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  1. #11
    Player
    Aomine1992's Avatar
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    Aug 2015
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    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    No the forums are wayyy to volatile to have a rep, people would just railroad and stampede them with complaints and when they respond to someone then they would be belittled and berated!

    So although we could use more interaction with a rep, this community first needs to first learn what they can and cannot do and know when to not attack someone for a difference in opinion or lack of understanding.
    (18)

  2. #12
    Player

    Join Date
    Aug 2017
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    Ul'dah
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    2,057
    Quote Originally Posted by Aomine1992 View Post
    No the forums are wayyy to volatile to have a rep, people would just railroad and stampede them with complaints and when they respond to someone then they would be belittled and berated!

    So although we could use more interaction with a rep, this community first needs to first learn what they can and cannot do and know when to not attack someone for a difference in opinion or lack of understanding.
    Fair enough. I've had more than enough comments on the first page pointing out that what I'm suggesting would be a bad idea, so, I'm gonna go ahead and drop the argument entirely. I still hope that something does change with the community rep team, but that's just me.
    (2)

  3. #13
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aomine1992 View Post
    No the forums are wayyy to volatile to have a rep, people would just railroad and stampede them with complaints and when they respond to someone then they would be belittled and berated!

    So although we could use more interaction with a rep, this community first needs to first learn what they can and cannot do and know when to not attack someone for a difference in opinion or lack of understanding.
    The same could be said about any forum on the internet ever...yet there are interactions between reps and players in many places. This is probably one of the more silent forums in regards to reps/players I have seen, which can be a good thing or a bad thing. Sometimes it is indeed best to ignore what the forums have to say because people hate change. Any change. I think people just want to know if their feedback is heard or not and I can't really blame them for that. Having reps to interact with whether it's for fun or to provide feedback wouldn't hurt one bit.
    (13)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #14
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by JunseiKei View Post
    No, we don't. I wouldn't ever subject someone to some of the utter BS that is found on these forums and be the face to take that abuse from unruly users.

    Also, we do have community reps. They've wisely hidden away.
    No we do need them. For a community that is always praising how the Devs and such interact with the community its does make you wonder where we're even seeing this given FFXIV really does provide the generic corporate connection. "Here have this info from the Dev Team and here we acknowledged this bug" is the extent of Dev/Rep interaction we tend to get. You know who does Community Reps/Dev interaction pretty well? Warframe and its devs. Sure they know they'll not always have the praise of the players but they understand that for the better its always good to see how your community is receiving said content. Hell when it comes to Devs and Community Reps I really don't know a good chunk of XIV's team outside of Yoshida, Soken and Koji. While on Warframe's side a game I don't keep up as often as XIV I tend to know Devs that don't do the Livestream and the Community Reps outside of DE Rebecca and DE Megan. Devs and Community Reps that hide away from their community and don't acknowledge and communicate with them, or even seem as they don't play the game, will never be able to properly convey feedback from the community as large and further create the vision of a corporate wall.

    Hell with the BLU debacle lets take a different between the two games with a similar case in Warframe.
    - In Warframe's case they announced an update to the Damage system dubbed 3.0 and released said info on what the changes will bring allowing for the community at large to properly theorycraft and work out their builds. A day after the info is given, even without the straight numbers, players found out that the upcoming changes given to them by the devs would only gimp most if not all the weapons and frames in the game while not acknowledging the issue the change was going to bring. Forums and other outlets including the Devs and Community Rep Leader's twitter get slammed for the total failure the changes would have actually brought on them. You know what they did? They didn't hide, they acknowledged the fan's concerns and actual feedback and went back on the changes, though at the cost of pushing back a new Warframe. Sure the community was a tad disappointed at the delay of the Frame but overall felt better off knowing the current system was going to get gimped while not acknowledging the issue at hand.
    Now let's take BLU.
    - Square Enix announces BLU as the new Job to the excitement of many players while giving us the info of the job being Limited. This put a cautious wall for many players such as myself but did promise to talk about the new system on the next day during the 4.5 Live Letter. 4.5 Live Letter comes around and to the dismay of many the class looked like it was going to be gimped and worthless given the info given to them and as such many players took the forums and other outlets to give their concerns about what the class will be and its possible shortcomings. Weeks go by without nary a response from the Community Reps or the Devs at hand. Class comes out and turns out "Hey its content that'll a week at best" and forums/outlets alike start noticing what has happened. Only response from Devs/Community Reps: We know about EXP bug please don't do this but we won't ban you. Also Ifrit is bugged.

    Do we not see an issue with this when a good portion of the community and the Community Reps and/or Devs dont respond? Why are we going to keep calling such a team close to the community when they only respond when needed like any other game owned by a massive corporation? The Community Reps and Devs need to stop hiding and properly talk it out with the community. Players respond better when their Reps and Devs actually look like they play the game and understand their issues when they even at the very least acknowledge the problems the community perceives and do something to address this concern even if it means sticking to what they want. Square Enix needs to step it up cause FFXIV is one of the oddest cases ive seen when it comes to Dev/Rep praise cause its just like any other Generic Corporate game.
    (20)
    Last edited by Noodle_Trinidad; 01-24-2019 at 02:07 PM. Reason: Too Long for Submission

  5. #15
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by KaivaC View Post
    Fair enough. I've had more than enough comments on the first page pointing out that what I'm suggesting would be a bad idea, so, I'm gonna go ahead and drop the argument entirely. I still hope that something does change with the community rep team, but that's just me.
    We used to get a lot more feedback.

    You know those people with the housing comment in their signatures? The ones who can't let go anytime the devs change something that's planned or something doesn't get implemented?

    Yeah, that's why we don't get that anymore.
    (18)

  6. #16
    Player
    Vahlnir's Avatar
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    Dec 2013
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    Tent In the Middle of Nowhere
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    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    We used to get a lot more feedback.

