I can't remember....did people get banned for any of the ifrit exploits?.....Didn't think so.
Quit pursuing maximum punishment. Damn Nazis.
I can't remember....did people get banned for any of the ifrit exploits?.....Didn't think so.
Quit pursuing maximum punishment. Damn Nazis.
I'm Aistaraina Lanae, and I approve this thread.
Thanks to my aimbot I was able to insta-kill the king.
Not really and this is why the comparison to XI in this regard need to end -- XI didn't expel you from battlefields if everyone was dead, all they ever did was extend the time to reraise while inside of the battle to 3 minutes and depending on the arena, mobs never reset -- They returned to their positions, but summoners still had their pets and still had an active 2 hour if you didn't get past that phase -- Even the moogle fight in XI didn't reset in the same regard.
XI's battles didn't reset if you wiped, hence why people used it as a strategy in some fights, wiping was 99% of the time detrimental to success ESPECIALLY IN DYNAMIS, where you're not only time limited but in Dreamworld Dynamis you just wasted time even entering because you didn't get drops/etc until you unlocked subjobs and killed certain NMs, if you kept wiping before then (which also extended time) you wasted everyone's time.
If Good King gets to pop and raise all the dead Mogs whats wrong with the party also doing it?
Don't see problem with exploit, infact I aplaud whomever came up with it. It is perfectly fine to play as you wish. If they Devs really did not intend for us to be able to do it. Then they will remove it. Simple as that.
Uh, in XI, if you died in front of a monster, it would attack you. In this game, they ignore you even if you are literally inside the monster. Yeah, definitely intended this way.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
this is solid logic. so we should get a moogle memento or hellfire ability ourselves, too, right? in-battle mass rez? ranged petrify? aoe siphon-MP? an archer shot that deals half or more of a target's max HP in damage? i mean we should just be able to do absolutely anything and everything mobs do, right? that makes for some dynamic and difficult encounters and gameplay!
i don't understand why people are still white knighting an obvious exploit.
the reraise spell was in the dats, but it's not in the game. why isn't it in the game? why aren't there reraise items like in FFXI? why are we immediately kicked from battle when all party members die, whether they have an unaccepted raise on them, or not? why aren't we given 5-10 minutes after we all die before we're kicked from the instance?
it's silly and stupid anyway. people are beating this fight legit with a myriad of different strategies. some use one tank, some use two. some use 4 dps, some use 5. some even plug in thm/s. different kill orders. some stress killing all moogles in phase 1, some don't bother. some kite, some straight tank. and the bottom line is- all are able to win using varying strategies.
considering this, any mention of the exploit being fair or necessary because the fight is too hard is simply baseless crying from people who need to play better. the fight is supposed to be hard. sack up and improve.
the exploit isn't even *faster*. it's simply *easier*, and using an exploit to make the game *easier* deserves zero respect- especially when people are doing just fine without it.
anyway, this could be easily fixed a few ways:
1. give king true-aggro with a radius of the entire battle arena
2. as soon as the king and his minions kill a target and have no other targets on their hate list, immediately reset position to the center
3. if the party wipes and/or all hate resets, king immediately resummons all dead moogle minions, forcing you to start again even if you use the exploit to get the party back up
i just, for the life of me, can't understand all the white knighting of cheap exploits when the fight is completely and easily winnable without it- as long as you're not awful. and if you are awful and you still want a chance to win, ok- request devs put in an easy-mode version of the fight with much lower drop rates. farm that all you want. but don't mess it all up for those of us that are actively playing this game *for* the challenge and enjoy the good-natured rivalries that come from trying to beat each other to legitimate, earned and deserved world/server-first wins.
Last edited by fusional; 12-20-2011 at 08:11 AM.
this is solid logic. so we should get a moogle memento or hellfire ability ourselves, too, right? in-battle mass rez? ranged petrify? aoe siphon-MP? an archer shot that deals half or more of a target's max HP in damage? i mean we should just be able to do absolutely anything and everything mobs do, right? that makes for some dynamic and difficult encounters and gameplay!
i don't understand why people are still white knighting an obvious exploit.
the reraise spell was in the dats, but it's not in the game. why isn't it in the game? why aren't there reraise items like in FFXI? why are we immediately kicked from battle when all party members die, whether they have an unaccepted raise on them, or not? why aren't we given 5-10 minutes after we all die before we're kicked from the instance?
it's silly and stupid anyway. people are beating this fight legit with a myriad of different strategies. some use one tank, some use two. some use 4 dps, some use 5. some even plug in thm/s. different kill orders. some stress killing all moogles in phase 1, some don't bother. some kite, some straight tank. and the bottom line is- all are able to win using varying strategies.
considering this, any mention of the exploit being fair or necessary because the fight is too hard is simply baseless crying from people who need to play better. the fight is supposed to be hard. sack up and improve.
the exploit isn't even *faster*. it's simply *easier*, and using an exploit to make the game *easier* deserves zero respect- especially when people are doing just fine without it.
anyway, this could be easily fixed a few ways:
1. give king true-aggro with a radius of the entire battle arena
2. as soon as the king and his minions kill a target and have no other targets on their hate list, immediately reset position to the center
3. if the party wipes and/or all hate resets, king immediately resummons all dead moogle minions, forcing you to start again even if you use the exploit to get the party back up
i just, for the life of me, can't understand all the white knighting of cheap exploits when the fight is completely and easily winnable without it- as long as you're not awful. and if you are awful and you still want a chance to win, ok- request devs put in an easy-mode version of the fight with much lower drop rates. farm that all you want. but don't mess it all up for those of us that are actively playing this game *for* the challenge and enjoy the good-natured rivalries that come from trying to beat each other to legitimate, earned and deserved world/server-first wins.
I knew what LS are you from, without reading your Sig. lol
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