I'd definitely like to see this as well.
I'd definitely like to see this as well.
No no, no... NO! ... It's much easier to bitch about something first rather than think critically and objectively about it. [SIZE="7"]~GAWD~[/SIZE]
Support the OP's suggestion.
Although I have an alternative suggestion:-
Add a stance (maybe a blm one) to half the dmg output and half the mana cost on all spells.
This may sound a bit drastic but it will mean that THM can sustain its damage better over an entire boss fight and not run out 2 mins into a fight.
This way THM can use its normal stance for solo content and its mana saving one for boss fights.
I am a bit worried about the longevity of thm in bigger fights in the mean time between now and 1.21. That being said, Holy hell is the class fun to play now.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
I can get behind this idea. Or something similar along these lines. The only problems I see is if a fight requires insane amounts of moving (ifrit doesn't count, you can stand still for most of hte fight if you know what you are doing) to survive in which you barely get any time at all to stand still for MP regen. And when I say that i mean, moving every 10 seconds or so.Support the OP's suggestion.
Although I have an alternative suggestion:-
Add a stance (maybe a blm one) to half the dmg output and half the mana cost on all spells.
This may sound a bit drastic but it will mean that THM can sustain its damage better over an entire boss fight and not run out 2 mins into a fight.
This way THM can use its normal stance for solo content and its mana saving one for boss fights.
So to have the ability to draw out your MP for less damage would be a great trade off. There would need to be more to it though. If you are going to create a stance there would need to be more drawback too it as well. To prevent the stance from being something that people just leave on all the time. like a +50% damage taken or something. that way it's more of a case of "Watch your hate like a hawk, if you don't you are screwed" instead of "manage your MP and stay still, or you're screwed".
I'm not sure that standing still is an issue, as CNJ I have absolutely no MP worries now and don't even have to worry about standing still.
I think SE have done a great job with THM but they now need to address its mana problems, perhaps they can solve this issue even by adding Refresh materia ?
As for the stance it would be designed to be left on all the time, thats kind of the point, similar to Clerics stance.
The trade off is the reduction in damage.
Last edited by Jinko; 12-18-2011 at 10:55 AM.
sometimes the vastly hated "speculations" arent really speculations at all. you really can gauge how things turn out according to what the ability list says it does.This really depends one what you end up killing. For example, when they put me against fire and lightening elemental it is going to be a long slow fight, since they resist my two main damage types. However, if something it weak, or even neutral, to fire or lightning I can drop enemies by my second spell.
Edit: The main issue with the mana regen of the THM is that it is passive. CNJ has two abilites that it can watch and use to get mana. The THM has two, but one require you to nuke something and hope you do enough damage to get a return. The other require you two take damage and require 300+ MP just to turn it on. So the THM sits and waits for mana to come back, and when you in passive mode and have no threat the regen is rather good. The problem is I'm standing there... doing nothing to get mana back. I'll still play THM b/c I love the nukes, but I admit standing still in a fight to get mana back is kind disconnecting for a fight.
from day 1 of the first list of class abilities appeared i did nothing but say that THM will be sitting around in parties which also means lol"long" fights will be a THMs largest weak point.
then when the Moogle promo video came out i saw the mages do pretty much nothing while melees were rocking it.
EVERY class/job should be just as VIABLE in one way or another which forces you to contribute just as much in their own way as every other class in group and solo content.
SE has a very twisted view on the MP aspect of their online games.
Managing MP should exist but they take it too far in both FFXI (well pre SCH and Syphon MP updates anyway) and FFXIV.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Unfortuantely I disagree then.I'm not sure that standing still is an issue, as CNJ I have absolutely no MP worries now and don't even have to worry about standing still.
I think SE have done a great job with THM but they now need to address its mana problems, perhaps they can solve this issue even by adding Refresh materia ?
As for the stance it would be designed to be left on all the time, thats kind of the point, similar to Clerics stance.
The trade off is the reduction in damage.
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