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  1. #1251
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    It would be very easy (in my opinion) to make them a full job.
    • Create spell list #6 which is strictly for group play. Some spells will either need to be forbidden from being slotted and will be greyed out, or will need to have their effect changed to set damage, support, or mitigation (like Missile, Doom and Mighty Guard).
    • Set #6 will only work if it has a total amount of potency or power. If you don't meet X amount of potency/power, you can't queue; just another check along with ilvl. Also include a max value, in a similar concept like TT card decks.
    • If you only meet the minimum potency, it will be due to having several support skills like White Wind equipped. Make this minimum potency equal to RDM DPS.
    • If you hit the maximum potency, it will be due to having no support skills equipped. Make this maximum potency equal to BLM DPS.
    • Increase MP cost of White Wind and Bad Breath when placed in list #6. This will keep their usage limited to emergencies special damage mitigation.
    • Spells that paralyze and petrify can actually stay. They are functionally no different from a WHM Holy stunning trash packs, a BLM sleeping groups in low level dungeons, or a PLD pacifying a boss. If an enemy is immune to Sleep, make it immune to paralyze (seems to be the case with bosses already). If an enemy is immune to stuns, make them immune to petrify.

    Since we are limited to only setting 24 skills as it is, it should be very easy to balance. It would echo FFXI's system of each spell being worth so many points. With the types of spells BLU gets in this iteration, it wouldn't likely be very cookie-cutter, either. You'll have some BLUs that prefer to focus on some support via various enfeebles and WW who pull the DPS of a RDM, you'll have some BLUs that prefer to go all out with damaging spells who pull the DPS of a BLM, and you'll have some BLUs that fall somewhere in the middle pulling the DPS of a SMN.

    The one thing I'm really unsure of what to do with, would be the spammability. As it is, you pick your best potency spell and spam it. Perhaps list #6 should increase the cooldown on all spells by a lot, with each cast reducing that cooldown in a way similar to SCH's Aetherflow cooldown being made shorter with each AF ability use. This way you could cast your long range spells in any order you wish and when they go on cooldown, Loom or Flying Frenzy yourself to the enemy to cast your short range/breath spells which in turn will make your other spells cooldowns come up more quickly. Assuming you select breath spells, with future levels it could be made possible to have all long-range spells probably.

    One issue I do see with it would be when paired with RDM. Peculiar would buff both the BLU and RDM, and RDM's buff works on BLU's physical spells. So it might turn into always trying to pair those two. The other side of this, however, is that this is already seen with DRG/BRD, AST/SCH and to a lesser extent with most melee DPS and tanks.
    (7)
    Last edited by MartaDemireux; 01-24-2019 at 06:53 PM.

  2. #1252
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Blueyes View Post
    Except that's exactly what they did. Blue Mage is closer to being a perfectly functional job than some solo powerhouse that can utterly destroy any foe. Its current "balance" doesn't allow for Blue Mage to accomplish much of anything outside of the Masked Carnival.
    If you think spamming glower is close to being perfect and something that is good or actually that what people want i have some bad news for you.
    (2)

  3. #1253
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kaitoo View Post
    If you think spamming glower is close to being perfect and something that is good or actually that what people want i have some bad news for you.
    I agree with this, however one must consider that at level 50, most other jobs weren't so complex either. If what is there can still constitute as a base for future complexity, there's something to work off of. It's weird to go back to spamming Fire on Black Mage for example, when their 70 rotation is a lot more involved. I would imagine Blue Mage will have an ever growing pool of choose-your-own spam combo spells, but I would also expect what they accomplish around that task to be far more interesting eventually.
    (2)

  4. #1254
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by shao32 View Post
    if you want BLU unlimited it's need to fit in the same desing as the other jobs, 20-30 skills for everything, dungeons, raids, trials, openworld, you can't leave BLU walking around being the broken job with his fancy op skills for everything except roulettes, raids and trials, and it's against BLU lore lose spells every expansion to get new ones, thats the price for being a unlimited job and its against what make BLU a blue mage, watching monsters doing attacks and i can't learn it memes all day.

    if you want to keep learning more and more spells all of then should be limited and locked in to masked carnival, witch lore wise dont make sense a all.

