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  1. #51
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by JunseiKei View Post
    The game already automatically removes you from an instance if you've been AFK for 10 consecutive minutes, as well as gives you warning at 5, 7 and 9 minutes. If you have to AFK repeatedly for minutes, you should really be waiting to run what you are in when you can set aside adequate time for it.
    Emergencies happen, don't tell me that someone who has been playing this game for 6 year hasn't been allowed just one emergency that they didn't forsee. Whether that is ok should be up to the party, not a system designed by SE. I forgot that players were automatically kicked, but you also get the message warning you of the fact, which I feel should be broadcast to all players, allowing them to act upon it in the event of abuse.

    Put it this way: If you are afk for 5 minutes and didn't ask permission, you are kicked and replaced, If you are afk for longer than 10, you are auto kicked anyway.

    On top of this, I feel like there should there should be a message similar to the one that I wrote in the event of an autokick, saying ""_____ has been kicked from the party due to inactivity, Note: Disrupting instances is frowned upon, if any issues have arisen, we recommend using the report function".
    (1)

  2. #52
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,775
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Wow that's quite the necro.

    OP is my old FC leader thanks for the memories.
    (0)

  3. #53
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,134
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lambdafish View Post
    AFK is a difficult one, because we can't just punish people for going AFK, we have all had situations where we need to leave for 5 - 10 minutes, and have gotten permission from the party to leave. What I propose is a system that detects if a player is afk, and every 5 minutes, each player is prompted with a message saying "_____ has been afk for longer than _ minutes, would you like to dismiss them? Note: Disrupting instances is frowned upon, if any issues have arisen, we recommend using the report function".
    I don't think there's a need for this. If the player is genuinely AFK, the party is aware of it anyway. But the circumstances where I've actually seen a "vote kick for AFK" initiated are more complex than that.

    In one dungeon, the AFKer had set themselves to auto-follow another player, and did nothing in fights.

    Another time in Labyrinth of the Ancients, the designated tank for the entire 24-man raid (always Tank B on Japanese servers, no deciding who leads) went completely AFK except for moving themself to the door of the boss room after it was sealed. By any "auto-detection of AFK", they were still there and active. They were just doing absolutely nothing of use.

    In either situation a brief input of movement could be enough to break an AFK timer - and even if they don't do that, we wouldn't want to have to wait for an automatic timer to give us permission to kick them when it clearly deserves to happen now. We had to hold up the entire raid anyway, waiting for the loot timer to expire.
    (5)

  4. #54
    Player
    Nightstar's Avatar
    Join Date
    Jul 2017
    Posts
    4
    Character
    Estella Nightsky
    World
    Cactuar
    Main Class
    Gladiator Lv 70
    Remind me in the Orbonne Monastery 24-man raid dungeon, against the "Thunder god". I'm in a party with the majoirty group from their same world and their same FC.
    One of the player yelling at me in alliance chat with the cap lock on its alphabet letters and initiated to vote to dismiss me, by pushing the blame on me that i got "crush marker" which caused my party to wipe out.
    I'm the only player on the right side, and saw the marker on my left side where they stacked together and got themselves wipe out.
    My first impression is " isn't these marker have to run away. It will begin to chase the marked player for a total of 4 hit ?? "
    Thus, I didnt have a chance to say a word during that instant and got a dismiss.
    I found so unreasonable to be blame. Well, speak about healthly gaming etiquette of FFXIV..do the community really work ?
    (0)
    Last edited by Nightstar; 01-23-2019 at 06:32 PM. Reason: wrong quote

  5. #55
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lambdafish View Post
    Emergencies happen, don't tell me that someone who has been playing this game for 6 year hasn't been allowed just one emergency that they didn't forsee. Whether that is ok should be up to the party, not a system designed by SE. I forgot that players were automatically kicked, but you also get the message warning you of the fact, which I feel should be broadcast to all players, allowing them to act upon it in the event of abuse.

    Put it this way: If you are afk for 5 minutes and didn't ask permission, you are kicked and replaced, If you are afk for longer than 10, you are auto kicked anyway.

