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  1. #1
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Iscah View Post
    Although on the other hand, perhaps not, as normal gameplay mechanics would suggest rewinding time as well (since we return to the start of the battle and the enemy follows their script again). We don't seem to see this happen in the WoD fight - we don't get sent back to the start of the battle each time they use the Echo.
    Ofc not, we got the Echo as well, so that doesnt work on us, id say... I do feel part of it is just gameplay mechanic and basically it still happens just like it did with the wod, jsut that we gotta replay everyhing as we would have infinite lives on trials if not...
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  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,105
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kuroka View Post
    Ofc not, we got the Echo as well, so that doesnt work on us, id say...
    The other Scions are with us though, and they don't get "reset".

    Maybe I can remember to ask about it for the next lore panel, if we don't get answers in the meanwhile.

    Overall I would just say "gameplay and story segregation", but then they have a lore-based explanation for respawning at a save point...
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  3. #3
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Iscah View Post
    Overall I would just say "gameplay and story segregation", but then they have a lore-based explanation for respawning at a save point...
    Which never comes up again aside from the tutorial quests. I'd like to think that there are certain kinds of incapacitation that non-WoLs can just shrug off with a respawn (otherwise we're all mass-murderers), but the setting tries so Twelvesdamned hard to make Eorzea (and beyond) seem so dangerous at every possible moment, that I sometimes wonder why they didn't simply leave it at gameplay-and-story segregation.
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