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  1. #451
    Player
    Metsonm's Avatar
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    Nov 2016
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    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Alucard135 View Post
    They listened and stopped with the lazy mess they did before, which is the previous relic quests' style.
    I don't get why we can't just go both ways, though. I enjoyed the old method a hell of a lot more than Eureka, for example, and feel I've now lost content I was looking forward to. Eureka and the prior relic steps are far enough removed that it's less an evolution and more a replacement.

    Surely the best outcome from this in ShB would be to have a Eureka weapon as well as an outer weapon rather than one or the other and gloating over the other group?
    (6)

  2. #452
    Player
    Alucard135's Avatar
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    Mar 2017
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    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leanna View Post
    Good, now they should keep listening and stop with the actual lazy mess we got.
    I wouldn't call it actual lazy mess, since the previous style was the actual lazy mess. You might call Eureka the current lazy mess because yes, it did have some lazy design decisions in it, but it still had "lots of resources" put in it as you and others said here. So logically it can't be lazier than the previous relic style, which only reused old content.

    Now they should keep listening and improve it even more!

    Quote Originally Posted by Metsonm View Post
    Surely the best outcome from this in ShB would be to have a Eureka weapon as well as an outer weapon rather than one or the other and gloating over the other group?
    I wouldn't object to that at all and said so many times. The previous relic design didn't really use any resources except making the cutscenes and the weapons (excluding the ARR trials). I'm only objecting to the statement that Eureka is a lazy design and the previous style, that used more than 90% old content, is not.
    (5)
    Last edited by Alucard135; 02-23-2019 at 12:07 PM.

  3. #453
    Player
    Awful's Avatar
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    Jul 2015
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    1,278
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Alucard135 View Post
    They listened and stopped with the lazy mess they did before, which is the previous relic quests' style.
    My issue is that it's gated behind content that's forgotten at least with the old relic you could still run the dungeons and farm tomes or do FATEs relatively easily and all soloable or you can just que into it. While you can do Anemos and Pagos for example if I got to suffer and fight mobs over and over again then shouldn't I just run dungeons and get the same thing in the end? I don't find dungeons a mess nor where the relic steps in an expansion could be obsolete with no catch up mechanic.

    I have no issue with a grind but when a grind becomes obsolete and I can't undersize it and it's literally the same thing grinding mobs and light where do you draw the line? Why are the stats RNG? At least I could pick my stats with all the other relic options why not this one? I have so many questions with all this arbitrary RNG with nostalgia pandering to keep people going into Eureka when it could be gone and we might not able to undersize or do anything with it in the future, then we have Hydatos which already has its own problems as well I swear this whole relic was an experiment this expansion.
    (8)

  4. #454
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
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    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Awful View Post
    My issue is that it's gated behind content that's forgotten at least with the old relic you could still run the dungeons and farm tomes or do FATEs relatively easily and all soloable or you can just que into it. While you can do Anemos and Pagos for example if I got to suffer and fight mobs over and over again then shouldn't I just run dungeons and get the same thing in the end? I don't find dungeons a mess nor where the relic steps in an expansion could be obsolete with no catch up mechanic.

    I have no issue with a grind but when a grind becomes obsolete and I can't undersize it and it's literally the same thing grinding mobs and light where do you draw the line? Why are the stats RNG? At least I could pick my stats with all the other relic options why not this one? I have so many questions with all this arbitrary RNG with nostalgia pandering to keep people going into Eureka when it could be gone and we might not able to undersize or do anything with it in the future, then we have Hydatos which already has its own problems as well I swear this whole relic was an experiment this expansion.
    There is still many room for SE to make Eureka easily soloable if they want to. Some of them already exist, such as fates scaling down to the actual number of participants in the instance. They can easily also remove level sync so you can join Pyros at elemental level 60. You also have an item level sync of 300 (and we're currently at 400). So if that was to be removed, the entire content would pretty much be easy to solo.
    So I wouldn't worry yet till SHB comes out and we see how it can be done undersized.

    The RNG part for the stats, it's something I would expect from Yoshi P tbh. In HW he added the ilvl 280 weapon with random substats and that caused a bit of controversy. Here, he added the RNG stats since you can get a chance of a really OP weapon, which was never the case with previous relics. So I kinda see him liking to add stuff that can shake the balance before new expansions.
    He could have made the weapon with materia slots like a regular 405 weapon and gave you the option of removing the slots for the RNG stats. That might have been accepted more.
    (2)
    Last edited by Alucard135; 02-23-2019 at 12:18 PM.

