Quote Originally Posted by Alucard135 View Post
They listened and stopped with the lazy mess they did before, which is the previous relic quests' style.
My issue is that it's gated behind content that's forgotten at least with the old relic you could still run the dungeons and farm tomes or do FATEs relatively easily and all soloable or you can just que into it. While you can do Anemos and Pagos for example if I got to suffer and fight mobs over and over again then shouldn't I just run dungeons and get the same thing in the end? I don't find dungeons a mess nor where the relic steps in an expansion could be obsolete with no catch up mechanic.

I have no issue with a grind but when a grind becomes obsolete and I can't undersize it and it's literally the same thing grinding mobs and light where do you draw the line? Why are the stats RNG? At least I could pick my stats with all the other relic options why not this one? I have so many questions with all this arbitrary RNG with nostalgia pandering to keep people going into Eureka when it could be gone and we might not able to undersize or do anything with it in the future, then we have Hydatos which already has its own problems as well I swear this whole relic was an experiment this expansion.