that need. The regular open world will always be effected by world population, and a design that doesnt match up with a vibrant open world.
    It's less about the content itself and more about the fact they definitely spent most of the budget for that piece of content, so I don't think it sacrifices "little" especially when there were rumors about SB having a budget of something like "30+ million dollars" for its development and yet I feel like it's less than HW - which pumped in so much stuff in comparison, even if they made the mistake called 3.0 last for over 6 months.

    But like i said, more power to them: I refuse to play more eureka and I even joked about "hey maybe we get more eureka in 5.0!". Jokes on me I guess...oh well, time to move on.
    (2)

  5. #35
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    676
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Physic View Post
    it wont hurt the game, [...] sacrifices little.
    I dunno if I'm remembering right, but wasn't a patch delayed because of Eureka near the beginning months of Stormblood? Ever notice the players complaining about each expansion containing less and less content?
    Imagine how much better ffxiv would be if the team working on Eureka would instead work on content that the community unanimously enjoys.
    (1)

  6. #36
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Wilford111 View Post
    instead work on content that the community unanimously enjoys.
    What content do you believe this community would unanimously enjoy?
    (5)

  7. #37
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,089
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SDaemon View Post
    What content do you believe this community would unanimously enjoy?
    The 2. Dungeon we lost due to eureka, which we would have to run trillion times for genesis tomestones and be tossed away with the next expert dungeon. Something you'd run over and over again to cap. We lost so much. /s
    (10)

  8. #38
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Physic View Post
    the overworld is designed to be a place for people in one server to do quests, gather, and travel. Eureka is a megaserver for people who want a more open world game.
    These things are not mutually exclusive.

    You can easily have multi-server zones. Many other games have been doing so for YEARS.

    To say nothing about how certain zones are going to waste, such as The Lochs, which barely anyone actually goes to outside the handful of MSQ that are involved there and the occasional gatherer going to grab Unspoiled/Ephemeral nodes.

    Since, it is a zone designed for level 69 players which means it has limited use for actual leveling (Especially given how garbage overworld is for leveling compared to dungeons, deep or no)

    There's no real reason that they need a Eureka style end-game zone to be a duty. To say nothing about actually improving overworlds (More so than sticking the band-aid of Twist of Fate buffs to make people give a damn about FATEs for half a second...)

    To say nothing about how beneficial making all zones cross-server could be. Given that with quests being independent (MSQ's and Job Quests put you into solo duties rather than killing overworld stuff), gathering is independent (Unlike other games where there is competition for harvesting) and zones are pretty barren outside of expansion launch surges.

    Even more so when you consider the datacentre changes that are coming.

    Quote Originally Posted by Physic View Post
    the e level's main purpose is to create a progression system that gives players benefit to killing monsters and progression into the area.
    Except it fails horribly at that.

    You don't feel like you're progressing when you go from fighting level 1 enemies who hit like a truck and take a million years to kill to fighting level 60 enemies who hit like a truck and take a million years to kill.

    There is no actual progression from leveling. All the progression comes from the Quests. Sure, you can argue that leveling does open access to quests, but that's a bit of a cop-out.

    To say nothing about how part of the draw of Eureka is supposed to be how "Dangerous" it is to travel through, yet the elemental levels means that when you're at level cap for the zone, 90% of it ignores you.

    Meanwhile, there's plenty of ways to add reasons to kill enemies. Such as:

    * Challenge Logs
    * Chain bonuses that don't suck
    * Hunts
    * Quests
    * Crystals that are needed to progress your item upgrades
    * Leves
    * The fact that enemies are supposed to be dangerous so you might need to kill some to get through an area (Such as how the quests take you to places that have enemies around. Only currently those enemies are higher level than the quest and so are impossible to kill solo due to the stupid balancing...)

    I mean, honestly, who tf kills enemies for Elemental Experience outside like Sprites for level 59-60 refarming?

    Most of the killing of enemies is in the form of just doing the 60 kills for Challenge Log each week (+40 Ashkin +20 Sprites) and some Light/Logos farming when getting to that point. Due to, much like the current overworld, EXP gains from individual kills sucks and chain bonus multipliers barely does anything (200 times 0 is still 0...)
    (3)

  9. #39
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,273
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    lol Eureka
    (0)

  10. #40
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Physic View Post
    the e level's main purpose is to create a progression system that gives players benefit to killing monsters and progression into the area. It, ir something like it, is necessary. Other wise there is no reason to interact with most of the enemies in the area. Knowing what to kill, and when and how to do it effeciently is a big part of interacting with the enemies of the area.
    To build on that, the elvl is also the only progression system only tied to the character, meaning that you could swap job for any situation and not have to redo the same progression, giving far more flexibility. On top of that, it diminishes the effect of ilvl, allowing any player that want to join to not be discriminated by their gear.
    It also makes roaming the zone a very different experience depending on your level, giving a much stronger sense of exploration, as opposed to the standard open-world where you're either already overpowered, or you don't really come back to the zone for important stuff once monsters are no longer a threat.

    And finally, a new progression system allowed to create the concept of "losing your progression" with the death penatly, which gave birth to a far more social environnement than a standard open-world, where no one would really run half the map to raise you, invite you regardless of your level or job, or escort you during complicated paths.
    Quote Originally Posted by Kalise View Post
    You don't feel like you're progressing when you go from fighting level 1 enemies who hit like a truck and take a million years to kill to fighting level 60 enemies who hit like a truck and take a million years to kill.
    So, you didn't feel a progression between hiding or hugging the walls each time you enter a new zone and killing mobs by pack for spawning NM when you reached capped level for that same zone ?

    Oh, and I don't know what zone you played in, but at no point an equal level mob hits you like a truck or take a million years to kill. But using real data would probably sound much less dramatic.
    Quote Originally Posted by Kalise View Post
    To say nothing about how part of the draw of Eureka is supposed to be how "Dangerous" it is to travel through, yet the elemental levels means that when you're at level cap for the zone, 90% of it ignores you.
    You realize that's it's exactly a testament of your character's progression, the thing you claim does not exist ?
    (9)
    Last edited by Reynhart; 03-07-2019 at 07:56 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  11. 03-07-2019 07:56 PM
    Reason
    Misread

Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast