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  1. #91
    Player
    ChaseNetwork's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    195
    Character
    Rein Tenebres
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Wolf_Heartnet View Post
    Your argument with XI's popularity has no real standing here when the XI attempts have been tried on XIV already and has failed. The game is still around so its great? Runescape is still around too. So is Lineage II and Lineage has seen a rise in activity aswell. Are you suggesting that just because an old game exist the game must be some kind of example on the pinnacle of gaming? You can play everquest in that case. FFXI is so great that they had to shut down the platforms? https://www.technobuffalo.com/2015/0...off-announced/ sounds more likely its being cashed in on and throwing it on life support.
    I can't speak for Lineage, but I know Runescape actually is still fairly successful. That's all I have to argue with you on.

    As for supporting you, I know I heard somewhere that the Japanese communtiy has actually been enjoying Eureka, but nearly everyone admits to being in it for the Relic Weapon. Similarly to how Yoshi is surprised so many people play Eureka... After putting the Relic Weapon behind it...
    (0)
    Greetings and salutations, adventurers.

  2. #92
    Player
    Cyhiwraith's Avatar
    Join Date
    Jan 2019
    Posts
    19
    Character
    Cyhiwraith Galbraith
    World
    Leviathan
    Main Class
    Summoner Lv 100
    At least diadem had gathering. Give me those unspoiled nodes, please.
    (5)

  3. #93
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,689
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wolf_Heartnet View Post
    It seems like you don't know what you are talking about and jumping to conclusions without even asking why play online was even mentioned. Not surprised to be honest.
    http://www.playonline.com/ff11us/topics/ffxiv/ There was a debacle about playonline regarding 1.0 for many issues with accounts not being handled properly on its transfer or people not receiving items promised or discounts.

    Your argument with XI's popularity has no real standing here when the XI attempts have been tried on XIV already and has failed. The game is still around so its great? Runescape is still around too. So is Lineage II and Lineage has seen a rise in activity aswell. Are you suggesting that just because an old game exist the game must be some kind of example on the pinnacle of gaming? You can play everquest in that case. FFXI is so great that they had to shut down the platforms? https://www.technobuffalo.com/2015/0...off-announced/ sounds more likely its being cashed in on and throwing it on life support.

    Elemental affinities are not a good thing especially with the backlash it got initially on Eurekas release and then again on Pagos release.

    And yet ffxi's combat doesn't work here and has been rejected by the players.

    FFXI didn't have mounts and they came much later after its release. Just like 1.0 didn't have mounts to begin with.

    XI's questing was extremely bad along with 1.0's questing which you magically seem to have forgotten about.
    That's still nothing to do with Play Online, the problem was with the Square Enix Account Management service. Which is what we still use today, except now it has the mog station wrapper on most of it, but you can still get to parts of the old system if you click on some of the account management options.

    You claimed it was "not suited for the current market", and yet it is doing fine in the current market.

    Real elemental affinities require you to know what spells to use and can allow for more depth to the combat than just mashing 1-2-3 on every enemy. Eureka is not a real elemental system, it's a very simple system where you just lazily match the color to what it tells you to use.

    FFXI's combat has never been tried here, so that's not really relevant.

    As I said, FFXI had mounts since 2006. And 1.0 didn't have chocobos of any kind at launch, not even rentals.

    1.0 had no sidequests at launch. It had story missions and guildleves. I believe sidequests were added in patch 1.16.
    (7)

  4. #94
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Fawkes View Post
    That's still nothing to do with Play Online, the problem was with the Square Enix Account Management service. Which is what we still use today, except now it has the mog station wrapper on most of it, but you can still get to parts of the old system if you click on some of the account management options.

    You claimed it was "not suited for the current market", and yet it is doing fine in the current market.

    Real elemental affinities require you to know what spells to use and can allow for more depth to the combat than just mashing 1-2-3 on every enemy. Eureka is not a real elemental system, it's a very simple system where you just lazily match the color to what it tells you to use.

    FFXI's combat has never been tried here, so that's not really relevant.

    As I said, FFXI had mounts since 2006. And 1.0 didn't have chocobos of any kind at launch, not even rentals.

