Quote Originally Posted by Hasrat View Post
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!!! Eeeeey another drow fan! I haven't gotten to read novels for 'em (if you have any recs please let me know!) but I have done DnD research into lore using youtube vids, wikis, and so on. Find them very interesting!

On cave settings, do you think it would help somewhat to have the area surrounding the city not 100% underground/with varying depths? City itself is totally subterranean but in terms of landscape for enemy encounters you can have spots closer to the surface where rain and sunlight filter through between patches of stone occasionally, with a wider scope. Other areas going deeper could then be more claustrophobic (think similar to Tam Tara Deepcroft or Dzemael Darkhold, parts are wider but other parts get very restrictive). XD I know people love the flying mounts and all, but tbh SE could just say that as you go deeper and hit areas farther from the surface with its air currents you lose that. If there are extensive under water areas you could still use that "underwater flying" swim deal going from place to place for player convenience. It is technically one less feature for devs to need to implement/a bit less work if they wanted to do it.

Dividing into smaller chunks seems like it could potentially work too depending. Could do either a grand civilization approach or could show a collection of settlements similar to the Xaela in a way.

Quote Originally Posted by Hasrat View Post
I'm sure someone else will come along with a bigger better explanation, but as I understood it, basically Ishgard was founded (and isolated itself?) so long ago that the whole subrace thing simply doesn't entirely apply to them.
Quote Originally Posted by MistakeNot View Post
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Quote Originally Posted by Iscah View Post
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Thank you guys so much for explaining this omg. I am a bit ??? on Hellsguard in Doma (character model-wise), and at this point am wondering if they’re technically supposed to be a separate subrace from both Gosetsu and Eorzean Hellsguard but without model differentiation to make four known subraces there or if it’s supposed to be the same as Gosetsu but SE didn’t make the models? XD Here I was figuring player options in character creator were largely what was just available in-world with a few exceptions, this is a funny reveal for me.

Quote Originally Posted by Iscah View Post
On your side note about Duskwight cuisine, the lorebook says they use a lot of Mun-Tuy beans, which apparently don't need sunlight.

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Edmont is an odd one though, as he has a customised face and isn't designed with any Duskwight-specific features or colouring - although I did realise his face isn't actually unique but is modified from one of the Au Ra faces, of all things... it's pretty unmistakeable once you can see it. His moustache is part of the Au Ra face build, so maybe the colour of it is still affected by the "Clan A/Clan B" switch and needs to be set to 'Xaela' so it's black. Or maybe I'm just way off the mark and there's no real reason for it.

[…]

Re. "that pirate dude", Carvallain, he's an interesting one - but first I have to back up a few steps with a kinda-sorta-spoiler (a missable rather than 'future' plot point, which you might not have picked up on). If you join up the right dots, you can work out he's actually the long-lost son of the Count de Durendaire, who was allegedly lost at sea twenty years ago when pirates attacked the ship. (Once you are aware of that, it makes a lot of interactions with him more amusing. Tataru basically blackmailed him into taking us to Kugane by threatening to let the count know what really happened to him!)

[…]

So. House Durendaire. That distinct colouration seems to be a family trait - there's the astrologian guildmaster Jannequinard, and we see the count briefly at the end of Dragonsong. Plus their distant ancestor, who we see in the cutscene of Haldrath's knights after the Aery.

I nearly brought them up as an example in my last post, because despite their rather Duskwight-ish appearance, they're all Wildwood character models - and it's evidently an appearance trait that pre-dates both Ishgard and Gelmorra (but isn't very common in the Ishgardian population). So suppose that kind of trait gets stronger in one part of the population, particularly in that group living in the caves - perhaps it gives them some kind of advantage there.

Whoop, thank you for clarifying on the beans! Misremembered there haha. Also omg yeah now that I think of it you’re right on about Edmont using Xaela design. I thought his face looked familiar but couldn’t place it. I think it was just for aesthetics and all (suspect you were looking from that angle too) but pfff imagine if it turned out Haurchefant’s whole family had a little Au Ra heritage mixed in.

Lol I did hear about Carvallain before that scene! Still funny though and appreciate the recap.

That is really interesting on House Durendaire though. It makes me wonder a bit about Elezen history/evolution some and if there’s still lore/civilizatons that the devs haven’t revealed yet.