  5. #455
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alucard135 View Post
    There is still many room for SE to make Eureka easily soloable if they want to. Some of them already exist, such as fates scaling down to the actual number of participants in the instance. They can easily also remove level sync so you can join Pyros at elemental level 60. You also have an item level sync of 300 (and we're currently at 400). So if that was to be removed, the entire content would pretty much be easy to solo.
    So I wouldn't worry yet till SHB comes out and we see how it can be done undersized.

    The RNG part for the stats, it's something I would expect from Yoshi P tbh. In HW he added the ilvl 280 weapon with random substats and that caused a bit of controversy. Here, he added the RNG stats since you can get a chance of a really OP weapon, which was never the case with previous relics. So I kinda see him liking to add stuff that can shake the balance before new expansions.
    He could have made the weapon with materia slots like a regular 405 weapon and gave you the option of removing the slots for the RNG stats. That might have been accepted more.
    I honestly feel like it's doing to become the Diadem when the expac comes out. I had done multiple relics for both 2.X and 3.X, but for 'Eureka's Relic' (I hate calling it that) it's more of an afterthought than the original relics. Hell, in 3.X we got to give life to our relics, which technically carried over lore wise from 2.X. I loved the work put into the story. But why did they have to completely kill that and let it collect dust? We were able to work on older stuff solo, and if you're not in Pyros, then you can't really do much of anything reliably solo outside of slowly killing stuff your level just to level up to catch up to the waves of people higher leveled.

    I wouldn't care one bit if they had Eureka in 5.X, but ONLY IF IT DOESN'T HAVE THE WEAPON FORCED UP ITS ARSE.
    (6)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  6. #456
    Player Leanna's Avatar
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    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Metsonm View Post
    I don't get why we can't just go both ways, though. I enjoyed the old method a hell of a lot more than Eureka, for example, and feel I've now lost content I was looking forward to. Eureka and the prior relic steps are far enough removed that it's less an evolution and more a replacement.
    Quote Originally Posted by Alucard135 View Post
    I wouldn't object to that at all and said so many times. The previous relic design didn't really use any resources except making the cutscenes and the weapons (excluding the ARR trials). I'm only objecting to the statement that Eureka is a lazy design and the previous style that used more than 90% old content is not.
    Since Eureka came out I have done one ARR relic, one HW relic and now I'm making my fourth ARR relic with my partner, NIN (for me) and WHM (for my partner), because glamour wise, they are perfect. Meanwhile, we couldn't bother to finish leveling Pyros nor finished a Pagos relic because of the awfuly boring grind for light, right now just by following the train you can get crystals faster than doing dragons, still can't be bothered. And after see the gifs of the ilvl 405 we were sure the effort wasn't worth it, at all (unless you play DRK/WAR/BLM). And I will stab anyone claiming the monk and scholar relics are any good.

    The other side of Eureka or the bait, hairstyles/emotes/minions/mounts/furniture, no point in do Eureka since you can buy them from MB, which is what I did because fuck lootboxes. There is no discussion that Eureka is lazy design, but compared to HW for example, we can say it is more "elaborated" and not as lazy, but personally, relics being just and pretty much exclusively a fancy glamour, I don't think something as Eureka is needed for a relic, something ARR style is more fitting imo, use so many resources to make 4 instances with mechanics and everything involved isn't worth a glowing weapon. And there is no discussion about hairstyles/emotes/minions/mounts/furniture being a bait to lure people in.

    If SE wants to make Eureka style content, imo they should get the relic out of it and rewards like hairstyles/emotes/minions/mounts/furniture (I still don't understand why new furniture doesn't go to crafters, but wte SE), be more creative and make something more fitting for this kind of content. Also, I don't understand why would they make something like Eureka when the huge and pointless areas we get with new expansion only have a few sidequests, gathering nodes, fates and not much else. I don't see the point of creating huge instanced areas when you can do that in your "open world" areas and actually change the game and make something new, refreshing and engaging with those areas, because there is no point to visit any area unless you need to gather/do maps(what happened with Canals?!)/hunts.

    Someone suggested add vistas and what not to Eureka, but we already have the huge areas we get, just that they are a waste as how they are right now.

    IMO they shouldn't do instanced stuff like Eureka, but fix the game and make the "open world" more alive, with more stuff to do than go gather/hunts/sidequests, there is no need for Eureka if they make the world right.

    But at the end of the day I guess the excuse is "the server will explode" and instanced maps are the only way ¯\_(ツ)_/¯ and it's a shame because there is so much wasted content.
    (6)
    Last edited by Leanna; 02-23-2019 at 12:32 PM.

  7. #457
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,278
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Alucard135 View Post
    There is still many room for SE to make Eureka easily soloable if they want to. Some of them already exist, such as fates scaling down to the actual number of participants in the instance. They can easily also remove level sync so you can join Pyros at elemental level 60. You also have an item level sync of 300 (and we're currently at 400). So if that was to be removed, the entire content would pretty much be easy to solo.
    So I wouldn't worry yet till SHB comes out and we see how it can be done undersized.

