With more new information coming out, lets see your worst...
Dedicated MCH mains should get first dibs on Gunbreaker, everyone else should have to wait at least a week or "GBK?" should require MCH lv 60.
With more new information coming out, lets see your worst...
Dedicated MCH mains should get first dibs on Gunbreaker, everyone else should have to wait at least a week or "GBK?" should require MCH lv 60.
Not gonna lie, as silly as this sounds, I honestly wouldn't be mad about it lol.
Minfilia is back. YEEEESSSS love that character, ever since version 1 /happydance
And Urianger toning down his poetic speech patterns are a blessing, was getting a lil old. Although it did make him unique. Love him without the mask too.
Viera, meh, just be able to add rabbit to my potato stew. Would much rather have had Ronso, but oh well.
It is funny becuase if Gunbreaker focus on mechanics is a Ammo system for their abilities to tank than Machinist players will have a slight experience advantage over other players even those who played Tank Job for a while due to their experience with ammo system to DPS.
I don't think the NieR-collab 24-man raid series is all that amazing.
Square seems to be getting into the habit of literally just taking content from other games (and even a whole other game series with the NieR raids). Usually implemented in a way where it very flimsily connects to the world of FF14; Deltascape, Sigmascape, the Ivalice raid series. Can we get more content relevant to the world of 14 and less pandering please?
Never really cared for gunblades so gunbreaker...meh. Honestly though I feel bad for MCHs. That should've been like a tree job or something.
Viera: the "real amazons" makes me lul as a femroe.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
It's a tank class. So being a machinist doesn't compare to being a tank.
I think the 24 man raid is a mistake.
Im deeply worried by the trailer words "Till our Friend Returns". Specially in the context of so many Single Player focused implementations and testings lately...
I cannot be the only one who thinks Hydaelyn is amazing on it's own and we have no need to explore, visit or have things so forcefully "fit" into our world...? This is starting to feel like the complete opposite of what ARR felt... ARR was kinda darker, very focused on it's own thing. And Heavensward was even darker, but also began to explore other venues... Like a whole lot of change happend... The cash shop massified... Along with other worrying marketing practices...
Final Fantasy XIV is starting to feel... Like mere fan service, like a bad japanese fan service anime... Or more like a very bad filler arc in otherwise an amazing series that has troubles keeping up with it's main plot... Yeah... We need more Hydaelyn. We need more empire, we need more ascians, more primals and beast tribes, definetly more warfare, or more exploration of our own world, the lands we have yet to visit, the instancing of massive chunks of lore, worldbuilding, the massive time bubbles the game has... Hydaelyn is cool man... I also had a slight hope, that the robed child was Unukulhai... Not... Sigh... Why? I thought we were done with 1.0? It was the whole point of the Warriors of Darkness, yet again another recycled concept.
What is this mess...? Why are we not preventing the use of Black Rose? Why is what we SHOULD be doing, being done by someone else and we kinda just get that teased...? Im talking about Ascian fighting. Yeah, Elidibus, remember him? Remember Zodiark? Can we please explore OUR world and OUR story?
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
The "Trust" system seems to be an additive to solo play like Command missions. Sure its nice to be able to queue instantly to grind but implementing more solo experiences just spits in the face of an MMORPG. It's just weird.
Not gushing at the gates about Gunbreaker. It's cool looking, but that's it. It's a rule of cool class/job. I can't see past that.
Nier 24-collab isn't as exciting as they're trying to make it out to be. Maybe I'm biased in that I've only played the first Nier title and I feel Automatia is just android fanservice with maid skirts and edgelords.
Urianger can Spread and Draw me literally any day of the week and I will fight anyone that disagrees he's a walking sex machine.
The Y'shtola/Matoya thing is... Just head-scratching. Are they the same person? Is Matoya a title handed down over generations? What's going on there, and please have a good explaination for it instead of half-baked plots that are inconsistant.
All in all, I'm keeping my hype to a minimum. I don't want an overhyped game with under-delivered content. *stares at WoW/Hacktivision*
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