    And what would be the problem? I wrote that they would need to learn certain skills which would be their balanced instances skills. And depending on it they could even just give an upgraded version of them in each new expansion or swap them out without losing any spells. These spells could be learned by doing the job quests that already exist. Maybe one spell that you need to learn before you start the quest and one spell you get for a quest. (That really depends if there is enough quests or not). This way it will have its balanced ones for content. Make them fixed and not let any other skill work in it. Problem solved. The rest of the big amount of spells would be for its solo play outside of instances. They would be learned the exact same way they are done right now, by beating up monsters.

    (Its not like Blue isnt limited right now anyway..since it cant just learn each spell a monster has. It can only learn those that SE wants us to learn)

    Yes other jobs learn it by leveling up and this job would still learn it by doing quests and defeating monsters for its book. Nothing much would change for it, other than putting certain balanced spells behind job quests.

    Interesting that you say its best in healing and tanking. As far as I read its quit bad at tanking and his white wind is nothing against a true healer. And lets not forget that they have not a single rezz too. Go take a group of 8 blue mages into a ex primal. There is a high chance you wont make it. Also you say it like they would then have these heals or tank skills if they are balanced for both content. Those tanks and heal skills would simply be for their solo content while they have more DPS and buff skills in instances.
    (2)
    Last edited by Alleo; 01-25-2019 at 12:15 AM.

  5. #1255
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I'm interested in seeing if Yoshi-P still claims the feedback is majority positive as he did before. I fully expect him to say "people played it, so it was a success."
    (6)

  6. #1256
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by BubblyBoar View Post
    I'm interested in seeing if Yoshi-P still claims the feedback is majority positive as he did before. I fully expect him to say "people played it, so it was a success."
    I expect a repeat of Eureka:Anemos where he stated that people loved the gameplay more then reward when NA was riding the Train and JP was AFK-ing in town waiting for NM pops.
    (6)

  7. #1257
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    So I made a topic about BLU and how Yoshi-P seemed to dislike the job as a whole and it has been deleted already. That is quite odd. I would try again, but I know how the forums are with banning people.


    https://i.imgur.com/X4WvVX9.png
    (1)
    Last edited by BubblyBoar; 01-25-2019 at 11:05 AM.

  8. #1258
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,486
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BubblyBoar View Post
    I'm interested in seeing if Yoshi-P still claims the feedback is majority positive as he did before. I fully expect him to say "people played it, so it was a success."

    "FATEs are a success because players keep doing FATEs voluntarily, not because we force it on players at pretty much every chance."

    Also, if it's the "feedback" collected by the same people who claimed "70% positive" and/or thought Alliance Loot needed to be Greed-Only, I wouldn't be surprised.
    (3)

  9. #1259
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I just hope changes come soon and they don't use the numbers to claim success, there are some legit problems with limited jobs.


    But I think the absolute worst way to play this, would be to claim that "It wouldn't be Final Fantasy!" otherwise.
    (8)
    Last edited by Kallera; 01-25-2019 at 11:10 AM.

  10. #1260
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kallera View Post
    I just hope changes come soon and they don't use the numbers to claim success, there are some legit problems with limited jobs.
    Everyone and their pet chocobos wanted to try BLU and probably have by now. I don't think numbers indicate success but it wouldn't be the first time that they thought it did. Any time that a piece of content is new people will flock to it to try it out. We'll just have to take the "wait and see" approach for now and hope for the best. BLU has potential, it really does. It just suffers from a few problems that should honestly be addressed asap.
    (1)
    Last edited by Vahlnir; 01-25-2019 at 11:28 AM.

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