


Don't see why they have a problem with it. Look at Tera and Aion you can sell items from there cash shop on there market boards. This is only mmorpg that have played that doesn't let you. GW2 can use in game money to buy cash shop items or sell cash shop money for in game money. I find it vey weird they don't.





Gw2 may be a bad example though, their drop rates are so low for materialsand the like it encourages you to buy gold with gems to get mats for stuff. Gw2 is my example of how not to do money to currency conversions.Don't see why they have a problem with it. Look at Tera and Aion you can sell items from there cash shop on there market boards. This is only mmorpg that have played that doesn't let you. GW2 can use in game money to buy cash shop items or sell cash shop money for in game money. I find it vey weird they don't.



Do I think it's a good idea for them to allow Mog items to be posted on the MB? I don't think they would ever want to do that. There are tos of people in this game sitting on 10s of mil in gil who would never need to spend a dime on the Mog stuff.
What I think they should do is give MB glam a vendor sale price of like 5mil. That way you can spend money on a glam just to sale it to a vendor to get gil directly. Would be a sneaky way of allowing people to buy gil through the mog site. Like how GW2 allows you to spend real money to buy currency that's used for the cash shop ... and you can' also convert larges amounts of ingame currency into cash shop currency ... and you can buy ingame currency with cash shop currency.






It might seem like the same thing because it has the same end result for the buyer (pay real money for item; convert it to gil), but it would have the opposite effect on the game economy.
By selling to a vendor, you've produced 5,000,000 gil "out of thin air" - it didn't come from somewhere, it's just been added to the game.
If you sell it to another player, that money already existed in the game (and had to be produced by engaging in the game), and marketboard taxes will work as a gil sink to permanently remove a fraction of it.





Maybe. I'd like to see something similar to the wow-token system where you could buy gametime or store credit with money.
Well that or SE deleting the store all together.
Aion is super pay2win, tera is also but less.Don't see why they have a problem with it. Look at Tera and Aion you can sell items from there cash shop on there market boards. This is only mmorpg that have played that doesn't let you. GW2 can use in game money to buy cash shop items or sell cash shop money for in game money. I find it vey weird they don't.
In GW2 to earn ascended eq you have to spend a lot of time or craft it, anyone with big enough wallet will be able to get ascended gear in one day over there, not to mention those "convenience items" which saves you a ton of money and time in the long run.
I dont want FFXIV to go pay2win like those games, this game is the only MMORPG on the market that has no pay2win element in it, even the slightest.
Last edited by Nedkel; 01-29-2019 at 10:18 AM.
This is incorrect. When it comes to making more gil, additional paid retainers is p2w, since you can have greater gil income by having more listings on the Market Board.Pay to win - a situation where the player can buy in-game content or in-game changes, with real money, that give the player a gameplay advantage or advance the player gameplaywise.
Also additional income through Quick Ventures.
"65000 ventures is the current cap. 65k ventures would be about ~ 13 million GC seals."
GC seals are super easy to earn via gear conversion + Priority Seal Allowance Tokens
"65k ventures/4 for 2 retainers assuming someone can send out retainers 24/7 is 16250 ventures/hours or about 1.86 years.
Now assuming 1% of those 16250 (~162) ventures bring back items like jet-black dyes or an item worth about ~200k, we're looking at about 32.5 million gil over those 1.86 years."
Imagine a person with all 10 retainers.
Not to mention, more Market Board listings also gives more influence over the MB. For example, you can do stuff like crash the price of an item by listing it multiple times across multiple retainers for cheap.
Now at this point, people will point out that gil is mostly for luxury/vanity items.
However, my take on it: gil is a convenience/time saving currency.
For example, I was able to rush my crafters to 70, in a very short period because I had the gil to do so. And now that my crafters are at 70, I've made more than double of what it cost to rush level them.
Another example would be housing. Having loads of gil, would mean when a plot is available for sale, players with more gil could instantly purchase as opposed to a player with less gil, who would prefer to wait as the price goes down over time.



Since this came back with the same tired justifications:
My answer last year was No.
My answer today is still No.
My answer tomorrow will be No.
It’s amazing how much WoW gold is still for sale on the Internet since their addition of WoW coins or whatever killed off RMT.
A simple google search shows that plainly.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.
The potential issue here is that by allowing people to sell super shiny mogstation items, that's going to create a pretty strong desire/need for gil. I imagine the bots and actual RMT would be far more active if this were to become a thing. People want their shiny items right away, and not everyone wants to spend the time farming for it.
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