BLU will continue to be how it is because Yoshi believes it is a success. It's not a question of if it will continue to be limited. It will never catch up.


BLU will continue to be how it is because Yoshi believes it is a success. It's not a question of if it will continue to be limited. It will never catch up.




Unless Yoshi has changed his mind recently, BLU is not planned on joining the level 80 cap with the other non-limited jobs. They may allow it to get to 70 though.
In all honesty, I am not quite sure they can keep this job limited. It is going to demand continuous content which I feel no amount of will stop players from wanting this job inside normal duties. Players who have loved BLU for many, many years deserve to have this just as much as those of us waiting in high anticipation for jobs like GUN and DNC. They're going to have to figure it out at some point, or else there is a really good chance that BLU content will die.
A limited job would work for something where being limited would be a step up, not a step down. As an example, if Beastmaster was introduced as a new gathering class, but also a limited job; that would probably work out more than BLU. It would mean it primarily focuses on gathering, but has a limited skillset that typically belongs to combat jobs. This might entice players to give gathering a go who normally wouldn't touch a gatherer because of the combat element added to it.
Last edited by Gemina; 02-23-2019 at 05:06 AM.


Which is why I suggested the weapons stats just leveling with you. Then they can make all the weapons lvl 1 or w/e the ilvl cap is for Blue mage at the time, and just give all the weapons the same stats cause they all level with you. They still wouldn't need to make more than a few Canes. Speaking of which, why don't we have Primal Canes of the lvl 50 fights? You have to do them for their spells anyway.


Haha, imagine if Beast Master just meant you were a master at killing beasts and had extra damage against beasts based on your level or certain weapon skills did more damage to one type of beast. No pets or anything just a master of killing regular overworld monsters lol.Unless Yoshi has changed his mind recently, BLU is not planned on joining the level 80 cap with the other non-limited jobs. They may allow it to get to 70 though.
In all honesty, I am not quite sure they can keep this job limited. It is going to demand continuous content which I feel no amount of will stop players from wanting this job inside normal duties. Players who have loved BLU for many, many years deserve to have this just as much as those of us waiting in high anticipation for jobs like GUN and DNC. They're going to have to figure it out at some point, or else there is a really good chance that BLU content will die.
A limited job would work for something where being limited would be a step up, not a step down. As an example, if Beastmaster was introduced as a new gathering class, but also a limited job; that would probably work out more than BLU. It would mean it primarily focuses on gathering, but has a limited skillset that typically belongs to combat jobs. This might entice players to give gathering a go who normally wouldn't touch a gatherer because of the combat element added to it.




That's kind of like BLU now, no? haha!Haha, imagine if Beast Master just meant you were a master at killing beasts and had extra damage against beasts based on your level or certain weapon skills did more damage to one type of beast. No pets or anything just a master of killing regular overworld monsters lol.
But I have a field park of ideas for what this game could do with Beastmaster as a limited job. This is not the place for it though. I should toss it up in my blog.![]()
I don't think they will, I think they're going to keep it out of current end game content. I'm sure its level cap will be raised in SHB but I very much doubt it will hit level 80 until 6.0 or later. They'll want to keep it out of the end game because if they let it into the end game they would have to balance it, and balancing blue mage would defeat the purpose of the limited job idea in the first place. It really can't live in both worlds.



I could perhaps see limited jobs making it to level cap eventually, I feel BLU started so far down with it's cap as it's a new idea and they wanted to control it as much a possible, I could also see subsequent Limited jobs starting with a higher cap, perhaps even eventually having them be able to just reach it on launch. Though I agree they'll likely never be allowed into current duty finder content as like you said that defeats the point, but I feel they could still let them get to level cap and just exclude them from entry.I don't think they will, I think they're going to keep it out of current end game content. I'm sure its level cap will be raised in SHB but I very much doubt it will hit level 80 until 6.0 or later. They'll want to keep it out of the end game because if they let it into the end game they would have to balance it, and balancing blue mage would defeat the purpose of the limited job idea in the first place. It really can't live in both worlds.
Time will tell.

I got my 50 spells and haven't touched BLU since. I liked BLU, I just don't really care for Carnival and it really doesn't have any use anywhere else for anything.
I didn't even see BLUs running around BEFORE Hydatos, everyone moved on before new content was even added. BLU is pretty much just spell collecting and never touching it again.
I'd have rather they added Beastmaster instead, raising monsters or something sounds more fun.

I still play around with BLU from time to time, but I still haven't even almost got it to level cap. The fact that I'll probably never be able to get a lot of the spells because I don't have any level 70's I can beg, and because I won't be able to find any preformed parties by the time I'm up to that stage, kinda nerfs any incentive I feel to level a job that I otherwise think is pretty cool. I don't mind, at all, it being locked out of DF (though I think it being locked out of squadrons and endless dungeons is baffling), but that being the case, I would need the job to be completely soloable if it was going to have any use to me given my time/networking constraints in the game. Unfortunately, the devs haven't given any indication that they're reconsidering the way this class is implemented, so I imagine that it will just become less and less relevant to both the solo and Duty Finder crowds.

BLU feeling weaker than other classes capped at 50 is a letdown for me. For a job with 40+ spells you'd think there would be plenty of combos that work together. Most of the time it's just glower spam because half the moves either are resisted or have a extremely low chance of working. In it's current state it's just not fun at all.
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