Are we forgetting missile? While it doesn't work on all bosses, on the second boss of most dungeons it works well and I've had it deal 60k damage. If the target isn't immune, that's a huge number that a 50 blm can't come close to overcoming.
Are we forgetting missile? While it doesn't work on all bosses, on the second boss of most dungeons it works well and I've had it deal 60k damage. If the target isn't immune, that's a huge number that a 50 blm can't come close to overcoming.
Well, because Missile and the insta-kill abilities are limited in what they can actually affect.
I mean, technically you can say that BLU has ridiculous damage because if they land a Doom or Tail Screw they instantly kill the target.
But, usually these kinds of comparisons are a way of judging just how far away from a "Normal" job the class is, which generally implies to accounting for skills that would obviously be restricted if the classes were both playing in relevant content.
Keep in mind that BLU unlike BLM is also more than a dps, people think ninja is utility god because it brings a 10% damage buff every minute. Well how many dps can AoE heal, reduce their damage taken by 92%, use a stun as powerful as an AoE shield bash, reduce mob damage dealt by 10% on demand, silence on demand and most importantly buff the entire parties magic damage by 30% every minute (before you even consider spell speed)?
BLU may not be top DPS but it’s utility is through the roof.
That’s not even mentioning other things that have more niche use like tail screw, paralyse, deep freeze, blind, evasion up, petrify etc.
Last edited by Cabalabob; 01-28-2019 at 12:42 PM.
Already covered that in a comparison to Red Mage. The problem is less the potential damage of BLU and more that scaling is borked. Where as the 130 potency attacks SHOULD be hitting for more damage than Red Mages Jolt 1, its hitting for a good chunk less. This is just a fixable scaling issue.Keep in mind that BLU unlike BLM is also more than a dps, people think ninja is utility god because it brings a 10% damage buff every minute. Well how many dps can AoE heal, reduce their damage taken by 92%, use a stun as powerful as an AoE shield bash, reduce mob damage dealt by 10% on demand, silence on demand and most importantly buff the entire parties magic damage by 30% every minute (before you even consider spell speed)?
BLU may not be top DPS but it’s utility is through the roof.
Past that its good controlled burst, great AoE damage, and good if limited support. Fixing the damage issues will put them just behind Red Mage but with more utility, which to me makes sense.
Depends on how you look at it.
The case here is, you have low potency spells in general and lack of weapon dage stat that is being off-set one way or another. This gives us three scenarios(ignoring gimmicky spells for obvious reasons)
1- you have all your spells to choose from.
In this case you have a burst that increases your average DPS to slightly below average at leel 50. You parse something between 400 and 500. Which is more on the low side (tanks at 50 can do 300~400 if want a ballpark).
2- You don't have all your spells and you try to make do (i.e. no primal spells because f*** that grind, right?)
You lose your actual burst and the biggest thing will a bristled moonflute inside peculiar light. You won't reach 300 DPS. You'll peak at 297 or something as a matter of fact.
3- This is the hypothetical case if the job loses the "limited" part and becomes an actual job of which BLU will go through significant changes that aren't necessarily a rework. Take WAR changes in 4.2 with IR beoming a 90s CD, replacing Berserk and changing wat it does. Completely changed the rotation but the class is still about fell cleaves and very short defensive cooldowns.
Weapon damage needs o be added back and the scaling "fixed". Peculiar light will probably drop to 5% because it is AoE. 10% if SE wants to stretch it to remain relevant on bosses. Off-guard might stay as is and blu's average potency remains the same, or lowered to 10-20% and make it a buff you keep akin to Dragon Kick or something. A general rotation should be figured out with some spells of choice (added flavour, not damage) and others repurposed into situational or Carnival exclusive.
Before anyone asks, don't use parses! (Don't ban me Yoshi-P, ok? We love you!)
Last edited by Phoenicia; 01-29-2019 at 03:52 AM.
Out of curiosity, can you confirm that any dots used were properly calculated in those parses?
When calculating the damage of 1 person it is pretty much 100% accurate. In general the current parser (ahem, which I'm not using of course!!, /wink) is within a 2% error margins that get corrected when uploaded to fflogs (that's why the dps on fflogs is usually lower than *ahem* said certain not-allowed program*cough*).
Also GMs I love you too, don't ban me for using the bad p-word! (not as much as Yoshida-San of course).
When calculating the damage of 1 person it is pretty much 100% accurate. In general the current parser (ahem, which I'm not using of course!!, /wink) is within a 2% error margins that get corrected when uploaded to fflogs (that's why the dps on fflogs is usually lower than *ahem* said certain not-allowed program*cough*).
Also GMs I love you too, don't ban me for using the bad p-word! (not as much as Yoshida-San of course).
Right. I'm not questioning the quality of the parser per se. But if you perform that same rotation but cast no dots, do you get the same results? Others have noted that some of the more popular parsers don't add BLUs dot ticks to the overall dps because the class is new. There was a similar issue with SMN back in 2.x.
Yeah and that stopped being the case in 2.x.Right. I'm not questioning the quality of the parser per se. But if you perform that same rotation but cast no dots, do you get the same results? Others have noted that some of the more popular parsers don't add BLUs dot ticks to the overall dps because the class is so new. There was a similar issue with SMN back in 2.x.Now we have concrete data like how summoner's dots contribute 20% of its dps if kept at 100% uptime and Pld is about 10%, etc. To be fair I did not dissect the BLU damage contributors, and probably won't as it is useless atm due to no relevance to any content, we just wanted ballpark marks and I got the numbers in my previous post.
Back then we had multiples but everyone converged to 1 parser that was originally designed for ever quest but been since changed to accommodate various plug-ins that work on many mmos in the market. This one reads dot damage from the packets being sent back and forth to the server. The issue is the game reads dot ticks as "combined damage" so you can't separate them (but fflogs follows a formula to do so). But if you're the only source of said dots, it will be exact.
Keep in mind your utility spells are just generally useless in end game due to a boss resistance to it. The bad part is BLU is probably king of CC but once you get to dungeons that even have trash immune to a majority of it, this takes the fun out of Blue Mage. Just like how BLM's sleep, and WHM's repose gets put on the shelf.
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