    You know those people with the housing comment in their signatures? The ones who can't let go anytime the dev's change something thats planned or something doesnt get implemented?

    Yeah, thats why we dont get that anymore.
    Tbh I just forgot to change my signature years ago and I just never really bothered. I'll get around to it eventually. Maybe.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #17
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vahlnir View Post
    Tbh I just forgot to change my signature years ago and I just never really bothered. I'll get around to it eventually. Maybe.
    I actually was typing that before you replied. Thought it was funny afterwards.

    It gets brought up a lot tho, when people want to bag on the devs. (not saying you specifically) It was the same when people asked for harder content during one of the fanfests, after Gordias was a thing. Yoshi-P's response pretty much summed up how i felt about that particular question though. "REALLY?! I trust no one."
    (3)
    Last edited by Valkyrie_Lenneth; 01-24-2019 at 02:11 PM.

  8. #18
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    We used to get a lot more feedback.

    You know those people with the housing comment in their signatures? The ones who can't let go anytime the devs change something that's planned or something doesn't get implemented?

    Yeah, that's why we don't get that anymore.
    Nothing wrong in reminding Devs of claims they made. Why should everything the Devs get in terms of feedback be Positive? Sometimes you need the negativity so they can see the glaring flaws in their game on top of being reminded of the constant claims they make and never deliver on like the Housing or the PC Add-On support. Do you know what would remedy that even if they don't plan to add it in? Acknowledging that they have yet to do it and give a concrete answer about it like "While we originally did plan to add this we have changed our design in "X" way and have decided to scrap the idea. We are sorry about this but hopefully if it arises we could probably come back to it" It's frustrating to see so many claims made and then ignored in hopes that the community forgets about it.

    As for the harder content I do think at that point we have gotten to a point of misunderstanding between the Devs and players alike. I think many can agree that most Savage content from Alexander:Midas to now is pretty fine difficulty wise with Ultimate offering that challenge hardcore players want. The issue arises when you look at the rest of the game and how faceroll everything is, even the Extremes. None of the gear starts matters in the long run if you're not raiding cause its faceroll and people want something to at least justify the grind theyre getting into. Hell even Savage suffers this issue as the gear in of itself is only good for clearing the same content faster. More than certain when people say they want harder content they want the Team to make sure there is less faceroll and stuff at the very least that requires a modicum of attention.
    (8)
    Last edited by Noodle_Trinidad; 01-24-2019 at 02:16 PM.

  9. #19
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Noodle_Trinidad View Post
    Nothing wrong in reminding Devs of claims they made. Why should everything the Devs get in terms of feedback be Positive? Sometimes you need the negativity so they can see the glaring flaws in their game on top of being reminded of the constant claims they make and never deliver on like the Housing or the PC Add-On support. Do you know what would remedy that even if they don't plan to add it in? Acknowledging that they have yet to do it and give a concrete answer about it like "While we originally did plan to add this we have changed our design in "X" way and have decided to scrap the idea. We are sorry about this but hopefully if it arises we could probably come back to it" It's frustrating to see so many claims made and then ignored in hopes that the community forgets about it.
    They have done that. People just keep bugging them about it lol. That's why we have blue mage as it is now. They told us they had no plans to implement it. People persisted. They said if it ever was implemented it would likely be side content, and not a full on job. People persisted. We got EXACTLY what they said it would be. Now people are mad.

    As to the dungeons. Pharos? Amdapor Keep? The Vault?

    Any time harder dungeons were added people complained and whined. Hell, people STILL don't understand that you can complete the Chrysalis without ever spawning a sprite, and i cant count how many times i've died to people not healing through double and triple.
    (9)
    Last edited by Valkyrie_Lenneth; 01-24-2019 at 02:25 PM.

  10. #20
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    They have done that. People just keep bugging them about it lol. That's why we have blue mage as it is now. They told us they had no plans to implement it. People persisted. They said if it ever was implemented it would likely be side content, and not a full on job. People persisted. We got EXACTLY what they said it would be. Now people are mad.
    Except the only thing ever mentioned about BLU was in a Live Letter and an Interview that I can't find anymore cause of BLU actually releasing, i'd appreciate it if anyone has it:
    Live Letter: http://forum.square-enix.com/ffxiv/threads/191993
    Quote:
    -A: I think that blue mage is an interesting job because you can learn spells from enemies, but honestly I don't think that it really fits MMORPG party settings. If anything, I think it would work solo and it would be really fun to implement it as a job where you go around and learn abilities from every monster, so I'd definitely like to try and do this, but I'm concerned when it comes to playing in a party players would put up barriers if you haven't learned certain abilities. Additionally, in the event you are able to use abilities forever once you learn them, the difficulty of learning abilities would be high, and we wouldn't be able to balance the system so it wouldn't revolve around procuring your abilities instead of equipment. This wouldn't be practical enough to fit in an MMORPG party setting and conversely if you are swapping in only certain abilities you've learned, the true image of a blue mage would diminish, so this is something that I am concerned with.

    At the time there were no plans for it but he had an idea of what he'd like it to be. The reason the community didn't make such a backlash like the official announcement was because they figured over time he'd find a way to implement it into the game in a way we'll enjoy or at the very least use it as a lens like the other Jobs. The second it was announced to be exactly that at an official level did we get the backlash we got now because he had 4 years to think it over and to our dismay the concerns of many were justified. Never did we get some kind of acknowledgement about the concerns and even now we don't get it. Hell Eureka suffers this too and it took Pagos as a failure to get an idea of what the community wanted even though the Feedback from Anemos alone should have given them an idea of what the community would find fun but it took Pagos and multiple nerfs to get the idea across.
    (11)

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