Quote Originally Posted by Ftail View Post
This is a terrible idea, any good SCH does not just sit on their aetherflow stacks and half the fun of SCH is weaving those Aetherflow stacks into your play style.
Having to spend Aetherflow frequently to keep the cooldown down (especially for DPS) undermines the value of using it strategically for healing in my opinion. I find it less engaging the more I play it. It's not like I'm hitting your playstyle either, just opening up options beyond it. I agree it's fun to spend a ton of Aetherflow in hectic raid burst phases, but what this would affect is what you're able to do in the interim. I didn't get rid of Quickened Aetherflow at all. In fact I made it easier to get full value out of it since you can now save a stack when aetherflow is <5s from coming off cooldown. During prog you're able to save the extra stacks till you know what you need and burn to ensure you don't overcap, and in speedruns you get to flex where your energy drains go across the fight to make your life easier.

Quote Originally Posted by Ftail View Post
I thought you wanted to add Fey Cradle because you were nerfing the only tier 2 heal SCH has into oblivion.
It costs 50 Faerie Gauge, not 5 aetherflow. You still need to spend 5 aetherflow before you can use it (hence why I said access, not cost), but it doesn't matter what you spend to charge the gauge. You're trading Fey Union uptime for it, nothing else. I could see making it cost less gauge (30 would be reasonable, since that's one AF rotation), but I wanted to make it difficult to use on cooldown because the Fairy already saves a ton of GCDs as it is.

I'd be fine with nerfing Cure III and Star too for what that's worth. I'd like the second tier of Star to boost the range instead of the potency, as an example. And Cure III could be brought down to 450-500 potency too, but it could be left alone just fine, honestly. It already costs a GCD anyways, pretending that having it available all the time somehow balances it out against Star or Indom is incredibly shortsighted given how powerful both are. You're trading out Stone IV casts for it. AoE healing in this game was already fine in Heavensward. At the moment it's getting overtuned, and toning it down in general would be good for the game as a whole.