Results 1 to 10 of 53

Hybrid View

  1. #1
    Player
    KatCnaa's Avatar
    Join Date
    Sep 2017
    Posts
    65
    Character
    Thy'mara Thurston
    World
    Brynhildr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by KageTokage View Post
    Whenever this topic comes up, I can't help but wonder how many of the people involved actually bother spawning/searching for hunts as opposed to just waiting for relays.

    I find that the former tend to be a lot less tolerant of "early" pulls because they're often trying to do their server's community a service by allowing as many people as possible to reap the rewards of hunt marks, while the latter are prone to not caring because they're not actually doing any work.
    Same.

    The spawners spend a lot of time and effort and sometimes gil getting the S ranks to spawn. Then they are courteous enough to call the hunt and share it with the server. Then sometime shows up while people are still arriving to the hunt you spent an hour or more getting to spawn and kills it in a way that the rest of the people you did that for can't get a hit in.
    (2)

  2. #2
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by KatCnaa View Post
    Same.

    The spawners spend a lot of time and effort and sometimes gil getting the S ranks to spawn. Then they are courteous enough to call the hunt and share it with the server. Then sometime shows up while people are still arriving to the hunt you spent an hour or more getting to spawn and kills it in a way that the rest of the people you did that for can't get a hit in.
    I've actually had it happen where I was in a hunt train, spent hours actually hunting, had someone in my group find a hunt, in the zone I was already in... and it died before I got to it. :///
    Quote Originally Posted by KageTokage View Post
    I feel like they could spare people a lot of misery by making it so instead of a S rank spawning immediately after its condition is fulfilled, it instead creates some kind of marker on the spot where it's due to spawn, then it'll actually appear a few minutes later.

    This both prevents random passersby from getting ganked by sudden hunt spawns and gives people more time to locate the thing before it's potentially pulled.
    Honestly I'd really prefer something like this. Slap a timer on it so the game decides when it can be killed, and there's 1) more time for people to get there and 2) less room to complain if you didn't get there in time (imo) since the timer isn't chosen by a player. Not perfect, but better than what we have now imo.
    (0)
    Last edited by Avidria; 06-14-2019 at 10:38 AM.