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  1. #1
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    It's bizarre that they implemented instance-choosing when zones were split at expansion release (with MSQ being primarily solo content beyond gathering up for hunts you didn't help spawn), yet in content where there's actual reason for multiple groups to join at once, there's nothing of the sort. I guess it's a limitation between the "run into the zone" vs the "queue via DF" method, but it still seems like a huge oversight.

    In a way it seems like SE's expectation was that people would be pugging it and slowly getting more elemental gear and learning the fights, but in practice, why would they? That's like expecting everybody to pug through savage, then being shocked that people make statics. It would be moderately more reasonable if the whole instance was personal responsibility mechanics where hard enrages didn't exist (this is most of the spear bosses + raiden), but the last two bosses both have hard enrages and mechanics where someone not knowing what to do can easily kill a third of the raid, which is especially punishing considering the rez rules.
    (4)

  2. #2
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Akonyl View Post
    In a way it seems like SE's expectation was that people would be pugging it and slowly getting more elemental gear and learning the fights, but in practice, why would they?
    Yes imagine content not beaten on day one, or fearmed to death within 2 weeks... awful.
    (0)

  3. #3
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kuroka View Post
    Yes imagine content not beaten on day one, or fearmed to death within 2 weeks... awful.
    The world first clear happened two days after patch release, which is longer than world-first savage content, it's a pretty good clear time difficulty.

    The issue has nothing to do with the actual time it takes to prog to a clear though, it's that there's absolutely no reason to make the instance many times harder for yourself by not pre-forming. It's the exact same thing as progressing through savage via PF instead of a static, except in this case the downside is amplified with 7x the amount of people to possibly make mistakes, with over 15x the time wasted each time someone wipes the group late in the raid. Is it possible? Maybe. But how many people do savage via PF prog if they can find a static that works with their times? Not many people, because the extra time wasted is just so much less worth it even if your static's only mediocre.

    Even if it was pug-only, with the game somehow managing to 100% prevent premades and forcing total pugs, all that would happen is that this anger people have towards the pre-organized groups now would instead be focused towards new players 1-2 months later when pugs have been progging BA for months, getting more gear, and still not getting clears because they keep being wiped because a new guy drags a ball through the group on AV or blows everyone up with an acceleration bomb during ozma.

    The difficulty range from the first boss to the last is absolutely massive, it makes no sense for there to not be a way to differentiate "I want to try up to the second boss" groups from "I want to try to clear" groups, which there wouldn't be if it was just pug only. Organization just makes things better for new players and experienced ones, everyone can get what they're looking for.
    (2)