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Thread: Eureka Finale

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  1. #10
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Personally, I'd prefer they avoid tying Story Elements (at least Major ones) to the Extreme/Savage versions of Trials and Raids. Including key story elements in the harder versions kind of defeats the entire point of the Normal Mode Trials and Raids. The Normal Modes are there, more than anything else, to allow players to experience the questline, story, and the fights at a very approachable difficulty level. If you don't even get the entire story from it, it's not really serving its purpose anymore. Sure, normal mode raids still offer some loot to level alternate classes/catch up if you're behind, but their primary purpose is to allow you to experience the story.

    The Extreme/Savage versions are built instead to test your mettle as a player, and offer rewards with the most powerful equipment in the game, as well as some smaller bonuses such as titles, mounts, minons etc. I'd think the loot should be enough incentive. I think it might be fair to tie smaller Lore elements to Savage/Extreme tiers though. For example, maybe defeating the virtual Warring Triad members might offer a few more lore insights into the Allagan empire or the Warring Triad's original civilizations, but as a whole I'd prefer to avoid that.

    That said, the Baldesion Arsenal does work as kind of a special exception, since there isn't a "normal" version of it to provide story to players. Still, I'd prefer they don't continue this trend in the future.
    (9)
    Last edited by Claymore65; 02-20-2019 at 01:53 AM.