    On top of this, I feel like there should there should be a message similar to the one that I wrote in the event of an autokick, saying ""_____ has been kicked from the party due to inactivity, Note: Disrupting instances is frowned upon, if any issues have arisen, we recommend using the report function".
    Emergencies are not what I am talking about. I mean repeatedly going AFK for 2-3 minutes at a time, maybe 3 or 4 times a run. That's not emergencies, and if they are, you should honestly be more courteous to your team at that point and just leave. You clearly aren't able to actually play the game at that time.

    Also, if it's an emergency, why the heck are you worried about getting kicked from a dungeon in the first place?
    (11)
    Last edited by JunseiKei; 01-23-2019 at 06:37 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  6. #56
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    Ah another post about vote kicking. >.>' I understand people's frustration but in my experience the kind of players that vote kick you are typically the one's you're better off to not play with at all. SE is obviously never going to change their stance on it so why are we festering over something that at the end of the day is kind of petty to focus on in the first place?
    (0)

  7. #57
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I had this happen in Alphascape V4.0, yes the normal mode, and it was DF.
    A tank refused to play because of one wipe, right near the end, so actually the party wasn't that bad, and we would have made it the second run, there were no stand-out poor players, just a bit of tripping up over the last phase AoEs.
    But this elitist tank was having none of it and refused to budge until we dismissed him. Everyone refused out of principle, we all wanted him to eat the penalty, but he was such a stubborn prick we had to give in.
    (0)

  8. #58
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Transient_Shadow View Post
    Ah another post about vote kicking. >.>'
    It's not "another post" It's a bumped one from other 4 years ago.
    (2)

  9. #59
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,992
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Transient_Shadow View Post
    Ah another post about vote kicking. >.>' I understand people's frustration but in my experience the kind of players that vote kick you are typically the one's you're better off to not play with at all. SE is obviously never going to change their stance on it so why are we festering over something that at the end of the day is kind of petty to focus on in the first place?
    This isnt "another" post about vote kicking, this is one of the OG posts about it. Necrod from the depths of almost 5 years ago for some reason.

    Quote Originally Posted by Seraphor View Post
    I had this happen in Alphascape V4.0, yes the normal mode, and it was DF.
    A tank refused to play because of one wipe, right near the end, so actually the party wasn't that bad, and we would have made it the second run, there were no stand-out poor players, just a bit of tripping up over the last phase AoEs.
    But this elitist tank was having none of it and refused to budge until we dismissed him. Everyone refused out of principle, we all wanted him to eat the penalty, but he was such a stubborn prick we had to give in.
    In cases like this report the player. The GMs have the power to remove them from the instance and put them in time out.
    (4)

  10. #60
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    The closest solution I have to this is to have counter, server side, that keeps tracks of characters:

    1. Initiating a Vote Dismiss and how many times it succeeded or failed
    2. Number of times you were Vote Dismissed and number of instances and type of instance and whether it succeeded or failed
    3. Reasons for initiating a Vote Dismiss
    4. Reasons for being Vote Dismissed from a party/instance

    The first basically puts up a flag for moderators to see if someone is vote dismiss spamming in instances at which point they can either contact them or continue to watch their behavior before proceeding with further action. The second acts similar to the first but addresses those on the receiving end of the vote dismiss. They can either address the player as to why they keep getting dismissed and can either to proceed with them or simply track the characters who initiated the vote dismiss in the first place at which point #1 goes into effect.

    The last two simply track the number of times a player has initiated and/or been dismissed for either being AFK, Offline, and Harassment. They can then address the player as to their reasoning for continuously initiating a Vote Dismiss for certain reasons or if the player was continuously Vote Dismissed for a certain reason. At which point they can proceed with further action.

    While not perfect it does make it easier for moderators to track players who abuse the system. Pair this with their ability to keep a history of chat logs that led to the vote dismiss then I think it would solve most of the problems we have with people trolling or abusing it. However it is not designed to fix the player itself as that is their own personal problem and their own personal issue as to why they feel like wasting peoples time as a way of finding joy or being "funny". IMO these people, if penalized, need to be put in a different queue tier with other people who share their "mindset" but that is best reserved for another thread.
    (0)

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