I was speaking about someone who is new to the game, finishing MSQ is necessity if he want to play end game.Um...You don't need to finish a single quest before getting Shadowbringers...Just so you know.
Having classes start from level 1 allows players that are new to the game start with what they want, instead of having to spend dozens of hours leveling something they're going to scrap the moment they reach some arbitrary level.
There already is a mechanism to solve the problem of leveling these classes. Bonus experience based on the discrepancy between the current and maximum job on the account. What stops them from letting the new classes get like ten times more experience gaining several levels per dungeon run up till 60 or even 70 if you already have a lvl70 job?! That way new players can get started with the class they are interested in, learn it over their non-boosted (or not as boosted) leveling...while the people that want to join the "current" content with their "new mains" could still do it within a day.
The reason why it's not like that is because that would require a lot of job quests and new gears if the class will be using unique set. Simple as that.
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