Before we begin a couple of things. First off this is not a quick fix, the changes I am suggested would be pretty major and would affect both Arcanist and Scholar as well as the Summoner. What I am proposing are changes to how the summoner interacts with the egi and in making the egi feel both more important and more powerful while actually putting said power in the hands of the player. Think of them as orders, if you will. You're still getting the same effect but the action is coming from the Egi instead of the summoner.

Second, I have no illusions or dillusions of granduer. I am fully aware that what I am suggesting most likely isn't going to make it into the game. I was simply pondering one day and thought to myself "How could an egi be more useful and seemingly more powerful without the summoner being left totally useless in the event of its death?"

Third, I am not a numbers man. The numbers I propose here are based on current numbers and could wind up either being waayyy to much or way to little. Numbers can be adjusted, its the ideas I am trying to get across.

Now then, whats on the chopping block? Bio, Miasma, Bane, and Rouse would all be cut out and replaced. I realize a lot of people like the DoT management of the class but the focus really needs to be more on the summon itself and not on managing three seperate focuses of damage. Rouse is out because Egi's would deal 100% of your damage instead of their current 70%ish. This might sound like a straight up 30% damage increase but considering Devotions up time, its not.

How are egi's changing? Their current special abilities would be removed and replaced with skills focused on dealing damage. Don't worry, I'm not suggesting completely removing them. I'll get to that in a minute. For the melee egi's, they woul gain attacks that work like weaponskills, moving up to the next tier. For Ifrit this is a 140 attack, a 170 attack, and then a 200 finisher. For Titan, a 110, 140, 170. For Garuda we get an air aspected attack of 150 with no cooldown, an air aspected DoT that lasts for nine seconds with a twelve second cooldown, and an air attack with 200 potency with a ten second cooldown.

And now for the summoner. A summoner without an active egi would remain largely the same as it is now. Fester and Painflare would both operate at max damage potential as if the target had two DoT's on them. Tribind and Tridisaster would change but I'll get to that.

With an egi out, however, the summoners entire kit changes to fit the element of the currently summoned egi. I'll cover each of the skills in the order that you learn them.

Ruin becomes Fire with Ifrit summoned and applies a 30 potency DoT in addition to its normal damage. It becomes Earth if Titan is summoned and heals the egi for 20% of the damage dealt. Finally it becomes Wind if Garuda is summoned and hits for 140 potency.