    1.0 had no sidequests at launch. It had story missions and guildleves. I believe sidequests were added in patch 1.16.
    It had everything to do with PlayOnline because the issue that was happening was because of the linking with PlayOnline.

    FFXI was not released in the current market, was it? It was released back in the older days when those practices were common. This is the whole reason why alot of old games are around. If they released today then they would fail just like how 1.0 failed.

    The elemental affinities you are speaking of is called a rotation. We have a rotation for jobs now and it is better the way it is now. Learn your rotation and get good at it so you can get into high end raiding. Theres enough depth and simplicity in that, that it works. It allows for newer players to not feel overwhelmed and at the same time have enough depth for more skilled player. Elemental affinites would never work in this game. What you are explaining is what the Blue Mage is now in masked carnival and everybody is hating on Blue Mage right now. So your affinity issue fails there aswell. Eurekas elemental system is not a real elemental system? Are you kidding me? It has all the elements in there. It's no different than just using fire skills against wind. You are just changing the element to the appropriate type.

    So they both didn't have mounts to begin with? Gotcha. So basically what I already said.

    1.0 had no side quests but it had *story missions* and guidleves! Totally not quests at all!
    (5)

  5. #95
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    As usual, the amount of people whining about a game they never played is ridiculous here.

    Eureka is a reference to FFXI content the way the Crystal Tower raid series is a reference to III content. They have no mechanical similarities beyond the Level Down thing, and otherwise is just another XIV thing themed on an FF game. Also every other relic weapon quest series has been utter garbage so why does anyone care if this one is only slightly better?

    Blue Mage in XIV has nothing to do with Blue Mage in XI other than its three-letter abbreviation. The AF is from V, the origin is...original, and the abilities are from classic games in the series like V and not the same as they worked in XI.

    And 1.0 was designed to be exactly the opposite of XI in a bunch of ways. XI was a job system game like III, V, or Tactics. XIV 1.0 was designed to use the "other" formula of being able to mix and match abilities not tied to jobs, like VII or VIII. They went out of their way to try and replace tried-and-true MMO systems that were in use in XI like the Auction House with the weird retainer market thing, or making crafters and gatherers equal with combat roles instead of side content.
    (10)

  6. #96
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,136
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tsukino View Post


    Blue Mage in XIV has nothing to do with Blue Mage in XI other than its three-letter abbreviation. The AF is from V, the origin is...original, and the abilities are from classic games in the series like V and not the same as they worked in XI.
    This is true of a lot of things; people assume that something in XIV that was also in XI is a direct reference, when most of the time they’re reference to classic FF’s like V or Tactics. Particularly when it comes to things like job design. Obviously they can’t do this for jobs that work differently from their older counterparts (e.g Bard, Astrologian, Dark Knight to an extent). So when they do get a chance to do it, it makes sense they’d go all the way with the references and callbacks
    (3)

  7. #97
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Wish they quit porting stuff from other final fantasy games. Be nice if they come up with something all new and not link to any other final fantasy series.
    (1)

  8. #98
    Player
    Cyhiwraith's Avatar
    Join Date
    Jan 2019
    Posts
    19
    Character
    Cyhiwraith Galbraith
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by hynaku View Post
    Wish they quit porting stuff from other final fantasy games. Be nice if they come up with something all new and not link to any other final fantasy series.
    This, yes, this. All this, yes, this. 100% You know how annoying it is that it's called "The Warrior of Light" (or darkness soon) when a job in the game is called warrior? It's straight up hilariously bad. And no, not every FF has a WoL so no, it's not needed by any means. Also I'm annoyed the 'cannon' (cut scene? main?) warrior of light in the cinematics, whatever he is, has not ONCE been a DoM, always physical. When do we get magic to shine? Come on, that'd be OG as ever.

    Bottom line is though, Wolf, I don't like the things you say, it's like you didn't play FFXI or 1.0. Because I said so. So your argument is bad, you're assuming things. You're just saying stuff and I am being intelligent, can't even tell if you're just some weird fanboy or serious. Like, I'm providing no proof and just making assumptions, but you arn't. but if I reflect that I'll be correct and you wrong.
    (1)

  9. #99
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    /sigh

    /10char
    (0)

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