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  1. #61
    Player

    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    63
    I don't even play THM but considering how fast I burn MP as CNJ it must be a pain to play THM. At least CNJ has Shroud of Saints for MP regen and Blissful Mind for pooling it. Because of that, CNJ can maintain MP really well (you do burn out eventually, but smart use of combos, Blissful Mind and Shroud can keep you going a long time).

    I'm honestly surprised that Blissful Mind is a CNJ skill since it sacrifices HP. I would've thought that was more appropriate for THM personally. Something needs doing to help THM out; either bigger MP pool, MP reductions for combos or just giving THM an easier way to build MP without standing around for a while.

    Honestly, just giving THM access to Blissful Mind would help a lot.
    (3)

  2. #62
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    ...Did a Darkhold Run as Cjn... never lost alot of MP.

    Then again... cure is 110 Mp, Cura is 220 or something, and Curaga 410?

    And Our first spells are 210+ Mp, Ra's are 410+, and Ga's are 410-712.

    I want Blissful Mind and Shroud of Saints on Thm, now please.
    (0)

  3. #63
    Player
    Tyro's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Tyro Liadon
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I think the ones complainting about MP high cost, don't remember/didn't play, FFXI. In FFXI, BLMs usually had to not stand, but SIT, to regain MP properly in end-game battles. Sure, there was a BRD and RDM casting refresh on them, plus Vermilion Cloak or other gear, but BLM had to manage MP, nuking > sitting for a couple of mins > nuke...

    Maybe we were all to used to having 30 MP spells... I say lets wait for 1.21 and learn the class the way it is now, we still can deal great damage.
    (2)

  4. #64
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Tyro View Post
    I think the ones complainting about MP high cost, don't remember/didn't play, FFXI. In FFXI, BLMs usually had to not stand, but SIT, to regain MP properly in end-game battles. Sure, there was a BRD and RDM casting refresh on them, plus Vermilion Cloak or other gear, but BLM had to manage MP, nuking > sitting for a couple of mins > nuke...

    Maybe we were all to used to having 30 MP spells... I say lets wait for 1.21 and learn the class the way it is now, we still can deal great damage.
    I did not play black-mage in FFXI, it was too slow. Not even in a good way. You think the slower the more powerful, not true when it came to melee damage. Though AoE damage yeah, black-mage was way better at group kills, but like most people say, that was Abyssea.
    (1)

  5. #65
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Haven't tried THM so far but CNJ has moooore than enough ways to keep its MP up. In that regard, CNJ doesn't really need reduced MP costs as far as it concerns me.
    (0)

  6. #66
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    SE sanguine rite, is just useless. You Guys gotta fix it. Instead spending 300mp to activate it, and regen of 15mp per hit, what about do the opposite? Thm got fucked. No one wants and needs to play this class after 1.20. Taking area dmg toggle wasn't smart either.
    (2)

  7. #67
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Yep. I geared up my THM all the way for this patch. Now I understand that I won't actually get to use it til Jobs come out in 1.21. Don't think ill be paying til then.

    With time sensitive battles you can't have even one member of the team just standing still in the corner for a minute or two.
    (0)

  8. #68
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Noir View Post
    SE sanguine rite, is just useless. You Guys gotta fix it. Instead spending 300mp to activate it, and regen of 15mp per hit, what about do the opposite? Thm got fucked. No one wants and needs to play this class after 1.20. Taking area dmg toggle wasn't smart either.
    is that how it works?

    in a party THM wouldnt really be taking any damage so yeah i can see that as useless.
    so is it really useless while soloing leves?
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. 12-19-2011 09:21 PM
    Reason
    Double'd up like a Corsair.

  10. #69
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zigirus_Essan View Post
    Allow me to explain with some parse data from my Ifrit fights tonight.
    What gear/food you use atm?

    Quote Originally Posted by Tyro View Post
    I think the ones complainting about MP high cost, don't remember/didn't play, FFXI. In FFXI, BLMs usually had to not stand, but SIT, to regain MP properly in end-game battles. Sure, there was a BRD and RDM casting refresh on them, plus Vermilion Cloak or other gear, but BLM had to manage MP, nuking > sitting for a couple of mins > nuke...

    Maybe we were all to used to having 30 MP spells... I say lets wait for 1.21 and learn the class the way it is now, we still can deal great damage.
    Ginger cookies/yagudo drinks/ethers. Hell, Dark elemental staff gave +10 MP/tick when resting. You were only sat down for like 10 seconds to go back to full.
    (3)
    Last edited by Forerunner; 12-19-2011 at 09:25 PM. Reason: OH SNAP - DOUBLE POST I'M SORRY.

  11. #70
    Player
    Al_Harrington's Avatar
    Join Date
    Mar 2011
    Location
    Weekapaug, RI
    Posts
    46
    Character
    Wolf Howl
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Noir View Post
    SE sanguine rite, is just useless. You Guys gotta fix it. Instead spending 300mp to activate it, and regen of 15mp per hit, what about do the opposite? Thm got fucked. No one wants and needs to play this class after 1.20. Taking area dmg toggle wasn't smart either.
    I actually find it to be a life saver and one of the better "useless" spells on my action bar. Granted a mage should not be tanking, but this ability alone has saved my butt and allowed me to tank Moggle preq NMs and Ifrit with cure bombs alone. Against anything your level it is minimal, but like I said getting 300+ MP regen a hit on Ifrit allowed me to tank from open to Hellfire as both CNJ and THM in a broken pickup party. Even in large SH pulls that go wrong I Curaga, pop Sent, Rampage, etc, Cure tank, hit San Rite and boom back to full MP.
    (0)
    Last edited by Al_Harrington; 12-19-2011 at 09:48 PM. Reason: Eye spells wells
    Come on down to Al Harrington's Wacky Waving Inflatable Arm Flailing Tube Man Emporium and Warehouse! Route 2 in Weekapaug.

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