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  1. #211
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by crc0427 View Post
    At the time this was written, blm had (and still has) one of the highest, if not the highest, damage caps unbuffed in the game.
    At the time, an equal skill smn would either be equal, or only 200 dps behind, depending on the fight maybe even ahead. While being mobile, and having a raise, along with slight buffs to raid damage.

    Quote Originally Posted by crc0427 View Post
    You might have been doing something incorrectly, but it’s an old post so hopefully you figured it out.
    I out damaged you on each tier of omega, delta-alpha.... There was nothing wrong.
    (4)
    Last edited by Zerathor; 02-06-2019 at 12:52 AM.

  2. #212
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by crc0427 View Post
    At the time this was written, blm had (and still has) one of the highest, if not the highest, damage caps unbuffed in the game.

    You might have been doing something incorrectly, but it’s an old post so hopefully you figured it out.
    Thread necromancy at its best right here folks.
    (1)

  3. #213
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    For the record, I would still prefer to see more changes to the class in the direction of instant cast abilities like more guaranteed firestarters and thunderclouds. Just as I feared, the change to Fire IV becoming 300 potency makes movement even more punishing, and when there is extremely tight movement timing in places like Final Omega you're guaranteed to lose uptime, which again, high damage (read: uptime) is the ONLY reason to bring BLM due to zero utility.

    Further still, adding in the "need" for addle and apoc only makes this problem worse. Breaking it down, if you don't get a firestarter or a thundercloud (dig up Sfia's old thread about the state of BLM for my suggestions on the matter) during your astral phase you have to go an entire 18+ seconds before you can use an off-GCD without clipping (to say nothing of potentially losing a Fire IV for that phase, which again since the buff means an even bigger loss). Needless to say this has ominous implications for timings of those buffs, let alone attempting to keep using your main buffs so they don't get pushed WAY behind. The same thing goes for Aetherial Manipulation; it's a great movement tool hands down but unless you get lucky enough to have a proc for it you ARE losing uptime, which as I said, is the only thing you bring to the group. It is this design that is poorly thought out about the class.

    I really hope this gets through to the battle team before 5.0 decisions are finalized, which... it's probably already too late now.
    (2)

  4. #214
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Eh, I'll put up a suggestions thread for BLM tomorrow. I assume they're in the final stages of their design but it's still fun to talk about.
    (0)
    When the game's story becomes self-aware:


  5. #215
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    @Llugen, I was once one of the poor foolish souls advocating for BLM to get F4 potency increase to 300. I am sure someone will probably dig up my stupidity somewhere on the forums. The point is that I agree with you. More tight movement in fights makes moving more punishing, I see the stupidity I was advocating for and wish that the developers really thought about ways to help BLM aside from damage. Damage is awesome and I love those dcrit 40k+ F4's but I hope that in 5.0 the developers really take a look at BLM and SAM (maybe???) to find ways too help those job. Maybe pure damage is really NOT a feasible thing in FFXIV.
    (0)

  6. #216
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Lauront View Post
    Eh, I'll put up a suggestions thread for BLM tomorrow. I assume they're in the final stages of their design but it's still fun to talk about.
    Done.
    (0)
    When the game's story becomes self-aware:


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