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  1. #11
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    The lore of the jobs leaves a lot open for personal interpretation.

    Especially since most of the stories involve you putting your own twist on things.

    Like, Warriors can be considered "Savage" and "Untamed", relying on the brute strength of their Inner Beast, especially when it comes to a tribe of Xaela practice the art of being a Warrior but shun it because they get subdued by their Inner Beast. On the flip side, you have the fact that Warrior branches itself off from your experience learning the Marauder styles first, the standard military training for much of the Yellowjackets in Limsa Lominsa. This is not based on any crudeness or raw aggression and is merely a refined way of fighting using an axe. Thus you can interpret that as a forerunner of the art of being a Warrior, mixes the raw aggression of the Inner Beast with the controlled and refined art of Marauding, if you so wish.

    Either viewpoint is easily justifiable based on how the job is presented in game. (Also note, that outside of Curious Gorge and Dorgono we don't actually meet many, if any, other Warriors. Everyone else in the game wielding an axe is a Marauder)

    Meanwhile, Paladin can go the other way. One can assume that it is more structured and refined because we're taught the long-standing art of Paladin techniques, a job which is revered and used to be highly selective in who can attempt to learn it. However, on the flip side, we go into being a Paladin by way of being a Free Paladin, being unaffiliated with the Sultanate and thus free to pursue training with our own style. Especially so when you consider that we branch off of being a Gladiator first, so you can argue that we learned how to fight in a "Get the job done" kind of Gladiatorial way, rather than a "Execute moves exactly like this" kind of way one would assume from the Sultansworn elite.

    Again, the story itself is vague enough to lend credence to either viewpoint, it really depends on how you wish to view things.

    That said, much of the HW/SB stories tend to portray the classes fairly one dimensionally.

    Samurai you basically become an exact copy of your master, to the point where it's apparently instantly recognisable who taught you.

    Machinist always starts out with the art being snubbed by Ishardian nobles (Until you then work to make it accepted)

    Red Mage is something...Something...Justice...? I admit, the story tends to not really pay much attention to the actual practice of being a Red Mage and instead focuses really intently on JUSTICE and Lambard's transition away from Red Magic and into Thaumaturgy. Heck, I think RDM's class quests might actually focus more on Thaumaturgy than the actual Thaumaturge class quests >.>
    (3)

  2. #12
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Bright-Flower View Post
    I liked the HW artifact set and the first bit of gear that was a good ninja set...but yeah, not a lot of Scouting gear actually looks like ninja gear outside of AF sets. Though on the other hand, one would think ninjas don't often advertise that they're ninjas so in a way wearing other stuff fits too.
    Also a good point. A true ninja does not look like a ninja. But maybe that's part of the plan. If you look like a ninja, people will think you are a bad ninja. or a fake.
    (2)

  3. #13
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kalise View Post
    The lore of the jobs leaves a lot open for personal interpretation.
    Red Mage is something...Something...Justice...? I admit, the story tends to not really pay much attention to the actual practice of being a Red Mage and instead focuses really intently on JUSTICE and Lambard's transition away from Red Magic and into Thaumaturgy. Heck, I think RDM's class quests might actually focus more on Thaumaturgy than the actual Thaumaturge class quests >.>
    Part of it may be that red magic is a combination of other techniques, though I do wish the quests had revealed where the rapier part came into play instead of waiting for lore book 2. The 'red magic' part is just taking THM/BLM and CNJ/WHM and blending them together, so if you understand how those work, you understand how red magic works.
    (1)

  4. #14
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Bright-Flower View Post
    Part of it may be that red magic is a combination of other techniques, though I do wish the quests had revealed where the rapier part came into play instead of waiting for lore book 2. The 'red magic' part is just taking THM/BLM and CNJ/WHM and blending them together, so if you understand how those work, you understand how red magic works.
    Yeah, I just would have preferred they provided more detail into how and why they started combining them.

    Where the rapier came into play, why they felt it better than the staves that THM/BLM and CNJ/WHM use, why they thought that the combination of the 2 schools would work.

    Heck, even some in-game lore to cover the whole "White Magic" aspect of their design being boiled down to mostly Aero/Stone/Holy (Which are considered White in this game) - Offensive based skills - Which is something that some people had an issue with in regards to how RDM was implemented into the game.

    Also, how they even use White Magic in the first place, given that the CNJ/WHM story is focused around attuning to the elements (With White Mage being a padjali thing, the WoL being a curious exception that wasn't entirely well recieved) while the little story describing RDM merely states that the RDM just channels aether through themselves (Thus the thing with Lambard and forbidden Thaumaturgy when he was trying to find a way to bypass the limitations of how much aether a living body can channel without being destroyed)

    But no, we get this focus on how Bad People are doing Bad People things and we have to stop them because they're Bad and we're Good which then turns into Lambard is a Voidsent Vampire which turns into No Wai Arya is also a Voidsent Vampire! (Neither have any correlation to Red Magic except for the fact that X'rhun Tia knew both of these people. If anything, I would have expected something like this to come from the BLM story as at least that would be consistent with the whole "Stop Bad People from using Black Magic for EEEEEVIL!" thing they have going for them)
    (0)

  5. #15
    Player
    CrimsonDark's Avatar
    Join Date
    Feb 2018
    Posts
    39
    Character
    Kyrios Darkin
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kalise View Post
    On the flip side, you have the fact that Warrior branches itself off from your experience learning the Marauder styles first, the standard military training for much of the Yellowjackets in Limsa Lominsa.
    This is a very interesting interpretation.

    in the game, I love combine job with Noble style (usually my casters) or Military style. Now, I think Warrior really can fit in Military style.

    I hope to see some news about Gunblade tomorrow. he would fit very well
    (0)

  6. #16
    Player
    ObsidianFire's Avatar
    Join Date
    Oct 2017
    Posts
    1,018
    Character
    Kharagal Mierqid
    World
    Cerberus
    Main Class
    Summoner Lv 90
    The Magic classes have an interesting spin on this. Thumagury, Conjurery, Black Magic and White Magic all have the traditional "mage" aesthetics and feeling. Spells are certain elemental aspects and what you use them for is up to your intent. Astrologin is more or less weaponized... Astrology...

    Archanist, Summoner and Scholar turn the traditional "mage" tropes on its head. Spells are essentially weaponized math and geometry and Carbuncles, Egis and Fairies are probably more like really advanced AI then anything else. The mentality behind Archanists and Summoners has more in common with how computer programmers think then how traditional mages think. It's all about what is the most efficient way to get something done. Or... Archanists probably have more in common with how the engineers in the Ironworks think then with how the rest of the mage classes think.
    (3)

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