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  1. #21
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by linay View Post
    In WoW, unless your playing a druid, you're limited to 2 or 3 roles. Even then, as a druid, if you don't like how feral plays, you're screwed as a player who wants to play melee DPS. A shaman who doesn't like how restoration plays is likewise screwed as a healer. And we're not even talking about race restriction.

    In FFXIV, there is no enforced role. Switch to one of 12 unlimited non-tank jobs if you don't want to tank. Or if you don't like how one tank job plays, try the other two (soon 3) tank jobs.
    This true but for some ppl that isnt reasonable.

    My husband played for 2 weeks before quiting y because he wanted 2 play warrior or anything with axes without the pressure of enforce tank for the majority of the game
    (2)

  2. #22
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    I really like how people "defending" boring MSQ and slow start. Its a known problem that kept many people away from the game, I had many friends who wanted to play the game with me, but they couldn't withstand slow GCD, lack of skills and most importantly running across zones to deliver some stuff and go back without even killing a mob or doing something (hello waking sands). People want to PLAY the game, not to READ it and game suppose to give that at the start, so people will be interested to continue it. Let the people decide, whenever they want to read the story or skip it for gameplay, running across the zones reading bunch of text and killing 4 mobs in a hour is not a gameplay at all for an MMO.

    Saying stuff like "Its not your kind of game" or "go back to wow" is not going to help the game and developers from the business perspective, the more players we have, the more game will evolve and develop into something even more bigger.
    Or maybe that's the point of those kind of people, keeping the game like a "secret club" who could get to the cap, but not the fun game for the masses.
    (6)
    Last edited by yukiiyuki; 02-22-2019 at 11:03 AM.

  3. 02-22-2019 11:24 AM
    Reason
    Accidently double

  4. #23
    Player
    JamiaHaab's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    69
    Character
    Jami'a Jaab
    World
    Mateus
    Main Class
    Botanist Lv 70
    One of the biggest mmos on the market that has had constant growth isn't a fun game for the masses? We're already past that. OPs criticisms seem small. To compare it to WoW, the starting areas depending on your chosen race are as basic as any starting area in an mmo, the most played races in WoW are humans, blood elves, and night elves, and in WoW a Paladin is only ever going to wear plate and a Priest is only ever going to wear cloth but at least glamour isn't locked to only certain weeks out of the year. This could have been copy-pasted from the WoW OF.
    (3)

  5. #24
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Melichoir View Post
    Their position is that it would impact the look and feel of the game. They want certain classes (or roles) to have a certain look and feel. Now that argument kind of goes out the window when I can dress up like a stripper or run around in a pig suit.
    It would throw it out the window; if that was the position they wish to hold, but I've actually never read it anywhere of them making this statement. While I am sure that the devs appreciate it when players stick to form when choosing the glamours for their chosen job; if they were adamant about them looking a certain way, the pig suit type glamours would not exist. What I think gets misconstrued is when restrictions are placed on gear, it is the gear that they want to maintain an identity with; not the job/role that wears it.

    However I will say this, Im not for just unlocking glamour with no restrictions. The way I feel it should work is pretty simple: If you want to glamour it, you have to have a class that can wear it. So as an example, if I want my WHM whos lvl 60 to wear PLD lvl 50 gear, I need to have the PLD class leveled to 50 and be able to equip that gear. Level restrictions also still stand, so if I had a lvl 60 PLD and a lvl 50 WHM, I cant glamour the lvl 50 WHM in lvl 60 PLD gear because the WHM isnt high enough. I think this will cut down on the concept of 'weird glamours' that the devs worry about while also providing more incentive for people to level alternate classes/roles.
    This goes back to my previous statement. If they did this, they might as well abolish restrictions all together. There'd be no point as absolutely nothing would have an identity anymore. The moment they lift the restriction on a WHM Cleric's robe, the exclusivity that is intended for that piece of gear goes right out the window. This will never happen during this game's lifetime, or at least so long as Yoshi-P is at the helm.
    (3)

  6. #25
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by yukiiyuki View Post
    I really like how people "defending" boring MSQ and slow start. Its a known problem that kept many people away from the game, I had many friends who wanted to play the game with me, but they couldn't withstand slow GCD, lack of skills and most importantly running across zones to deliver some stuff and go back without even killing a mob or doing something (hello waking sands). People want to PLAY the game, not to READ it and game suppose to give that at the start, so people will be interested to continue it. Let the people decide, whenever they want to read the story or skip it for gameplay, running across the zones reading bunch of text and killing 4 mobs in a hour is not a gameplay at all for an MMO..
    I don't defend a boring MSQ. I claim the MSQ isn't boring.

    People who don't like the early parts of FFXIV will probably not like the later parts either - so it is a good thing if they find out early what the game is like.
    Running around delivering messages is just as much gameplay as mindlessly killing mobs. While combat is important in most MMOs, it is not by any means the only thing important.

    No game can be everything to everyone, or be fun to everyone. This game is designed to be heavy on story, which is great for those of us who like story.
    For those who aren't interested in the story there are two choices - play the game anyway because there are other parts they find fun enough, or play some other game that suits them better.
    Trying to change the game to appeal to everyone is unlikely to succeed, and more likely to drive away some of the existing players. Better that the developers focus on the strengths of the game.
    (11)

  7. #26
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,687
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    I'm not sure what the OP means by outdated. If a player is new to the game, how is that old content?

    Now, an ex-Wow player may get frustrated by FFXIV because WoW is all about rushing to the end game. In fact, there is a common saying that the game doesn't begin until maximum level.

    That likely is the real reason a person will leave FFXIV. However, if you embrace the new paradigm, FFXIV is quite enjoyable.
    (1)

  8. #27
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by MistakeNot View Post
    I don't defend a boring MSQ. I claim the MSQ isn't boring.

