Personally I hope jobs do such a good job at making each job unique they eventually phase out classes entirely.
Personally I hope jobs do such a good job at making each job unique they eventually phase out classes entirely.



I was actually thinking that's what they might do in 2.0, just get rid of the class system all together and give us jobs as the "main classes".
Don't flame me for this anyone, it's just an opinion.



Been saying this a while back...and was trolled ALOT due this. I do am expecting an announcement of classes being merged with jobs before 2.0 kicks in.



I don't see how it couldn't fit into XIV... it would make sense because people wanted jobs all along.
Only reason I want actual jobs is so I can equip other weapons as a classeerrrrrrr I mean job lol.
I'm actually of the school of thought that restrictive defined roles are a bad thing for this game - I liked being able to cross-class stuff - the only problem was a good majority of the stuff you could cross-class was kinda crappy - but I liked that mechanic, and I was hoping they built upon that. SWTOR's skill distribution is such that you don't end up looking for X class for your healing or Y class for your DD or Z class for your tank; in that game, you ask for a healer and you'll get a healer that can be one of several classes and not just one class.
Same for DD, tank, etc With the way SE is going with the current class/job system, they ultimately will want to do what you just stated, make explicit and restricted roles. The healer will be a White Mage. The DD will be the Ninja/Dragoon. The Tank will be the Paladin. The Paladin will *always* use these skills and will always be the tank, the Ninja/Dragoon will *always* use these skills and will always be the DD, and so on and so forth. That XI-style system is what drove me away from that game (and many other MMOs, for that matter).
I guess we'll see if they'll be able to flesh this stuff out over the next few months. I'm not keeping my hopes up - perhaps with 2.0 it will be a completely different beast.
Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.
Originally Posted by kensredemption
I'd rather play solo than play with a bunch of elitists.
They took out all of our abilities in 1.20 so they could give them back to us in 1.21 and call it new content. XD

I think the best example I can give is the description they gave between Paladin and Gladiator. They said Gladiator would have a higher HP pool unlike Paladin that has less HP but higher defense and the ability to heal.
This is what I was afraid of. Finally logged in for the first time since the update and figured I'd give a few leves a try as Conjurer and Thaumaturge... didn't like it at all.
I don't play mages, but from what I hear I certainly hope everything isn't working as intended. I hope that SE decides to make a few big changes to the way mages get to play soon.
Out of curiosity, what didn't you like?
THM actually felt powerfull in my opinion, as well, I felt CNJ was much more versitile.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote







