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  1. #1
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    We used to get a lot more feedback.

    You know those people with the housing comment in their signatures? The ones who can't let go anytime the devs change something that's planned or something doesn't get implemented?

    Yeah, that's why we don't get that anymore.
    Nothing wrong in reminding Devs of claims they made. Why should everything the Devs get in terms of feedback be Positive? Sometimes you need the negativity so they can see the glaring flaws in their game on top of being reminded of the constant claims they make and never deliver on like the Housing or the PC Add-On support. Do you know what would remedy that even if they don't plan to add it in? Acknowledging that they have yet to do it and give a concrete answer about it like "While we originally did plan to add this we have changed our design in "X" way and have decided to scrap the idea. We are sorry about this but hopefully if it arises we could probably come back to it" It's frustrating to see so many claims made and then ignored in hopes that the community forgets about it.

    As for the harder content I do think at that point we have gotten to a point of misunderstanding between the Devs and players alike. I think many can agree that most Savage content from Alexander:Midas to now is pretty fine difficulty wise with Ultimate offering that challenge hardcore players want. The issue arises when you look at the rest of the game and how faceroll everything is, even the Extremes. None of the gear starts matters in the long run if you're not raiding cause its faceroll and people want something to at least justify the grind theyre getting into. Hell even Savage suffers this issue as the gear in of itself is only good for clearing the same content faster. More than certain when people say they want harder content they want the Team to make sure there is less faceroll and stuff at the very least that requires a modicum of attention.
    (8)
    Last edited by Noodle_Trinidad; 01-24-2019 at 02:16 PM.

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Noodle_Trinidad View Post
    Nothing wrong in reminding Devs of claims they made. Why should everything the Devs get in terms of feedback be Positive? Sometimes you need the negativity so they can see the glaring flaws in their game on top of being reminded of the constant claims they make and never deliver on like the Housing or the PC Add-On support. Do you know what would remedy that even if they don't plan to add it in? Acknowledging that they have yet to do it and give a concrete answer about it like "While we originally did plan to add this we have changed our design in "X" way and have decided to scrap the idea. We are sorry about this but hopefully if it arises we could probably come back to it" It's frustrating to see so many claims made and then ignored in hopes that the community forgets about it.
    They have done that. People just keep bugging them about it lol. That's why we have blue mage as it is now. They told us they had no plans to implement it. People persisted. They said if it ever was implemented it would likely be side content, and not a full on job. People persisted. We got EXACTLY what they said it would be. Now people are mad.

    As to the dungeons. Pharos? Amdapor Keep? The Vault?

    Any time harder dungeons were added people complained and whined. Hell, people STILL don't understand that you can complete the Chrysalis without ever spawning a sprite, and i cant count how many times i've died to people not healing through double and triple.
    (9)
    Last edited by Valkyrie_Lenneth; 01-24-2019 at 02:25 PM.

  3. #3
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    They have done that. People just keep bugging them about it lol. That's why we have blue mage as it is now. They told us they had no plans to implement it. People persisted. They said if it ever was implemented it would likely be side content, and not a full on job. People persisted. We got EXACTLY what they said it would be. Now people are mad.
    Except the only thing ever mentioned about BLU was in a Live Letter and an Interview that I can't find anymore cause of BLU actually releasing, i'd appreciate it if anyone has it:
    Live Letter: http://forum.square-enix.com/ffxiv/threads/191993
    Quote:
    -A: I think that blue mage is an interesting job because you can learn spells from enemies, but honestly I don't think that it really fits MMORPG party settings. If anything, I think it would work solo and it would be really fun to implement it as a job where you go around and learn abilities from every monster, so I'd definitely like to try and do this, but I'm concerned when it comes to playing in a party players would put up barriers if you haven't learned certain abilities. Additionally, in the event you are able to use abilities forever once you learn them, the difficulty of learning abilities would be high, and we wouldn't be able to balance the system so it wouldn't revolve around procuring your abilities instead of equipment. This wouldn't be practical enough to fit in an MMORPG party setting and conversely if you are swapping in only certain abilities you've learned, the true image of a blue mage would diminish, so this is something that I am concerned with.

    At the time there were no plans for it but he had an idea of what he'd like it to be. The reason the community didn't make such a backlash like the official announcement was because they figured over time he'd find a way to implement it into the game in a way we'll enjoy or at the very least use it as a lens like the other Jobs. The second it was announced to be exactly that at an official level did we get the backlash we got now because he had 4 years to think it over and to our dismay the concerns of many were justified. Never did we get some kind of acknowledgement about the concerns and even now we don't get it. Hell Eureka suffers this too and it took Pagos as a failure to get an idea of what the community wanted even though the Feedback from Anemos alone should have given them an idea of what the community would find fun but it took Pagos and multiple nerfs to get the idea across.
    (11)