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  1. #11
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Personal feelings are that crafters kinda lost some of their value by HW. For combat classes, poetics are easy to come by, anyone can gear up in i130/270 stuff. Which, to me, kinda left them in an awkward position of mostly just supporting themselves.

    But I'm not a money making crafter, and certainly not end game, so, biased views.
    (1)

  2. #12
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,336
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Leveling crafting jobs generally speaking you could say, wasn't necessarily hard to say just can take a while depending on what Method you used to level up whether through Custom deliveries/scripts or just grinding. Note this is referring just leveling getting experience points, making specific items now that can either be difficult or easy depending on how you go about it you might say.
    (0)

  3. #13
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,993
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I'm quite new to crafting since I finished leveling them up around 4.3 and started crafting with Yamashi / Rakshasa stuff, so I can't tell much about what it used to be back then.
    My opinion on it is more about how samey it all boils down to; you have a set of cross skills, and a single rotation for all crafters (or maybe two rotations because of durability).

    I'd like it better if some crafting classes worked in groups, or something like that (for instance Weaver and Leatherworker, Blacksmith and Armourer...). And different sets would need different rotations (well, it would be difficult given the nature of crafting in the game) or different ways of crafting.
    Or if we had real group content crafting (not being in a team to put things in a FC workshop though)... I'm really curious about Ishgard thing, although I hope it won't be just "give X amount of this object, rinse and repeat".

    Edit (realising I did not answer the topic): I'm not so much for crafting to be harder, but more for crafting to be more diverse and interesting.
    (0)

  4. #14
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    What they need to do my cousin says is to put in existing crafting materials to the crafting table for new items.

    Like say if the new sword had all new materials from shadowbringer but add like heavensward ore and a realm reborn item to craft the new sword.

    This way the items don't become obsolete and lose value.

    You look in Market board you see the items that used to sell good from old crafting items now only cost 1 gil that nobody farms anymore because of that it would breathe life into old content.
    (0)

  5. #15
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Crafting has never been hard. Certainly it has never been "Hard" to level crafting classes, since you can literally level up using only Beast Tribe quests and as a result get all of your classes to max level and only ever craft anything on 1 class (Basically, for Ixali/Moogle just use one high level class to easily speed through all the crafting and then simply turn in on the low level class. For Namazu, you have to swap to the high level class after getting the quests and materials to do the crafting) it takes a while, but is ridiculously easy to do.

    As far as demand goes... To be honest, buyers don't give a damn how "Risky" a craft was. They're only willing to pay what they feel is worth the goods. So, with more options for gear (Including Dungeons that give up to ilevel 375 gear compared to the highest ilevel crafted stuff at 390 (After exchange, otherwise 380) and of course Genesis Tomestone ilevel 390 gear...) of course people aren't going to value stuff as highly.

    Not that it's necessarily a bad thing. Just means that crafters need alternative niches to provide things that people want instead of mostly just gear at max level.

    Heck, I suggested at some point, adding in multiple ways to progress Relics. With one way being for crafters to be able to craft parts for it (In addition to alternative means of procuring the items, not a repeat of Zodiacs with the Desynth + Master recipe items). Relics are often quite popular and tend to be limited in how you can attain the items required, so if crafters could work on making parts, those would likely sell pretty well, so long as they're not easily mass produced.
    (2)

  6. #16
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    How I feel about it: I mainly just want maxed crafters so that I can gear my jobs via an alternate route to tomes & the like. Difficulty isn't really something I'm craving, but I can see why it would be important to more market-oriented crafters.
    (2)

  7. #17
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Burningskull View Post
    I would actually like crafting to be more like battle classes with easy to figure out rotations rather than having to look up some super complicated 100% HQ rotation that requires a crap ton of cp and materia... But that's just me lol.
    Battle content is not simply about learning job rotation but dealing with the ennemy's mechanics. So unless your product starts to throw dangerous things at your face, it's likely to be what separates players' "skill".
    (1)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  8. #18
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    They should of taken the FFXI route when it came to farming materials.

    This was fun for me, when I go out on my Botanist I get sleepy then I just stop wanting to farm all together, FFXI was beat up monsters get drops and move onto other things sure there was mining but the materials on monsters is something id like to see again.
    (0)

  9. #19
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Zeonx View Post
    What they need to do my cousin says is to put in existing crafting materials to the crafting table for new items.

    Like say if the new sword had all new materials from shadowbringer but add like heavensward ore and a realm reborn item to craft the new sword.

    This way the items don't become obsolete and lose value.

    You look in Market board you see the items that used to sell good from old crafting items now only cost 1 gil that nobody farms anymore because of that it would breathe life into old content.
    Your cousin isnt doing a lot of crafting, is he?
    Certain ores and base-mats from ARR and HW are constantly being used. Silver and Iron ore being the worst offenders (at least iron ore can be bought from a vendor...).
    Once in a while a certain gemstone is required or some plants that you harvest in the Sea of Clouds. For our raidfood I'm currently hitting timed nodes in the Western Highlands (HW) and near Wineport (ARR).
    But they cant include all the old items - so unless they never add new ones, some items will go out of buisness.
    Certain HW and ARR are still very much in demand - they're just not extremly valuable, because they're pretty easy to get.

    Quote Originally Posted by Zeonx View Post
    They should of taken the FFXI route when it came to farming materials.

    This was fun for me, when I go out on my Botanist I get sleepy then I just stop wanting to farm all together, FFXI was beat up monsters get drops and move onto other things sure there was mining but the materials on monsters is something id like to see again.
    ...we have that?

    It what makes leveling leatherworker and weaver so terribly annoying and is the reason the black sheep population in Coerthas is down to a minimum.
    Any meat that isnt used in the master recipes comes from the respective animal as a drop (...okay, obviously we saw a lot of fish in SB though...).
    During ARR alchemists often used certain animal-parts aswell, again: Drops from the respective animal.
    We even have iron ore as a drop! ...but here is the point where it would get terribly annoying to farm those things. Its already terribly annoying to farm mobs for materials - need fleece? Better hope no one else does right now and that one of the two sheep-spots is free!
    Having my progress limited by how fast the mobs can re-spawn and by no one else progressing at the same isnt much fun...
    (0)
    Last edited by Vidu; 02-25-2019 at 07:31 PM.

  10. #20
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Not really, its not implemented right.

    1 bush can carry carrots, pears, peas, crystals what kind of tree is this lol

    You could basically put a carrot on a rabbit instead of a bush.

    cousin basically said he would of played thief if they didn't mess up sneak attack and trick attack.

    he said 2 jobs need fixing rogue should be removed on ninja and made into thief fix the moves, while dark knight needs to go back to dps with a scythe.

    farming needs to be more than just bushes and rocks, yes you can get some materials from monsters but it aint very much.
    (0)
    Last edited by Zeonx; 02-25-2019 at 07:32 PM.

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