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  1. #19401
    Player
    NameGoesHere's Avatar
    Join Date
    Jun 2018
    Location
    Ul'dah.
    Posts
    21
    Character
    Shotaru Taru
    World
    Omega
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ursa_Vonfiebryd View Post
    Not sure. The other tank refused to tank at all. While I'm all for helping people thru stuff, attempting to force compliance for ANY aspect of the game is huge mash of the 'NO' button for me. If anyone needed guidance they could have asked between wipes instead of trying to trap someone into their tooth-and-claw cheese-thru. Bailing aint great but its available (with penalty) for a reason. They might have gotten another tank prepared to play hero instead of someone just trying to get thru their selected duty.
    He wasn't trying to get through a selected duty, he was doing a roulette, he was performing a service, providing a group member for people who needed one for a specific duty they're trying to do, in exchange for payment, increased xp. The only case where leaving is ever acceptable in a roulette is if you have attempted to initiate communication and been ignored.
    (1)

  2. #19402
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gemina View Post
    I got Dun Scaith the other night in roulette and died to that mechanic for the first time ever. I hadn't been in that instance for months and totally forgot that the safe zones created from Blizzard changes from 2 to 1. I was totally on the opposite end of the ship from dodging Aero and stood no chance ;p I wonder if it was the instance you were in, because so many people got blown off, the remaining members of the alliances just hopped off so we could start over lol.
    I feel like this was the case in that instance. There are many instances I'm pretty certain I would not be able to remember mechs unless I was hit by them because I haven't set foot there in months. In fact, just off the top of my head for 24mans:

    -Void Ark: A little under 4 months
    -Mhach: At least 3 months
    -Dun Scaith: More than 3 months

    Now I guess someone could say "well, just read up on them". I mean, I guess someone could do that...if they specifically queued for that particular instance but when you're queuing for roulette...sometimes its just better to shrug off the wipes at least the first time around and give benefit of the doubt that just maybe, no one remembers.
    (1)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  3. #19403
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Started off today still trying to get the tank boots to finish off my Agrias glamour.

    One of my many Orbonne runs today actually involved someone multiboxing. And not very well. A RDM with 2 other RDM bots, and the bots combined barely beat the Limit Break in terms of damage. DPS was agonizingly slow enough for the entire alliance, and having 2 bots that are doing less than an LB certainly doesn’t help. Of course, they had queued in with other people, so trying to vote dismiss them was out of the question...


    In another more positive run, had 2 new healers in my alliance. I did my best to explain mechanics to them after we wiped to TGC (the wipe wasn’t actually our fault—another Alliance didn’t do Duskblade correctly and we blew up because of it), becuase I had figured they were new from watching them struggle with mechanics. They were actually really receptive to the advice, and when I marked myself during Ultima and told them to try their best to follow me during the Phase 2, run-around-like-a-chicken-with-its-head-cut-off part, they actually listened and followed me instead of running off and getting themselves killed.

    Always nice to get people like that in groups instead of the ones that won’t listen, and then complain when they die to something you told them not to stand in.


    Quote Originally Posted by Ursa_Vonfiebryd View Post
    Ehh. That's less an Enrage and more of an inevitability when the dps is low (CAUSE PEOPLE ARE DEAD FROM DOOM AND AERO AND BLIZ3 OMFG). It seems all the actual enrages come with Double-Edge and Growing Threat which buff boss damage but also debuff their defense. In any case I'm really glad they didn't bother for Orbonne. Dark Crusader is close enough to an enrage all on its own.
    Deathgaze Hollow has a hard enrage.

    Enrages are basically large DPS checks that, if you fail them (i.e., have too low rDPS to beat a fight’s enrage timer), the boss either overwhelms you to a point where you can no longer heal through repeated raid-wide damage a la Brute Justice (soft enrage), or completely deletes you with a slow casted one-shot you cannot survive (hard enrage — this one is the one we have now in most current fights). It’s basically the game telling you: “You screwed up too many times (e.g., too many deaths)” or “Your damage sucks”, and to try again.


