Quote Originally Posted by DeadRiser View Post
I don't see how it couldn't fit into XIV... it would make sense because people wanted jobs all along.

Only reason I want actual jobs is so I can equip other weapons as a classeerrrrrrr I mean job lol.
I'm actually of the school of thought that restrictive defined roles are a bad thing for this game - I liked being able to cross-class stuff - the only problem was a good majority of the stuff you could cross-class was kinda crappy - but I liked that mechanic, and I was hoping they built upon that. SWTOR's skill distribution is such that you don't end up looking for X class for your healing or Y class for your DD or Z class for your tank; in that game, you ask for a healer and you'll get a healer that can be one of several classes and not just one class.

Same for DD, tank, etc With the way SE is going with the current class/job system, they ultimately will want to do what you just stated, make explicit and restricted roles. The healer will be a White Mage. The DD will be the Ninja/Dragoon. The Tank will be the Paladin. The Paladin will *always* use these skills and will always be the tank, the Ninja/Dragoon will *always* use these skills and will always be the DD, and so on and so forth. That XI-style system is what drove me away from that game (and many other MMOs, for that matter).

I guess we'll see if they'll be able to flesh this stuff out over the next few months. I'm not keeping my hopes up - perhaps with 2.0 it will be a completely different beast.