    People who don't like the early parts of FFXIV will probably not like the later parts either - so it is a good thing if they find out early what the game is like.
    And there where you wrong, I didn't liked the start of the game and almost dropped it, my friends almost did the same. But we love the game and its world and spend for like 1.5k hours in it at this point. Do you think we read all the story quests? Nope, the only interesting part was the HW story, ARR and SB was boring for us all. But we loved the bosses, dungeons, raids and even eureka is somewhat decent.
    That's what I'm trying to say, you don't need to enjoy the story to play the game and have fun with it, if they rework at least ARR MSQ even I could bring like 5 of my other friends to the game, and I will think many others will give the game another chance, game needs to evolve, grow and change.
    Trying to change the game to appeal to everyone is unlikely to succeed, and more likely to drive away some of the existing players. Better that the developers focus on the strengths of the game.
    That's the "secret club" I'm talking about. By the way, how it can be good for you personally, that people don't buy the game, don't give more money to developers so you could enjoy even more content with higher budget they will have. Maybe if we had like at least 4 or 5 million active subs, we wont had loading screens in the city that they split in half for PS3 limitations, textures from 2004, more developers to give us more character creation choices and many other stuff including new servers. You, the player, should be interested in the game growth and company making more revenue from the new players, demanding QoL changes from the developers, looking at statistics and the problems of the game.
    (0)

  9. #28
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,042
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by briarth0rn View Post
    I really wish they'd give casters/healers some heavier or metal armor that isn't gated behind being the top 100 in competitive PvP on your datacenter.
    There isn't a lot, but there are bits and pieces around. Some of the PVP gear (not top 100 prizes, just the gear from the vendors) includes armoured helmets; other pieces can come from the Lv50 Daystar set, Lv60 alt version, Lv70 Lost Allagan and Bonewicca sets. Body armour is harder to find, and the best bet is old event gear from Mog Station - the Legacy Warrior set. This WHM glamour I made has the Legacy armour and Daystar sollerets.

    The Proto Ultima armour from Idyllshire/Dun Scaith could also be used for a heavier healer look. Have been thinking of combining it with scholar's Lv60 Aethercell Gloves.



    Quote Originally Posted by Melichoir View Post
    Their position is that it would impact the look and feel of the game. They want certain classes (or roles) to have a certain look and feel. Now that argument kind of goes out the window when I can dress up like a stripper or run around in a pig suit.

    However I will say this, Im not for just unlocking glamour with no restrictions. The way I feel it should work is pretty simple: If you want to glamour it, you have to have a class that can wear it. So as an example, if I want my WHM whos lvl 60 to wear PLD lvl 50 gear, I need to have the PLD class leveled to 50 and be able to equip that gear. Level restrictions also still stand, so if I had a lvl 60 PLD and a lvl 50 WHM, I cant glamour the lvl 50 WHM in lvl 60 PLD gear because the WHM isnt high enough. I think this will cut down on the concept of 'weird glamours' that the devs worry about while also providing more incentive for people to level alternate classes/roles.
    It's just a guess, but I think they specifically don't want us to be able to use relic gear on other jobs (that part might have been specifically said in an interview), and currently that's achieved by the gear only being equippable by its one job, and it's prevented from being glamoured onto other things because of the "can't equip = can't glamour rule".

    If they unlock glamours entirely, or even the "could equip it = can glamour it" system you suggested, then the relic gear is no longer protected.

    And if their infamously clunky programming means they can't set an exception, then everything might be locked down just to keep the relic armour 'safe'.
    (2)

  10. #29
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    There is no point in adjusting the whole game to serve few newbies.
    Even if you do so, they will find new reason to hate it and leave it anyway.

    They could rework entirely the old game content, but thats all what they should really do. The story is too long, they should either rework it or let players play the expansion they want gated behind lvl and ilvl requirements.
    (1)

  11. #30
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by yukiiyuki View Post
    And there where you wrong, I didn't liked the start of the game and almost dropped it, my friends almost did the same. But we love the game and its world and spend for like 1.5k hours in it at this point. Do you think we read all the story quests? Nope, the only interesting part was the HW story, ARR and SB was boring for us all. But we loved the bosses, dungeons, raids and even eureka is somewhat decent.
    That's what I'm trying to say, you don't need to enjoy the story to play the game and have fun with it, if they rework at least ARR MSQ even I could bring like 5 of my other friends to the game, and I will think many others will give the game another chance, game needs to evolve, grow and change.
    How will reworking the ARR MSQ further entice your friends to join? If they are avoiding FFXIV because it is a story based mmo and don't want to spend a good amount of time reading, then simply trimming the fat from the MSQ isn't going to do much. Even if they were able to cut 2.1-2.55 in half (which wouldn't trim but butcher that storyline), they would still have 50 MSQs to go through before they even touch HW. Tell your friends that truth along with the unskippable cut scenes when using roulette to complete Castrum and Prae and see if they're still standing on the fence.

    Those of us who DO enjoy the story are already getting less and less per patch. This isn't necessarily because the devs have become lazy or anything like that. It's because the game has evolved, grown, and changed. There is so much more content out there now compared to when we just had ARR: Eureka, Deep dungeons, Aquapolis/Canals, BLU, squadrons, Custom Deliveries are all post ARR content eating up resources you can add on top of the content you say you do enjoy. Allocating resources to trim down an important MSQ will take away from the content that is here and now and for a very miniscule effect. SE doesn't need to do this to get players to subscribe when they are still getting new subscribers.

    My suggestion when trying to recruit friends for the game long term is to be truthful to them about what they are signing up for. Hopefully by the time they get to Alphascape V2.0 they're not asking why this fight is so significant to the WoL.
    (4)

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