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  1. #1
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,993
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sylvain View Post
    My wishlist :
    On improved Dualcast : then you need to revise all potencies. Because RDM has high raw potencies on each spell. Sneaking more spells thanks to a 1.8GCD would make it OP...
    Otherwise, I guess you ideas are fine. Now the "one VerHoly, one VerFlare then Vermillion Splendor" feels a bit too simple and long. I'd rather see your Splendor back to back to the second Ver-finisher, with a reduced potency.
    Guarenteed crit after Redoublement is OP. I'd rather have something to even the gaps in RDM damage imput. Namely, have a way to make Jolt II stronger in the case of no proc once you have used all your proc-fishing tools. Maybe a trait called "Hopelessness" once you have used Swiftcast and Accceleration is on cooldown ;D
    (0)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mansion View Post
    On improved Dualcast : then you need to revise all potencies. Because RDM has high raw potencies on each spell. Sneaking more spells thanks to a 1.8GCD would make it OP...
    I mean, It is a 72 trait balanced around lv 80 gameplay. I assume every other job will get in a form or another some dmg potential buff in a way or another.

    Obviously if you'd give that to the current RDM that would make utterly op, like giving FireIV to a BLM at lv 50 would break them.

    But I agree, Enhanced DualCast is the most significant dps boost for the RDM up to lv 80 that's for sure. And yes somehow some potency adjustement might be necessary. (Basically this trait is the one I want the most yet the most problematic)

    Quote Originally Posted by Mansion View Post
    Otherwise, I guess you ideas are fine. Now the "one VerHoly, one VerFlare then Vermillion Splendor" feels a bit too simple and long. I'd rather see your Splendor back to back to the second Ver-finisher, with a reduced potency.
    Well, with the new Dual-Cast, Acceleration and White/Black Attunement you would be able to do Flare/Holy much more often, so I really don't think it would be all that long.
    I really want to push forward the balancing part of the RDM. I was quite disapointed that choosing between holy/flare had such a low impact on our dps. You could litterally limit yourself to VerHoly and do barely less than someone doing it right. 10-14 proc of verStone is a dps boost, but it's not gamebreaking. (Just loosing 2-3 gcd is a bigger dps loss)

    Quote Originally Posted by Mansion View Post
    Guarenteed crit after Redoublement is OP. I'd rather have something to even the gaps in RDM damage imput. Namely, have a way to make Jolt II stronger in the case of no proc once you have used all your proc-fishing tools. Maybe a trait called "Hopelessness" once you have used Swiftcast and Accceleration is on cooldown ;D
    I personally do not think a garanteed crit on VerHoly/Flare (and eventually Splendor) would be op. Just checking the fflog of a 95+ parse RDM on OS12-2,
    he did 14 holy/flare, with an average crit chance of 50%.
    The average hit was 21k and average crit was 34k. So a 13k difference. He'd get this extra 13k 7 times (half the time). that's 91k, He did 4.32m damage, that's 2% dps increase.

    I chuckled at the Hopelessness ^^

    The only thing really op is that enhanced dualcast. The rest should just push our dps around 5-7% forward.
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