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  1. #1
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    Merge servers. Keep one open for public test server. Let us playtest new content. Then again judging by the way they handled tester feedback in beta, I'm not sure it would do much good.
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  2. #2
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
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    Molly Millions
    World
    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Blarp View Post
    Merge servers. Keep one open for public test server. Let us playtest new content. Then again judging by the way they handled tester feedback in beta, I'm not sure it would do much good.
    what? wrong topic, I'm guessing...
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  3. #3
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I laughed when I saw the word MALICIOUS.

    Quote Originally Posted by KenJammin View Post
    This proves banning isn't an option.
    I think the forums are going to get some real criticism come p2p, cause right now TC is crazy but when i'm paying 9.99 a month to struggle finding teammates actually willing to actually seek out a challenge were all going to be singing a different tune.
    Probably not. By then the people that aren't going to pay won't be posting. Unless people like throwing $10 a month away just to troll.
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  4. #4
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    Quote Originally Posted by Molly_Millions View Post
    what? wrong topic, I'm guessing...
    Players always figure out ways of doing things that the devs never thought of. If content under development (Moogle fight) is on a test server, then players can let SE know about problems before they make it to live. It's a lot better than pushing content to live servers that only got playtested internally. Maybe they wouldn't have to backtrack and fix as many issues in patch 1.2a,b,c etc. if they let their players test it.
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  5. #5
    Player
    Treach's Avatar
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    Jul 2011
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    Gyshal
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    Treach O-o
    World
    Malboro
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    Gladiator Lv 60
    Quote Originally Posted by Blarp View Post
    Players always figure out ways of doing things that the devs never thought of. If content under development (Moogle fight) is on a test server, then players can let SE know about problems before they make it to live. It's a lot better than pushing content to live servers that only got playtested internally. Maybe they wouldn't have to backtrack and fix as many issues in patch 1.2a,b,c etc. if they let their players test it.
    This isn't blizzard and wow, they don't have the resources for that. Didn't yoshi post somewhere that they only have like 230 people working on this?
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  6. #6
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    Quote Originally Posted by Treach View Post
    This isn't blizzard and wow, they don't have the resources for that. Didn't yoshi post somewhere that they only have like 230 people working on this?
    They don't have the resources to keep one server open and put content under development on it? I'm sure they have an internal server that they test on.
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  7. #7
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    Treach's Avatar
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    Treach O-o
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    Malboro
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    Gladiator Lv 60
    Quote Originally Posted by Blarp View Post
    They don't have the resources to keep one server open and put content under development on it? I'm sure they have an internal server that they test on.
    Sure they test their junk in house on their server, not a chance they will ever let players test it no matter how much it would benefit them. Don't get me wrong, it's a great idea and would be a huge benefit, but I don't see them ever doing it before or even around 2.0. Just not feasible.
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  8. #8
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    Quote Originally Posted by Treach View Post
    Sure they test their junk in house on their server, not a chance they will ever let players test it no matter how much it would benefit them. Don't get me wrong, it's a great idea and would be a huge benefit, but I don't see them ever doing it before or even around 2.0. Just not feasible.
    http://wdl.square-enix.com/ffxiv/dow...Outline_EN.pdf

    Last page. February 2012. Isn't that a test server they're talking about?
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