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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    My wish is that AST gets a huge makeover in Shadowbringers. I'm honestly kind of over the job in all aspects besides it being fun in PVP.

    I just pray that the new healer isn't another WHM or SCH copy.
    Them making another WHM/SCH clone is the main reason I don't even want to see a new healer. It's going to be a shame if Dancer has all the base skills of a WHM and SCH and just some dance abilities at the end.
    I also don't think it's a good idea to implement another healer when you have WHM right now that barely has its own unique identity in the role.
    (2)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    Them making another WHM/SCH clone is the main reason I don't even want to see a new healer. It's going to be a shame if Dancer has all the base skills of a WHM and SCH and just some dance abilities at the end.
    I also don't think it's a good idea to implement another healer when you have WHM right now that barely has its own unique identity in the role.
    Well, the other side to this is with another healer, and upcoming rework to WHM... What better time to make some large decisions that could better carve out an identity for WHM as well as introduce a new healer with an additional new identity?

    It's the same thing for the Tanks. They're using 5.0 as a way of differentiating the 3 existing classes a bit more, in addition to adding in the new Gunbreaker.

    How well it'll go, I guess we'll see during the next Fanfest when they start to cover changes to combat classes.
    (1)

  3. #3
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Kalise View Post
    Well, the other side to this is with another healer, and upcoming rework to WHM... What better time to make some large decisions that could better carve out an identity for WHM as well as introduce a new healer with an additional new identity?

    It's the same thing for the Tanks. They're using 5.0 as a way of differentiating the 3 existing classes a bit more, in addition to adding in the new Gunbreaker.

    How well it'll go, I guess we'll see during the next Fanfest when they start to cover changes to combat classes.
    Weren't job gauges supposed to be the crap that fixed this back in Stormblood? I doubt the devs even fully understand why tanking and healing balance is so off the whack in this game.
    (0)

  4. #4
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    Weren't job gauges supposed to be the crap that fixed this back in Stormblood?
    I dunno...

    I know that none of the healers got anything new or interesting with their job gauges in SB.

    Also, only AST has a job gauge that has an impact on Healer balance (Because Cards >>>>>>>>>>>> Everything that WHM brings because... Well, WHM doesn't bring anything other than heals...), SCH's benefits are outside of their gauge and are just because they have some really strong skills (Such as Chain Strategem and Deployment Tactics)

    Quote Originally Posted by loreleidiangelo View Post
    I doubt the devs even fully understand why tanking and healing balance is so off the whack in this game.
    *Shrug*

    Who knows.

    Well, most of it is because healing power scaling. Meaning that healers are literally just defined by how much damage they give the party, because no-matter what you're going to have the healing in spades to not only cover what damage is done, but also to afford Tanks to sit in DPS stance all day.

    Outside of that, I guess it depends on how much feedback they've gotten. They've already mentioned they looked at feedback around Tank stances (As well as noting feedback about WHM to the point of doing the buffs to Assize and enmity reductions across the board as a bandaid until 5.0 for a more in depth change). So, we'll have to wait and see if they've looked at other feedback too and if so, how they choose to tackle it (Hopefully not more Secret of the Lilly II trash...)
    (0)

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