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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Personally I hope jobs do such a good job at making each job unique they eventually phase out classes entirely.
    (4)

  2. #2
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jynx View Post
    Personally I hope jobs do such a good job at making each job unique they eventually phase out classes entirely.
    I was actually thinking that's what they might do in 2.0, just get rid of the class system all together and give us jobs as the "main classes".

    Don't flame me for this anyone, it's just an opinion.
    (2)

  3. #3
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by DeadRiser View Post
    I was actually thinking that's what they might do in 2.0, just get rid of the class system all together and give us jobs as the "main classes".

    Don't flame me for this anyone, it's just an opinion.
    Been saying this a while back...and was trolled ALOT due this. I do am expecting an announcement of classes being merged with jobs before 2.0 kicks in.
    (2)

  4. #4
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Lienn View Post
    Been saying this a while back...and was trolled ALOT due this. I do am expecting an announcement of classes being merged with jobs before 2.0 kicks in.
    I don't see how it couldn't fit into XIV... it would make sense because people wanted jobs all along.

    Only reason I want actual jobs is so I can equip other weapons as a classeerrrrrrr I mean job lol.
    (2)

  5. #5
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by DeadRiser View Post
    I don't see how it couldn't fit into XIV... it would make sense because people wanted jobs all along.

    Only reason I want actual jobs is so I can equip other weapons as a classeerrrrrrr I mean job lol.
    I'm actually of the school of thought that restrictive defined roles are a bad thing for this game - I liked being able to cross-class stuff - the only problem was a good majority of the stuff you could cross-class was kinda crappy - but I liked that mechanic, and I was hoping they built upon that. SWTOR's skill distribution is such that you don't end up looking for X class for your healing or Y class for your DD or Z class for your tank; in that game, you ask for a healer and you'll get a healer that can be one of several classes and not just one class.

    Same for DD, tank, etc With the way SE is going with the current class/job system, they ultimately will want to do what you just stated, make explicit and restricted roles. The healer will be a White Mage. The DD will be the Ninja/Dragoon. The Tank will be the Paladin. The Paladin will *always* use these skills and will always be the tank, the Ninja/Dragoon will *always* use these skills and will always be the DD, and so on and so forth. That XI-style system is what drove me away from that game (and many other MMOs, for that matter).

    I guess we'll see if they'll be able to flesh this stuff out over the next few months. I'm not keeping my hopes up - perhaps with 2.0 it will be a completely different beast.
    (1)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  6. #6
    Player

    Join Date
    Aug 2011
    Posts
    66
    They took out all of our abilities in 1.20 so they could give them back to us in 1.21 and call it new content. XD
    (1)

  7. #7
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I think the best example I can give is the description they gave between Paladin and Gladiator. They said Gladiator would have a higher HP pool unlike Paladin that has less HP but higher defense and the ability to heal.
    (0)

  8. #8
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    This is what I was afraid of. Finally logged in for the first time since the update and figured I'd give a few leves a try as Conjurer and Thaumaturge... didn't like it at all.
    (0)

  9. #9
    Player

    Join Date
    Jun 2011
    Posts
    55
    Quote Originally Posted by Spellbinder View Post
    This is what I was afraid of. Finally logged in for the first time since the update and figured I'd give a few leves a try as Conjurer and Thaumaturge... didn't like it at all.
    I don't play mages, but from what I hear I certainly hope everything isn't working as intended. I hope that SE decides to make a few big changes to the way mages get to play soon.
    (1)

  10. #10
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Spellbinder View Post
    This is what I was afraid of. Finally logged in for the first time since the update and figured I'd give a few leves a try as Conjurer and Thaumaturge... didn't like it at all.
    Out of curiosity, what didn't you like?

    THM actually felt powerfull in my opinion, as well, I felt CNJ was much more versitile.
    (0)

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