    Dark Crusader is a healer check; nothing about it is an enrage, hard or soft. Nothing about it is even hard—you just have to have healers that are actually not asleep at the wheel, and one good healer can solo-heal the entire thing. When you get 15-minute TGCs with 3 Cleansing Strikes/2 Ice phases, and Ultimas where you actually see the Flare mechanic during Phase 1, I’d rather them have put in the hard enrage. Maybe then players would learn you can’t always just throw your bodies at a boss repeatedly and win.
    And let’s not forget the infamous 20-minute Construct 7 fights from Ridorana with 100+ Raises. I’m sorry, but that is not okay lol.

    At the very least, I think current 24-man raids and 8-man normal modes should have some sort of enrage. Nothing stricter than the Savage fight, but at least something so it’s not just a war of attrition each time.
    (4)
    Last edited by HyoMinPark; 03-06-2019 at 11:10 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #19404
    Player
    Seraph522's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    211
    Character
    Estelle Joyeaux
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    Just got out of a leveling roulette that landed me in Titan NM while I was working on leveling NIN. Shortly after the second jump, both the tank and the other DPS - both sprouts - fell off the side; not sure what happened there. Somehow, I managed to play impromptu tank and me and the healer (SCH) duo'd him; took him down from probably around 60% or so. Big shout out to that Scholar! Too bad I got no comms. :\
    (2)

  5. #19405
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,026
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Got Dun Scaith in roulette with no new player message.

    Seventeen people got blown off the ship in one hit.

    Seventeen.

    Yeah, I've been in this exact situation earlier last year. It was 17 or 18 people. I died on the inside that day, well... more than the usual. I mean what is focus targeting? What's a ground proximity marker? Too many people tunnel vision. If people learned these two things void blizzard wouldn't be a problem.
    (5)

  6. #19406
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    Got Dun Scaith in roulette with no new player message.

    Seventeen people got blown off the ship in one hit.

    Seventeen.

    BIG OOF

    My last run had a lot of people dying to Doom and Void Aero knockback but never to this extent.......yikes
    (0)

  7. #19407
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by HyoMinPark View Post



    Deathgaze Hollow has a hard enrage.

    Enrages are basically large DPS checks that, if you fail them (i.e., have too low rDPS to beat a fight’s enrage timer), the boss either overwhelms you to a point where you can no longer heal through repeated raid-wide damage a la Brute Justice (soft enrage), or completely deletes you with a slow casted one-shot you cannot survive (hard enrage — this one is the one we have now in most current fights). It’s basically the game telling you: “You screwed up too many times (e.g., too many deaths)” or “Your damage sucks”, and to try again.


    Dark Crusader is a healer check; nothing about it is an enrage, hard or soft. Nothing about it is even hard—you just have to have healers that are actually not asleep at the wheel, and one good healer can solo-heal the entire thing. When you get 15-minute TGCs with 3 Cleansing Strikes/2 Ice phases, and Ultimas where you actually see the Flare mechanic during Phase 1, I’d rather them have put in the hard enrage. Maybe then players would learn you can’t always just throw your bodies at a boss repeatedly and win.
    And let’s not forget the infamous 20-minute Construct 7 fights from Ridorana with 100+ Raises. I’m sorry, but that is not okay lol.

    At the very least, I think current 24-man raids and 8-man normal modes should have some sort of enrage. Nothing stricter than the Savage fight, but at least something so it’s not just a war of attrition each time.
    The problem of adding the enrage to a 24 man tho is that it's kind of an unfair punishment to the alliances that are actually doing well

    Punishing 16 people for the mistake of 8 will make people furious,buuut I say that as there are 24 man bosses with mechs that requires most of if not all of each alliance members to be alive or at least have the brains on Thunder God Cid to not drop the puddles in the same spot or remember to have 3 stand in Duskblades
    (0)

  8. #19408
    Player
    Valdima's Avatar
    Join Date
    Jan 2017
    Posts
    168
    Character
    Nagafusa Avagnar
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    I'm genuinely starting to think my mind is being worn thin on. i just want to level DRK but i'm so hesitant to even go into the dungeon because 9/10 runs are just negativity after complaints after negativity after complaints and more negativity. i can't please anyone. nothing i do is ever right. i've go nowhere to turn about this. can't even vent about it. i've had a migraine for the past week and it just never dies down.

