
Originally Posted by
Iscah
On your side note about Duskwight cuisine, the lorebook says they use a lot of Mun-Tuy beans, which apparently don't need sunlight.
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Edmont is an odd one though, as he has a customised face and isn't designed with any Duskwight-specific features or colouring - although I did realise his face isn't actually unique but is modified from one of the Au Ra faces, of all things... it's pretty unmistakeable once you can see it. His moustache is part of the Au Ra face build, so maybe the colour of it is still affected by the "Clan A/Clan B" switch and needs to be set to 'Xaela' so it's black. Or maybe I'm just way off the mark and there's no real reason for it.
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Re. "that pirate dude", Carvallain, he's an interesting one - but first I have to back up a few steps with a kinda-sorta-spoiler (a missable rather than 'future' plot point, which you might not have picked up on). If you join up the right dots, you can work out he's actually the long-lost son of the Count de Durendaire, who was allegedly lost at sea twenty years ago when pirates attacked the ship. (Once you are aware of that, it makes a lot of interactions with him more amusing. Tataru basically blackmailed him into taking us to Kugane by threatening to let the count know what really happened to him!)
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So. House Durendaire. That distinct colouration seems to be a family trait - there's the astrologian guildmaster Jannequinard, and we see the count briefly at the end of Dragonsong. Plus their distant ancestor, who we see in the cutscene of Haldrath's knights after the Aery.
I nearly brought them up as an example in my last post, because despite their rather Duskwight-ish appearance, they're all Wildwood character models - and it's evidently an appearance trait that pre-dates both Ishgard and Gelmorra (but isn't very common in the Ishgardian population). So suppose that kind of trait gets stronger in one part of the population, particularly in that group living in the caves - perhaps it gives them some kind of advantage there.