I just wish they would stop copying all the other FF games and have some orginal ideas. Seriously this whole expac outside the msq was nostalgia bait. Hope we get something orginal in SB
I just wish they would stop copying all the other FF games and have some orginal ideas. Seriously this whole expac outside the msq was nostalgia bait. Hope we get something orginal in SB
Agreed, the tactics linking to FFXIV was the worst part, I'm honestly grateful they didn't add in FF 7 for the final omega raid tier. That entire ark was trash. I can't say if the Omega story was more lame or the 24 man.
FFXI was just a massive boring grind fest, so is eureka. Go chain farm open world garbage. 1.0 wasn't much better.
Even being chased out by "BRASS BLADES" is better story. BRASS BLADES SMH
Honestly, if World of Final Fantasy wasn't already a game, this game could easily be dubbed XIV: WoFF (I guess you can still dub it as that, regardless). I do agree though. My main gripe with this expansion is how it felt like it was a tribute to past games, which is fine but there was no need to revolve a whole expansion's content cycle around it.
I felt this way for a very long time, but I think XIV is just too far gone at this point. They borrow from everywhere, and doesn't really feel like it has its own identity. It's just a whole lot of fan service at this point. Profitable for them i'm sure, but it makes it feel more shallow IMO.
Player
There has been fan service ever since AAR this not something new if your just realizing it now your late to the party as they would say. Bahmaut, Ifrit, Alexander,Cerebus, Omega, Darkness,Ultima weapon, etc all bosses from previous games you have been experiencing fan service this whole time.
Last edited by NanaWiloh; 01-26-2019 at 01:06 AM.
FF as a series has many staples that end up being used in various games, and that is to be expected. However, XIV has really gone out of their way to take so much more.There has been fan service ever since AAR this not something new if your just realizing it now your late to the party as they would say. Bahmaut, Ifrit, Alexander,Cerebus, Omega, Darkness,Ultima weapon, etc all bosses from previous games you have been experiencing fan service this whole time.
Half of those are just part of the FF mythos, really. It's more along the lines of Ivalice, Exdeath, Kefka, etc. that people are talking about. It would be more of a surprise if Bahamut, or the other iconic primals, weren't in a Final Fantasy game.There has been fan service ever since AAR this not something new if your just realizing it now your late to the party as they would say. Bahmaut, Ifrit, Alexander,Cerebus, Omega, Darkness,Ultima weapon, etc all bosses from previous games you have been experiencing fan service this whole time.
Last edited by splinter1545; 01-26-2019 at 01:18 AM.
As I said already there has been fan service since ARR, SB is not doing anything that has not already been done. But lets get back to what the thread is about adding FF11 content to FF14
Last edited by NanaWiloh; 01-26-2019 at 01:47 AM.
If you are saying that 1.0 and FFXI was nothing alike then you are kidding yourself. Especially when alot of FFXI fans that defending 1.0 were saying "This is how FFXI was at the start! You guys needed to give it time"Have you ever played 1.0? or even XI for that matter? Those 2 games are nothing alike. FFXIV 1.0 was the first attempt at making an MMO more action based when compared to its XI counterpart. The reason 1.0 failed was because they put too much focus in areas that didn't need it and put too little in things such as endgame. The combat was stiff and the only thing to do at level 50 before the 1.23a/b and Legacy Server merge was Ifrit, there really wasn't anything to do or to strive for. It would be like taking our current FFXIV and saying Endgame is literally just ADS from Coils, nothing else and nothing more. The only thing FFXI and FFXIV 1.0 have in common in the long run is some reused assets for enemies and the updated models of XI's base races with Galka's losing their tails on the change into Roegadyn.
The chain killing was never going to be liked or be popular. It's a good thing they shifted to the FATE/NM focus but your argument defeats itself when you relent that Eureka took elements from XI and Yoshida himself saying that Eureka is ffxi content people been asking for. Sure, there are some differences but that is purely because they are 2 different games now and its impossible to recreate that FFXI feeling without causing the fanbase to rage. Nobody liked 1.0 which was the strongest representation of XI and nobody liked Eureka which was made for the XI fanboys. (until it was nerfed to be more XIV style)The reason Eureka failed was because they took the info from Diadem and nerfed the FATE pop, which NMs essentially are, and put more emphasis on killing the trash in a way that conflicted with the fast paced combat of the game. They then doubled down on this in Pagos with Yoshida claiming that players loved the gameplay more than the reward, something that should have been a red flag to many about what kind of feedback its getting. Eureka compared to XI is like comparing a 2 year old's recreation of the Mona Lisa and calling it exactly the original. Sure there are some concepts from XI but dear god is it nowhere near the XI experience.
You never played 1.0 if you don't know how it wasn't.I really need to ask at this point where you're even getting your info on 1.0 from. In what way was 1.0 like FFXI? Outside of more emphasis on the open world due to the lack of instanced content how was FFXIV 1.0 in any way at all related to FFXI? Is this from person experience or second hand knowledge? I ask this as someone who has played XI and XIV 1.0.
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