



People with disabilities or limited finger motion exist?
Microsoft figured this out and made a special controller for them.
FFXIV has the system in place in PvP to do it, they just don't want to pull the trigger.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



Yes, and there are still probably special controllers that people with disabilities and limited hand motion can use to reduce that with XIV as well, I know not everyone uses the standard Sony controllers to play. It might even be better to petition SE/Sony to develop a special controller with those people in mind. That being said, that doesn't mean we need to enforce an idea that not everyone wants or needs. I mean, let the people with disabilities speak for themselves if this was an issue, they don't need you to speak for them.
My fiance is disabled as well and I've never heard of him complaining about his hotbars management, controller, or keyboard beforehand. The only complaint I get is that he won't touch BRD because it's a lot of procs to watch out for and manage that could potentially kill your DPS, he's just never had good things to say about BRD. Sorry BRD mains!
They even specified why PvP works so well in the way that it does in a past interview. It's because PvP isn't quite as demanding or engaging as PvE is and therefore doesn't require the player to use their entire toolkit or maximize their own rotations. Everyone is on a leveled playing ground in terms of skill within PvP, the same cannot be said for the PvE environment where the skill gaps between the different grouping of players is larger.
Last edited by Sigma-Astra; 01-28-2019 at 03:18 AM.
That system is not in place for PvE. The code is, but the skills are not. Only a few jobs are readily adaptable to its use.
What would work, on the other hand, is just removing the intentionally broken code on macros, allowing players to make their own versions of these series. Or, create a better macro-creator altogether to support such QoL functions.
Even then I'd probably use them only on DRG, as I like having access to BB, RoH, and PS on their own for gathering for pulls, Perfect Balance wrecks this for Monk unless I sacrifice Shift- and Alt- variants of my 1-3 weaponskill keys and XIV allows mod-keying inside macros themselves, and there are times I'd want to hold RA or use CB before SB, etc. That kind of system just isn't well fit to what we have now. A system like that works best with a geometric series, with the same number of options in each GCD. Instead we get 1 choice, 1-2 choices, 2-3 choices.
Consolidation can eventually work and work well, but to be applied universally or systematically it would require a complete rework of our combo lines and the whole idea of what makes a combo. And that's not on the table right now.
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