    The RNG part for the stats, it's something I would expect from Yoshi P tbh. In HW he added the ilvl 280 weapon with random substats and that caused a bit of controversy. Here, he added the RNG stats since you can get a chance of a really OP weapon, which was never the case with previous relics. So I kinda see him liking to add stuff that can shake the balance before new expansions.
    He could have made the weapon with materia slots like a regular 405 weapon and gave you the option of removing the slots for the RNG stats. That might have been accepted more.
    I mean yeah we do have to wait sadly I dunno what they're gonna do but I hope they at least give us an option to do it later for glamours and stuff my friend wants the gear and glam from Eureka but he doesn't have the time to play (I know there's a challenge log but he forgets to do it at times) so trying to get up to BA for him isn't an option sadly. I think they'll just have to remove the elemental level and just let us go in at ilvl 400+ I guess or just give us max Elvl when we get in or make us gain EXP at like 500% rates (just using a random example) otherwise if it's gone its gone sadly.

    For the 280 weapon from Emergency Weapons you have to understand that you basically had to win the lottery in order to get an ilvl 280 weapon you had to:
    1) Beat the Emergency Mission
    2) Be one of the lucky people to get said weapon out of 100+
    3) Having it roll god stats is even less likely
    4) The weapon itself had an extremely low drop rate as well
    5) Coven weapons had no materia slots

    They weren't OP as most of the time you'd get like 2 really bad crap stats for an Emergency Mission that was usually a failure (basically what BA is now) and that's the thing Diadem wasn't gated like Eureka is where you have to be Elvl 60 anyone could take part. But the only thing that bugs me is they literally copy pasta'd Emergency Missions into BA with some unique encounters I'll give them that, but how limited you are in there where you can't invite or change jobs or have your own premades get in is quite the step backwards, that's just my 2 cents.

    Edit: Honestly they could make Eureka open ended and combine it with Eorzea itself where we could have daily quests/invasions, S rank weeklies, and what not, rep grinds with the Scions/Beast Tribes (to get rid of the allowances we have), World Boss FATEs (bring them back but give us gear or glamour for it) and boom you'd have a thriving world that changes every few hours with weekly bosses changing as well as the open world.
    (4)
    Last edited by Awful; 02-23-2019 at 12:36 PM.

  8. #458
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
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    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leanna View Post
    ...
    Yes, take all rewards from Eureka and give nothing to anyone that is doing it. /s
    So just because you don't like a content, you don't want any rewards put in it. Isn't that selfish? How about this then:

    For 0.00$ now you can have your own SB relic quest style and completely with no rewards!!
    1- Defeat all SB trials in hard mode
    2- Do fates in all SB areas and each time you finish one, run a random number generator and if the value is less than 2%, then you win an imaginary item in that map, so you can go on to the next one.
    3- After completing all maps run all SB dungeons and obtain another imaginary item from them if RNG value is less than 30%
    4- Gather over 10,000 tomes of mendacity and spend them on another set of imaginary items
    5- Farm duties for an imaginary light where you need to get 2000 light points and the maximum you can get is 128 points from doing savage raids.

    There, now. Would you do all that with 0 rewards now? Since it's "fun".

    And since you asked about why didn't they do Eureka in the current open world, just imagine the outcry if mobs can one shoot you there (and dangerous mobs were an aspect that Yoshi P wanted).

    Quote Originally Posted by Awful View Post
    For the 280 weapon from Emergency Weapons you have to understand that you basically had to win the lottery in order to get an ilvl 280 weapon you had to:
    1) Beat the Emergency Mission
    2) Be one of the lucky people to get said weapon out of 100+
    3) Having it roll god stats is even less likely
    4) The weapon itself had an extremely low drop rate as well
    5) Coven weapons had no materia slots
    Yes, I realize how ridiculous it is. Even Yoshi P said that the chances of getting that OP weapon is like finding a coin in a casino floor and using it to hit the jackpot. At least the Pyros stats are easier to achieve if you're aiming for something close to the raid weapon. But the 1000 substats, that's gonna be hard to get (I have a friend that has his 405 RDM relic with 555crit and 355DH so a total of 910 substats lol).
    (8)
    Last edited by Alucard135; 02-23-2019 at 12:59 PM.

  9. #459
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    You totally missed the point.
    (6)

  10. #460
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
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    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leanna View Post
    If SE wants to make Eureka style content, imo they should get the relic out of it and rewards like hairstyles/emotes/minions/mounts/furniture
    Yes, I totally missed the point here.
    (4)

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