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  1. #1
    Player
    QT_Melon's Avatar
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    Aug 2014
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    Gridania
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    Qt Melon
    World
    Cactuar
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    Bard Lv 100
    I don't think I mind at this point if they prioritize something else if that is the direction you are going with your logic. I don't think people should put up with that kind of fearmongering either.

    It really should have really rejuvenated old content but it fell flat.

    I mean Yoshi is also involved with ffxi and the Japanese audience is just as upset at how blue mage was implemented and not advertised. It's not like this is an English misinterpretation
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  2. #2
    Player
    Saefinn's Avatar
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    Aug 2013
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    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by QT_Melon View Post
    I don't think I mind at this point if they prioritize something else if that is the direction you are going with your logic. I don't think people should put up with that kind of fearmongering either.
    I'm just trying to be realistic, not make any kind of fearmongering. "What Blue Mage should be" is something a lot of people have strong opinions on. Regardless, there will be people disappointed or disatisfied or feeling their expectations were not met, but if they're going to make more people happy, there's room for them to be able to make some of these ideas an expectations work together, even if something along the lines of what I've suggested is not what they go for. If they're only trying to please a small group of people, then they're simply not going to give it as much attention as they might otherwise have done because they have to be conscious about how they spend their resources. And to me, it'd be daft to only please a small group of people for a job that was so highly demanded. What exactly is wrong with trying to find a way for Blue Mage to work for more people?

    Quote Originally Posted by QT_Melon
    It really should have really rejuvenated old content but it fell flat.
    Yet only a few posts ago, you called the idea of doing this "mediocre".

    But I'm not sure what your argument is beyond "they failed to deliver on their promises". I don't disagree, whilst I was not left with the exact same impression as you, but I can certainly see how SE got this wrong.
    You want them to deliver on their promises. That's perfectly reasonable.
    So I suggest they deliver on Blue Mage using parties instanced duties for their progression. I suggest we revitalise old content to accommodate this instead of relying on leech parties.
    And I suggest they add more to Masked Carnivale and some ways it could be kept relevent. So that there is more solo content available to BLU as it's built around MC.
    And I suggest they add some of those primal fights to the Masked Carnivale to deliver on the expectation of being able to solo primals.
    You agree it'd increase the longevity of content, but it'd be too mediocre.
    You persist with the argument that the job was missold to you.
    Now you say they should have rejuvenated old content. Great, and I agree wholeheartedly, as I've already suggested they do this, which you said was mediocre, so perhaps you can understand my confusion.

    I can understand perhaps why you'd disagree with the methods I suggest or think there are better or more fun ways of doing it; even I admitted they're not well fleshed out. Heck, I'm welcome to improvements on the idea or alternative/better ways of achieving the same goal.
    (1)
    Last edited by Saefinn; 01-27-2019 at 02:28 AM.

  3. #3
    Player
    QT_Melon's Avatar
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    Qt Melon
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    Cactuar
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    Bard Lv 100
    Quote Originally Posted by Saefinn View Post
    I'm just trying to be realistic, not make any kind of fearmongering. "
    Yeah that somehow they can't hold up adjusting the class for something they advertised as DESIGNED TO PLAY SOLO. There's discussion on its potencies and spells that may need to be reworked to make it so it actually could be played solo for OLD CONTENT.

    Yet only a few posts ago, you called the idea of doing this "mediocre".
    I did not, the suggestion is to actually adjust the class to be a viable solo option in content, not hand hold the devs (and I already know game development can be a pita - got poeple working in the industry for crying out loud). Tho there is the other camp that want it a main job. I think the first (OP) is way more viable than suggesting they should just kinda add flavor to something that pleased neither camp. That in itself is subscribing to mediocrity. The only reason I'm hesitant about adding it as a main class has less to do if they changed skills to fit the regular formula but more posts crying about class balance in this game - not to mention we haven't confirmed what new jobs were coming out - just heavy hints and how they work into gameplay.

    The 50 spells being required to solve the puzzle of carnivale is just overall MEH, farming a spell for one thing to solve? What for? What are the actual reward/player satisfaction for it? I mean at least with parties learning the skill at the same time there seems to be much more satisfaction with the RNG, vs Atma or other places where other players got left behind.

    Having said that, it's something that while I commend, at the same time am mixed due to the fact this should be also done on a solo level. A solo player should feel that same kind of reward/satisfaction with their process. Giving more into that RNG in a solvable puzzle of the week for a spell that has no other purpose than the Carnivale isn't it imo. Already had people swear off because they wanted the skills to be more viable in old endgame content. Not the carnivale or some stupid metered drop rate only for acquiring it for that instance.

    Essientially I've said it before - Blue Mage was advertised to audiences as the Game Genie of FFXIV - but instead it jumped the shark :P
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    Last edited by QT_Melon; 01-27-2019 at 02:57 AM.