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  1. #12
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AxlStream View Post
    The right question to ask is, is it active because people want the relic achievement/glamour, because people want to see Absolute Virtue or because Eureka itself is enjoyable? We'll never know as these 3 pieces of content have been smushed together when there was no need for them to be.
    Who knows? The devs seem to think it is popular based on what they have said. But here are some facts that I can say for certain based on dev information and community observation:
    - Eureka is not meant for everyone, and it was designed that way. Eureka is for the type of player that likes passive grinds and FFXIesque gameplay, and the mechanics and openness of gameplay reflect that. Not all of it is perfect, and it did get off to a rough start, but some of the complaints about Eureka could be compared to complaining about Ultimate because it is too hard. Which leads me onto:
    - Many of the complaints and negative comments are from players who do not actively play Eureka. How many comments do you see that say "I'm glad I didn't get passed anemos, Eureka is trash". Thats not feedback, thats a stigma as Haxxan said.

    When we combine these two facts, its clear that the most vocal criticisms are from those that the content wasn't designed for.

    So is it good content? It is to some people and not to others, it's as simple as that. I know is that I enjoy it, I know others who enjoy it, it presents some good systems I would love to see elsewhere and it is always active. Ultimately it doesn't matter what anyone's individual opinion is, because the metrics will tell the devs everything they need to know.
    (6)
    Last edited by Lambdafish; 02-14-2019 at 01:35 AM.