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  1. #31
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    The issue is likely a programming one. The reason DRK, AST, and MCH started at 30 was because there was no class associated with them. So even if they wanted to let you start new jobs at level 1, there are programming issues that prevent it.

    Furthermore, part of it is a design choice. The new jobs are akin to "advanced jobs" in FF11, which you couldn't get until you had at least one other job at level 30. They purposefully don't want you choosing advanced jobs until you've leveled up with something else.
    (1)

  2. #32
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kaedan View Post
    The issue is likely a programming one. The reason DRK, AST, and MCH started at 30 was because there was no class associated with them. So even if they wanted to let you start new jobs at level 1, there are programming issues that prevent it.
    I disagree with the OP, and know there are technical limitations that make changing anything about this impossible

    However... BLU has no associated class and starts at level 1. It's just a number value.
    (1)

  3. #33
    Player
    NeocronNV's Avatar
    Join Date
    Feb 2019
    Posts
    10
    Character
    Neothrasher Dainswell
    World
    Coeurl
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Jaywalker View Post
    Honestly we have classes before jobs. Conjurer before White Mage, Marauder before Warrior, etc. Maybe do an optional nerfed, lower level class that graduates into the higher ones? Red Mage maybe something like Duelist, Astrologian could be Oracle or Seer, Machinist could be Marksman, Dark Knight could be Squire, Samurai idk enough but in that spirit?

    None would be required to take the jobs proper, but they could offer a little extra play and training for those who want it.



    Off topic just want to say ur character/glam looks cool and I giggled at your blurb. :P

    Yoshi-P has spoken at lengths about how unwieldly the class system is and how he doesn't like it. I honestly think the only reason why we even still have the class system is because of the 1.x character data. That being said, yes they did do Rogue and Arcanist, so it's not like they can't do more classes in the future. But I think it's very telling that since then, there's been 6 new jobs and 0 new classes.
    (0)

  4. #34
    Player
    Saix027's Avatar
    Join Date
    Jul 2017
    Posts
    136
    Character
    Ashyra Leyran
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I just leave this here sort of and say that lore wise they not care for abiltiys and jobs anymore, best example is Pugilist, the quest line stil lsays you learn a dealdy ability ot kill enemys, which bakc then was the dot you could get as him, after there rework its the stone aura, yet quest teh quest text lines sitll refer to the dot.
    (1)

  5. #35
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,152
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Saix027 View Post
    I just leave this here sort of and say that lore wise they not care for abiltiys and jobs anymore, best example is Pugilist, the quest line stil lsays you learn a dealdy ability ot kill enemys, which bakc then was the dot you could get as him, after there rework its the stone aura, yet quest teh quest text lines sitll refer to the dot.
    That doesn't mean they "don't care any more", it just means that one time an alteration to the gameplay should have been updated in the script, and they missed it.

    In any case, unless it's been fixed since you saw it, or it's different in another language, I can't see any problem with the Lv15 quest dialogue where you learn what I assume you mean by the "stone aura".

    CHUCHUTO
    I will teach you a new technique, one which Master Hamon used to great effect his prizefighting days.
    Fists of Earth, it's called, and with it you can shore up your defenses to be as unyielding as the earth itself.

    Meanwhile the Lv30 quest (which does teach you a DoT skill) doesn't even describe it as such.

    HAMON
    The time's ripe that I taught you the technique that won me countless bouts on the bloodsands.
    I call it “Demolish.” Unleashed when in the coeurl form, it combines powerful punches and kicks that'll send your opponent reeling.
    (0)

  6. #36
    Player
    Zer0's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Ameline Rose
    World
    Coeurl
    Main Class
    Machinist Lv 81
    I think effectively it could be done, but they just wouldn't start in one of the 3 normal starting city-states. With a different starting MSQ that basically puts them back onto the regular track around level 20ish.

