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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100

    If BLU is to remain limited....

    Like all the twitter articles with Yoshi P have suggested, then PLEASE make it as OP as you think it is.

    Let all bosses be hit by all our spells. And greater acc on those spells as well. We went through the trouble of learning them they shouldn't be such a pain to use since they miss 99% of the time.

    No diminishing returns on debuffs. These are core combos to some spells that just can't work because the boss is immune to deep freeze or petrify. Paralyze hardly ever works and eventually doesn't last long at all anyway.

    More defense. BLU is supposed to be a "solo" job or at least somewhat of a solo job, yet every time I was in a pure BLU party trying to learn the primal spells the BLU tank was almost getting two or three shot with Mighty Guard on. This was on Hard mode btw.

    Stop with the same spell just different AoE patters. I get that the different elements are supposed to used in the Masked Carnival but give the spells some kind of combos or secondary uses. Give me a reason to use Plaincracker over Ram's Voice, Flamethrower over... anything since I never use it.

    And Give the weapon some stats.... You are making those Aetheryte earrings able to level with you I see no reason you couldn't do this for all the BLU weapons since they are so few and just for glamour right now.
    (26)

  2. #2
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    754
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    I think Blue Mage will be uncapped in Shadowbringers, there's no point in holding back a cool job because it would have been a waste of resources creating it!...
    (4)

  3. #3
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SigmaOZ View Post
    I think Blue Mage will be uncapped in Shadowbringers, there's no point in holding back a cool job because it would have been a waste of resources creating it!...
    I don't think it will be uncapped in Shadowbringers. They have already said they don't want it in currant raids because of LVL 5 Death... not that it would work on them anyway seeing as our current "broken" spells don't work on them.
    (9)

  4. #4
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    They won't uncap it mostly because trying to balance every fight around a BLU's 120+ spells would be a pain. Also, it was designed for solo content of Carnival in mind, not soloing primals. The only thing that made people think BLU could solo primals was the trailer that showed BLU soloing Shiva and learning Glass Dance, but this was a showcase. They also showed off SB BLM spells with BLM soloing Susano and they later showed BLM soloing Chaos. They're trailers/showcases not to be taken literally.
    (3)

  5. #5
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jonnycbad View Post
    They won't uncap it mostly because trying to balance every fight around a BLU's 120+ spells would be a pain. Also, it was designed for solo content of Carnival in mind, not soloing primals. The only thing that made people think BLU could solo primals was the trailer that showed BLU soloing Shiva and learning Glass Dance, but this was a showcase. They also showed off SB BLM spells with BLM soloing Susano and they later showed BLM soloing Chaos. They're trailers/showcases not to be taken literally.
    When all 120 of those spells do 130 potency damage or apply status effects that the boss is immune to I think it would be balanced enough.
    (19)

  6. #6
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Honestly I was surprised at how weak BLU ended up being, especially since they balanced the insta-death spells pretty well by making them virtually unusable in certain situations. At this point it's less a matter of being overpowered, because as anyone can attest who has leveled or run content with a BLU that at level they're pretty weak compared to other classes, and more that they have 0 skill synergy. Making a rotation for them according to the friends I helped run through content to get their skills was a headache in and of itself.

    I do agree that if they have no opportunity for their skills to mesh well, their base potencies should be increased.
    (1)

  7. #7
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    It did not get implemented in a fashion that I personally thought it would, and that was disappointing to say teh least. Its a missed opportunity on the Devs part.

    It shouldve been implemented as follows:

    • Bosses should resist certain skills (Such as insta-death skills) if they are near the same level as the player. If youre max level and the boss is lvl 15, the skill shouldnt be resisted. But if your max, and the boss is on your level, it should be resisted. Certain status effects that are special to BLU (like a version of paralysis or slow that is special to BLU skills) could be implemented so that you can use status effects on bosses to overcome their mechanics.
    • The class should have a wide variety of skills that is focused around soloing content in 4 mans, and running small groups in 8 mans. The formula could be as follows: 4 Man (Solo) 8 Man (4 Man Group), 24 Man (8 Man Group) with dungeons and raids redesigned to account for this different set up.
    • It should be designed around a system where the skills are extremely powerful, but since you are soloing (or in a limited group), progress is dependent on using your skills to overcome situations that would normally take 4-8 people.


    With this set up, the class would be OP as hell in regular situations, but when soloing a dungeon at proper level, youre gonna die unless you manage your skills to take care of trash monsters and bosses. I think that wouldve been a good direction. Unfortunately, it seems like they went the opposite way - made it UP as hell and novel only in monster skills and nothing more.
    (5)

  8. #8
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Burningskull View Post
    And Give the weapon some stats....
    Blue Mage has a passive that increases stat gains from gear in order to offset for that. The goal was effectively so players wouldn't have to worry about stats and devs wouldn't have to worry about designing more weapons for it than necessary.

    Quote Originally Posted by Jonnycbad View Post
    They won't uncap it mostly because trying to balance every fight around a BLU's 120+ spells would be a pain.
    Actually, they've already stated that they have plans for BLU up to level 60 and I think intending on raising the cap every other patch, meaning that they'd (at least theoretically) be caught up with all other jobs by patch 5.5 at level 80.

    Overall, I'm still convinced that Blue Mage is a jobs didn't want to make, but were forced to.
    (0)

  9. #9
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,786
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    I personally dont want to see a job designed around 1 content. (ie Masked Carnival)
    Thats boring and feels more like a mini-game after a while.
    Jobs should not be restricted to content. At that point its no better than players not inviting someone because they arent considered "meta", instead its SE saying you cant do said content because your scope is "limited".
    (9)

  10. #10
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    I honestly agree On making blu broken. Thier idea of being limited contradicts itself completely due mainly to the fact that you have to GROUP UP with OTHER PLAYERS to learn primals skills for the SOLOOOOLOLOLOLOLOL job. Makes no sense at all for them to be squish af AND be expected to do anything solo in terms of gathering primal skills because let's be real trying to farm for them now with the content itself being dead, it'll be nigh impossible to solo farm those skills.
    (3)
    Quote Originally Posted by AxlStream View Post
    You're good at the game? You're an elitist.
    You're using a parser to better yourself? Elitist.
    You're making suggestions on how someone can improve themselves? E l i t i s t.

    You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.

    This community astounds me at times.

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