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  1. #31
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
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    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    You really need to have an idea of how healers actually heal at endgame to start talking about healer balance.
    (1)

  2. #32
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Kalise View Post
    Everything will always be about damage.

    Even if they removed The Balance then it would just shift to The Arrow/The Spear being the next go-to card that would make other cards "useless".

    If they removed all of these stat bonuses and gave cards just actual useless utility like raises, runspeed or teleports then it would all just be about getting Lord of Crowns.

    As it is now, if you don't directly draw The Balance, you have the choice to just use what you got instead which might not be too much worse, or you risk redrawing to aim for The Balance but have a chance to whiff and get like The Spire or The Bole which are often just Minor Arcana fodder.

    Really, I'm just curious as to what they're going to replace The Spire with in 5.0, as with the removal of TP it will need a new effect, which could add another interesting card to the pool (Or it could be something equally as lame as The Spire and thus continue to be Minor Arcana fodder)
    To be honest, I think I can agree with the original poster that it's not fun playing a buffing class in such a straightforward, binary way. AST as a whole is plagued with godawful design issues, both from buffs and from actual healing design, which devastates me because I love its theme, aesthetic, and accompanying gear/graphics.
    (0)

  3. #33
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    I'm of the opinion that Balance should be changed to Direct Hit. I don't think any healers should have a straight up damage buff, it's way too valuable. And it makes sense anyway, AST has every other stat buff, Direct Hit would round it out.

    Of course I wouldn't be surprised if they did something stupid like kept balance while also moving DH to Spire now that TP is gone. They're going to do this, aren't they?......
    (0)

  4. #34
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    I'm of the opinion that Balance should be changed to Direct Hit. I don't think any healers should have a straight up damage buff, it's way too valuable. And it makes sense anyway, AST has every other stat buff, Direct Hit would round it out.

    Of course I wouldn't be surprised if they did something stupid like kept balance while also moving DH to Spire now that TP is gone. They're going to do this, aren't they?......
    Yes, and they'll give you Cure IV.
    (0)

  5. #35
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    I'm of the opinion that Balance should be changed to Direct Hit. I don't think any healers should have a straight up damage buff, it's way too valuable. And it makes sense anyway, AST has every other stat buff, Direct Hit would round it out.

    Of course I wouldn't be surprised if they did something stupid like kept balance while also moving DH to Spire now that TP is gone. They're going to do this, aren't they?......
    But Balance also increases heal potencies, while healing skills don't factor DH...
    (0)

  6. #36
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Seraphor View Post
    But Balance also increases heal potencies, while healing skills don't factor DH...
    Are you sure? It precisely says "Increase damage dealt" not "Determination, Critical Hit or Strength/Dext/Mind/Intelligence"
    (1)

  7. #37
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by HyoMinPark View Post
    Why do we need to balance around the low-end/non-raider mindset?
    Technically, one shouldn't balance around them. However balance itself is an illusion - at least to high-end raiders. Because as you and others have said, it all boils down to DPS. The devs could come up with the most creative and amazingly fun-to-play skillset in the game, and the high-end raiders would just dissect it all over again, then simplify it to whatever mathematically results in the highest DPS. The complaints would then start all over again - that the system isn't fun or balanced because we only ever use X for Y and A for B.

    I don't deny the math. Personally, I believe that the math isn't always right. Or at least, people don't always take everything into account when doing the calculations. The math is based on things that are quantifiable. My feeling is that the unquantifiable things, like positioning and relative travel time are significant enough that they may make a difference.

    But then, ultimately my priorities aren't the same. I care about DPS, but place more value on patterns, routine, and engaging with raids like dances or musical performances, rather than as math problems.
    (0)

  8. #38
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Come to think of it, I think a better way to analyze the effectiveness of various rotations would be to do what drop rate guides do in games like RuneScape - use samples of kill numbers compared to drop numbers. People put in how many monsters they killed and what they got to create an average drop rate.

    Obviously this doesn't work properly for FFXIV. In order for it to work, you'd need to sample people who are undeniably using the same rotation. Then look at the differences that appear between players based on factors other than that rotation. One could keep reducing what is included to find percentages of what makes how much difference.
    (0)

  9. #39
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mansion View Post
    Are you sure? It precisely says "Increase damage dealt" not "Determination, Critical Hit or Strength/Dext/Mind/Intelligence"
    Huh... could've sworn it was potency of damaging and healing skills...
    What am I thinking of then?
    (0)

  10. #40
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Seraphor View Post
    Huh... could've sworn it was potency of damaging and healing skills...
    What am I thinking of then?
    Devotion from SMN does that
    (1)

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