    All in all, too much work for it I think. Resources better spent elsewhere.
    (0)

  7. #37
    Player
    Jaywalker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    675
    Character
    Cenric Asher
    World
    Famfrit
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by NeocronNV View Post
    Yoshi-P has spoken at lengths about how unwieldly the class system is and how he doesn't like it. I honestly think the only reason why we even still have the class system is because of the 1.x character data. That being said, yes they did do Rogue and Arcanist, so it's not like they can't do more classes in the future. But I think it's very telling that since then, there's been 6 new jobs and 0 new classes.
    Fair point! I actually had no idea about that, but it's interesting. Thank you!

    I still think that technically speaking it might be a solution to the issue being mentioned here and there's in-game precedent. It might not be ideal/the neatest solution, but tbh as long as there wasn't some convoluted requirement that you suddenly jump through additional hoops to achieve jobs that were previously accessible I don't see how it would cause an issue logistically.
    (0)

  8. #38
    Player
    Zer0's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Ameline Rose
    World
    Coeurl
    Main Class
    Machinist Lv 81
    Quote Originally Posted by Jaywalker View Post
    Fair point! I actually had no idea about that, but it's interesting. Thank you!

    I still think that technically speaking it might be a solution to the issue being mentioned here and there's in-game precedent. It might not be ideal/the neatest solution, but tbh as long as there wasn't some convoluted requirement that you suddenly jump through additional hoops to achieve jobs that were previously accessible I don't see how it would cause an issue logistically.
    Honestly I really think they learned their lesson from the Dark Knight, Machinist, and Astro fiasco. Requiring finishing the ARR entire storyline to only unlock at 30 wasn't well received to people wanting to play them.

    Since after that point, the new jobs of Sam and Red Mage only require 50 and that's it. Requiring too much seems to be something they learned.

    Unlike Blizzard who has a habit of repeating already learned lessons again and again.
    (2)

  9. #39
    Player
    Illianaro's Avatar
    Join Date
    Aug 2018
    Location
    Ul'Dah
    Posts
    97
    Character
    Lannis Clayworth
    World
    Ultros
    Main Class
    Monk Lv 92
    A totally unreasonable part of me would love to see the class system transform into a job system, where (for example) Rogue starts at level 1, has a job stone, and goes all the way up to cap, with its own story. Perhaps it would be modeled more after thief, and be able to equip an alternate weapon type (like chakrams or boomerangs), and take on a more damage based DPS role rather than a support DPS role like ninja has. Each base class could become its own job, or even take on a different role. For instance Marauder being a DPS, or Lancer being a tank. The other jobs that we already have would have their own stories, possibly even starting at level 30 a la "advanced jobs", and maintain the roles they already have.

    This is entirely pie in the sky thinking, and I'm sure it would not be feasible, but it's a way I could see of taking an unwieldy class system and making the most (or at least more) of it by integrating it with the job system.
    (1)

  10. #40
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Enkidoh View Post
    Also, before you pass judgement, FFXIV's predecessor FFXI also restricted you to starting as a handful of original Jobs - you couldn't start as DRK in FFXI either but had to get a starting Job to level 30 first and then unlock the 'advanced Job'. So this is hardly unusual.
    To further your point; quite a few Final Fantasy games start with limited jobs.

    FF1 might seem like it had all of the jobs at the start, but later on you unlock advanced jobs.

    FF3 started you as Freelancer as the only choice.

    FF5 also started you off as Freelancer.

    FF Tactics you start as Squire and/or Chemist, I believe. Then unlock jobs in tiers as you progress.

    So there is precedent for starting off a Final Fantasy game with limited jobs. It's a little nostalgic as well. And though I agree that FFXIV is rough starting out with the classes, I also agree that changing it now would screw some things up. I hope if they ever do another FF MMO, that they start everyone off as Freelancer. It gives a nice little mix of everything.
    (0)
    I used to be an adventurer, but then my ping increased.

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