That's my fear.
As far as new job priorities go, after Gunbreaker I think it's most important that they add another healer, and after that (whether it's in Shadowbringers or 6.0), another physical ranged DPS. We'll be pretty balanced at that point I think, since I think most people look at jobs in terms of role rather than main stat, like a few people are bringing up.
If dancer going to have a fan as a weapon i am 100% going to play it.
If the dancer is using a fan to deal damage to heal - 100% damage returns as 100% heal to the lowest HP allies - would that be too OP?
Male version?
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Yeah, but if they're not around you still get lumped with the DPS available, so not the same thing.
Healers and tanks get lumped with the same job as theirs in 8 man PUGs as well, and it is far more awkward when it does happen.
I still don't think healer will heal by dealing damage. SE makes it very obvious that they don't want to force healers to DPS, so unless they changed their stance on that now, dancer is probably going to play the same as any other healer.
Which is frankly stupid, because instead they have us DPSing because there's literally nothing else to do. I really wish that instead of doubling down on their bizarre "we don't expect healers to DPS even though everyone else in the community does" mentality they'd just embrace it instead and let DPS spells somehow enhance or integrate better with our healing. Or make healer DPS rotations more interesting somehow, or something. Because right now the best healers in the game aren't being challenged by healing requirements, but they're not being challenged by weaving healer DPS in either.
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