    My wife says i'm doing great. shes a tank main, she'd know but i don't trust her. i just feel like shes being nice to me.

    i feel this is having some sort of horrible effect on my brain dealing with all this bullshit. i wish i could just talk to someone about it.
    (0)

  9. #19409
    Player
    shiroxkatsuya's Avatar
    Join Date
    Mar 2014
    Posts
    101
    Character
    Kieran Riverblade
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    Quote Originally Posted by MetalSnakeXI1 View Post
    The problem of adding the enrage to a 24 man tho is that it's kind of an unfair punishment to the alliances that are actually doing well

    Punishing 16 people for the mistake of 8 will make people furious,buuut I say that as there are 24 man bosses with mechs that requires most of if not all of each alliance members to be alive or at least have the brains on Thunder God Cid to not drop the puddles in the same spot or remember to have 3 stand in Duskblades
    I honestly agree with Hyomin that they should have enrages, at least some of the bosses. No 24 man boss should ever take more time (barring wipes) than it takes to do a whole max lvl dungeon with randoms. Many of the alex normal fights had enrages and I don't remember seeing alot of complaints if any.
    (3)
    Last edited by shiroxkatsuya; 03-06-2019 at 02:45 PM.

  10. #19410
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MetalSnakeXI1 View Post
    The problem of adding the enrage to a 24 man tho is that it's kind of an unfair punishment to the alliances that are actually doing well

    Punishing 16 people for the mistake of 8 will make people furious,buuut I say that as there are 24 man bosses with mechs that requires most of if not all of each alliance members to be alive or at least have the brains on Thunder God Cid to not drop the puddles in the same spot or remember to have 3 stand in Duskblades
    The mistakes of 8 already punish the other 16, as the 16 have to pull the weight that the 8 are lacking. It’s not fun dealing with TGC sans an entire alliance—especially during key mechanics such as Duskblade, the orbs, and the tethers—because one alliance’s healers cannot comprehend “You need to heal to full HP to cleanse the Doom from Cleansing Strike”, or one alliance’s tank insists on taking the tether and getting ripped to shreds because of it (and subsequently causing the rest of their alliance to get auto’d by TGC).

    The issue with no enrages in this content is it does not punish for repeated mistakes, such as repeated deaths and/or mechanical failures; nor does it promote actually outputting decent damage (I’m a terrible tank—I’m still learning how to actually optimize tanks—but when I am in the Top 10 of the entire alliance and beating DPS like BLMs, SAMs, and MNKs, there is a problem). All it does is instill within players that, “We can just continuously Raise and Raise and throw bodies at the boss, and eventually, we’ll win—we don’t have to actually try to output decent damage or anything”. I have to disagree with such a mindset.

    Repeated mistakes need ways to punish for them, because eventually, at least some players will learn from them. Not all—this is not a perfect world by any stretch, and I’m not naive enough to believe all players will learn from mistakes. But at least some will, if they realize that they can’t just automatically win.


    EDIT: Did my last Orbonne of the day, and it was a doozy. I somehow continuously ended up the MT against a DRK that never dropped Grit (didn’t die until near the end of Ultima), and I still haven’t figured out why. I did get praise from a healer for using Hallowed Ground against TGC’s Crush Weapon+Crush Helm (I love doing that when I get both)... but then I was crying later when I got it again and had to Sprint for the hills.

    The WHM in our alliance was too busy complaining about the boss designs to apparently heal, though. Our entire Alliance died on every boss... except for me because tank privilege but I can’t do much on PLD other can Clemency myself and cry for my Requiescat window.

    I think it’s time to go play on the alt some.
    (8)
    Last edited by HyoMinPark; 03-06-2019 at 03:46 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

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