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  1. #15
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    You have to learn where the 'break point' is between flank and rear is as a melee and position there when possible. The bosses direction is fairly static in most fights, so this is an issue of retraining yourself. Im not syaing the fights are incredibly melee friendly, but this isnt a game breaking problem either. Just a bit of creativity on your part solves the issue. Which I think is the point from the Devs. Theyre pushing certain aspects harder cause they want you the player to play better.

    As for RNG in fights, people kind of watned that...kinda.

    Pretty much peoples complaints about Savage was the scripted nature of it. GMs said "Ok, then how bout this." Things are still scripted but certain aspects are RNG based. Its reliant on you the player to resolve that by being aware of how the mechanic functions instead of learning "Run to x, stand there for a few seconds, and run to Y" regardless of knowing how the mechanic functions. 11s, honestly, is easier than 10 in that regards.

    The issue you might be running into is simply that youre pugging it. These fights are much more manageable in statics where communication is better (along with level of play typically). While I too am not a godly raider, I am clearing it. Most of my deaths is me messing up a mechanic I know due to carelessness, and not because of bad strats, terrible RNG, or or janky mechanics. But thats been my experience. I like it. Could be better? Sure. But this isnt bad for what Im getting.
    (0)
    Last edited by Melichoir; 02-16-2019 at 03:00 AM.