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  1. #1
    Player
    Kazgrel's Avatar
    Join Date
    Jul 2015
    Posts
    365
    Character
    Kazela Arniman
    World
    Zalera
    Main Class
    Warrior Lv 80
    Quote Originally Posted by DashingDanny View Post
    The "Trust" system seems to be an additive to solo play like Command missions. Sure its nice to be able to queue instantly to grind but implementing more solo experiences just spits in the face of an MMORPG. It's just weird.
    Guild Wars 1 let you run with NPC "henchmen" upon release in 2004. So being able to use NPCs in this manner isn't exactly new.
    (1)

  2. #2
    Player
    DashingDanny's Avatar
    Join Date
    Jan 2019
    Location
    Ul'Dah
    Posts
    5
    Character
    Dashing Danny
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kazgrel View Post
    Guild Wars 1 let you run with NPC "henchmen" upon release in 2004. So being able to use NPCs in this manner isn't exactly new.
    But Guild Wars 1 was even argued during its time to be a COOPRPG rather than MMO. As someone who played it straight from launch and into the release of GW2, yea I'm well aware it's not new but again its not a popular MMO system.
    (0)

  3. #3
    Player
    splinter1545's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    139
    Character
    Edco Bane
    World
    Ultros
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kazgrel View Post
    Guild Wars 1 let you run with NPC "henchmen" upon release in 2004. So being able to use NPCs in this manner isn't exactly new.
    To be fair, GW1 had that because the only time you'd see another player is in some form of hub. Aside from those, you'd be put in your own particular instance of that zone once you leave them.
    (0)