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  1. #1
    Player
    Mebahiah's Avatar
    Join Date
    Feb 2019
    Posts
    6
    Character
    Selaine Ostoiraint
    World
    Goblin
    Main Class
    Weaver Lv 18
    Now that I think of it, my usual totem setup didn't usually involve all-defensive buffs. Usual setup was, by my recollection:

    --Strength of Earth (+STR; made melee fighters in range of the totem deal more damage)
    --Searing (periodically deals damage to nearest target)
    --Healing Tide (periodic healing of all in range) or Mana Spring (periodic refresh)
    --Windfury (basically give everyone in range a chance of Duality per attack)

    So it does make me wonder if Dragoon would fit, with the above-mentioned Battle Litany and Dragon Sight essentially filling in for Strength of Earth and Windfury (both being ways to increase everyone's DpS). Although I do worry about it having no way to gain haste. Must keep a lookout for food that increases skill speed...

    EDIT: For the record, the Enhancement Shaman was a hybrid warrior/spellcaster, imbuing their weapons with elemental forces for stronger attacks/greater utility, along with several long-range spells and healing/curing utility. For the possibly obvious answer, I don't think the Red Mage is going to work for this, as they seem to be a hit-and-run sort (Tether, Vermilion spells, Displacement+Tether when enemy reaches you again, Corps-a-Corps+Riposte combo when enough mana is built up, Displacement, repeat).
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    Last edited by Mebahiah; 02-27-2019 at 08:01 AM.

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Mebahiah View Post
    Although I do worry about it having no way to gain haste. Must keep a lookout for food that increases skill speed...
    There are remarkably few ways to increase attack speed in this game. I assume that's because haste in FFXI was overpowered, so they're reluctant to delve too deeply down that avenue again. For most jobs, skill speed is at, or near, the bottom of the list of stats to prioritize. Even if you stack on as much speed as you can (at the expense of other stats), you might speed yourself up by a little more than 10%~20% (pushing your GCD from 2.5sec down to 2-ish). Food doesn't have particularly strong effects either (so much so that most people generally don't bother eating food at all), so you're not likely to notice its effects.

    I'm told that FFXIV has more abilities that are off the global cooldown than most games, and since skill speed doesn't affect those abilities (doesn't reduce their recast timer, for some reason??) it's valued far less. On the plus side, that means there are still a fair number of things to do while you're waiting on your GCD to roll back around, but the early game will definitely feel slow until you start gaining those abilities. For DRG specifically, all your self-buffs, all your Jumps, and a few other things are off the GCD. If you go to the job guide, anything without a 2.5s GCD is an oGCD ability.
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  3. #3
    Player
    Mebahiah's Avatar
    Join Date
    Feb 2019
    Posts
    6
    Character
    Selaine Ostoiraint
    World
    Goblin
    Main Class
    Weaver Lv 18
    Heh, I was referring to the fact that the Dragoon is the only melee DpS job that doesn't have a built-in haste ability (q.v. the Monk's coeurl form skills, Huton, Shifu).
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