Maybe. But i've also seen quite of this cheap, uninspired, lazy and unoriginal content being made over and over in this game.
No, im saying they are not "new". New raid will be: 3 wings/tiers. Released at .1, .3 and .5 patch. Will have catch up gear, weekly locked out. All raids will consist of 3 corridors and 4 bosses, most of them, straight paths and circular or squared arenas, it will probably re-use massive number of assets and mechanics from previous raid tiers in a more dumbed down manner. You can hype about the "story" all you want. It could be amazing, it could be absolute garbage, that is not my point here.
Hunt System was and is still bad because: It's not the over world content many wanted (higher challenge) and player interactions where clumsy at best during it's release, not to mention the obtuse and unituitive spawning mechanics... And that it was kinda useless? Let alone grindy. It's still basically hiden FATEs.
Deep Dungeon: I like it, but that doesn't change the fact is just reused assets and RNG level design with RNG like progression in the most lazy design way: Proceduraly Generated Enviroments. Honestly, is not like it's bad, is just... Lazy.
Blue Mage: Yeah, that discussion was 2 weeks ago. And it's awful btw.
You didn't mention Eureka~
It would be more like making the enemy capital the 24 man raid. You know what a raid is even? Oh, wait, you think we actually have RAIDS. That's cute. What was i saying was more related as to: Why we need all this concepts from other places and worlds where our world is interesting enough. Why the need to go so outside our MSQs, Lore, Worldbuilding, etc, when we have potentially interesting and very closely related to the main story events raids all over the place. You know why the Binding Coil is so praised till now? Because it was deeply connected to our world, our story, the main story events, etc. It was important. Void Ark lacked this, but also was a really good show of our world, and had the space to do all the references in the world and nods to other titles, being respectful of the franchises, etc. There i draw the line.
Binding Coil, Crystal Tower, Void Ark and even Alexander are not remotely the same as Ivalice or Omega in terms of "fitting" into Hydaelyn and "World building". The only these last two are kinda good now, is because in the last tier they turned back into the main storyline or important world events. Crystal Tower was severely criticised about this since it ended up being a time bubble, it served it's purpose to explain a lot about the Allag. We need a lot more of Binding Coil style thought. I still remember Bahamut's roar at the end cutscene of ARR, it was pretty clear the raid was a world event of extreme importance. I cannot say the rest about the style of raids of Stormblood, Alexander and Void Ark were a mixed bag in this regard, and considering YorHa is basically just the full release of the beta that was Ivalice, i can be at least unconfident of the end result. Again, my point is not that if it's gonna be good or bad: It's if its gonna be Hydaelyn or not. And no, just saying that it is because the director says so is not good enough.
One thing is to tribute a game, a franchise, remember the shoulder of the giants you have stood upon on, i love those moments, when you both recognize a reference and also see a memorable nod to a game you like, moments such at that make FFXIV a real treasure for fans and myself.
Other thing is to fan service every single franchise of your company at every turn and make non-sensical collabs in order to use the game more as a marketing platform than something else and every implementations of these just come as lazy, uninspired and cheap excuses as if they were really marking a checklist with "stuff from other games we have yet to put in there in case someone wants to say: "heh, i recognize that." Sorry, but that doesn't pass a good or interesting to me. Point in case, the FFXIII, XV and MHW events. Let alone Yokai-Watch please.
I tend to nerve white knights a lot, you know, people who writes stuff like: "Blue Mage is a masterpiece of game design" or "The game is what it is! It's just that, mediocre fan service! Im ok with that! So you should be! Accept mediocrity!"
I'll ask it once more: Is Hydaelyn so boring that we need to borrow so much stuff?