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  1. #11
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    I quite liked Eureka up to the random stats stage. I even enjoyed pagos. Finding groups to power through it was a bit like "brothers in arms" we had a bond you had to be in Eureka pagos pre-fate train or pre light buffs to understand. It put into perspective when people moan they can't get to fates in time..we'll in the first few weeks fates weren't even spawning so be grateful you have them to miss out on lol

    Also, what's with the surge in threads lately where it's a case of "my opinion is important and deserves its own thread" lately? Couldn't you have said this in the original thread titled "Please god no" or whatever it's called. Especially since devs apparantely respond to larger threads it would help the cause to get a response too.
    (4)

  2. #12
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Gralna View Post
    I just don't get all of this vehement aggression towards it.

    It's because they locked the relic behind it. Take the relic out of it and put something specific to Eureka in there, and there wouldn't have been the amount of venom that there is. As long as they kept the ilvl equal to or under relic anyway. BiS gear locked exclusively behind content like Eureka would never go over well.
    (25)

  3. #13
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Eureka's problems have mostly been that they've pretty much taken the worst parts of a lot of systems, and put them together.
    (25)

  4. #14
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Gralna View Post
    I just don't get all of this vehement aggression towards it.



    It is because content was taken away from the average player and shoved into Eureka as a carrot to get people to do. Not because Eureka was fun for them and they liked Eureka, but because Eureka couldn't stand on its own and they had to put something people really wanted inside of it to force people to play Eureka. Then, when all is said and done and even though a lot of people disliked it they can say that it was a success because people begrudgingly played it. Meanwhile, for people that liked the relic weapon and doing it but also dislike the playstyle of Eureka, they just lost content altogether.
    (29)

  5. #15
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AnimaAnimus View Post
    It's because they locked the relic behind it. Take the relic out of it and put something specific to Eureka in there, and there wouldn't have been the amount of venom that there is. As long as they kept the ilvl equal to or under relic anyway. BiS gear locked exclusively behind content like Eureka would never go over well.
    This. Locking something like that (And other stuff like emotes and hairstyles) behind it for me just feels like they're trying to force and manipulate players into having to go there whether they want to or not. Want this Expansion's Relic? Well, tough luck, you're going to have to spend hours upon hours locked in this content that is totally different to everything else in the game, whether you like it or not.
    (13)

  6. #16
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    360
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    I came late to Eureka and I really, really hate it. It's not the design of the zone (very nice), the mobs and their challenges (different then the base game). It's the fact that this is so clearly designed to be tackled by groups of people that have your same level of progress. This might work at the start of a new zone or in Japan where people a groups together more then in the West but falls apart very bad here.
    Starting a new zone is extremely frustrating for new player (unless you have friend on a higher level that can protect/teleport/rez you) as everything kills you extremely fast while progress as a solo player is extremely slow. Creating such a system without any ingame means of grouping players was the greatest drawback of Eureka.

    This was asked at Fan Fest and they acknowledged the problem but can't do anything anymore for Eureka (understandably) but plan to adapt for the next version in 5.0.
    (17)

  7. #17
    Player
    number473's Avatar
    Join Date
    Dec 2015
    Posts
    59
    Character
    Riruriru Meia
    World
    Cerberus
    Main Class
    White Mage Lv 80
    I mostly liked Eureka, but I don't really want them to do it again in the next expansion. The main problem I have with it is that they are so good at creating instanced battles and dungeons with scripted content, but they keep insisting on creating this type of grind content and annoying random content like deep dungeon. Basically, a bit of grindy content like Eureka is fun once in a while but I don't want it every expansion.
    (6)

  8. #18
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    No more eureka.

    I stopped the content during anemos, the premise was draining and the grind crushing. It physically hurt people.


    I think people should care about that last point a little more. The grind was so bad people hurt their hands doing it. Even if you patch that out that is a negative experience that isn’t—shouldn’t—-be brushed off.
    (17)
    Last edited by Kallera; 02-05-2019 at 06:59 PM.

  9. #19
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Why would you not like Eureka? It's a collaboration with Cookie Clicker, and since it's a collaboration, it's good. And plot will explain it.
    (3)
    Last edited by Genz; 02-05-2019 at 07:04 PM.

  10. #20
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BubblyBoar View Post
    Meanwhile, for people that liked the relic weapon and doing it but also dislike the playstyle of Eureka, they just lost content altogether.
    You didn't lose content, you lost a reward. Past relics were basically Tome Farming, and tome farming is still in the game, and already provides the overall best casual weapon. However, people that are bored of tome farming after several years of it actually gained a "new" content.

    Also, saying that Eureka only survived because people wanted the rewards there is a nonsense. Every content only survives because people want something there. The only exception is the extremely small part of the playerbase that actually runs Savage and Ultimate for the competitive aspect even after they have all the items they need.
    Quote Originally Posted by number473 View Post
    The main problem I have with it is that they are so good at creating instanced battles and dungeons with scripted content
    Frankly, I felt the dungeons were really bland, especially considering they could have done something much more interesting lorewise with The Burn and Ghimlyt Dark. As for instance battes, we have more of them in SB than what we had in HW, so it's not like they sacrificed it for Eureka.
    (9)
    Last edited by Reynhart; 02-05-2019 at 07:13 PM.

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