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  1. #10
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Izsha View Post
    I would like to see these targeted buffs to disappear so you and your friends can play any set of 2 tanks, 2 heals, 2 melee, 2 ranged and not be punished for it.
    Nothing is forcing you to "2 melee" as the game is trying to make comps into: 1 melee, 1 p.ranged, 1 m.ranged, 1 "other" where "other" is just any of the 3. People taking "2 melee" as a requirement is because of how busted NIN and DRG have been for the past 4 years (and MNKs in ARR). Mind you, currently some of the fastest kills have 2 casters 1 ranged 1 melee (Missing fastest kills by less than 10s. Probably can beat best but not enough groups trying it).

    Here is the source from the game (O12S on DF, but you can see it in literally every 8-man savage raid in the current tier, every tier):


    But yes, I agree, I want it to be as simple as: take the player, not the job. Any comp of 2 tanks, 2 healers and any 2:1:1 ratio of DPS and just go. SE can do it simply by taking a leaf from some of the other MMO books.

    Imo, Resist down buffs should go. NIN should lose exclusivity to Shadewalker and Trick Attack to some of the other jobs (similar effects don't stack). Battle Litany and Voice maybe should be changed to be both Crit and DH and not stack. Make it so "as long as we have 1 of each buff type available" is viable good set up. Heck, give some of those buffs to tanks/healers so "pure DPS" jobs like SAM and BLM can still "fit in".

    Many ways for SE to actually balance these raid buffs so no job edges as "Most wanted". This game has no space for such classification when the raid size only allows for less than available classes (8 members vs 17 jobs).
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    Last edited by Phoenicia; 02-15-2019 at 12:35 PM.