

I've found that the early mobs in an expansion are unusually hardy compared to previous content and even later expansion enemies...
Like, doing Hunts I find that the level 50/60 enemies have more health than the level 58/68 ones despite me going around and killing them at the same low level.
As far as Tam-Tara and Cutters... I may get around to them at some point, but ehh... The prospect of soloing them some more for more RNG chances at spells I still won't use because I have nothing to use them on, is not one that fills me with enthusiasm... Especially not when I'm still grinding out my RDM, BLM and AST right now (3 actual jobs that have actual content I can do with them)
Even without it, you can use Plaincracker as a good substitute. You can get that from the Clay Golems around Little Ala Mhigo. It'll take another cast or two since you aren't getting the 310 off of the Dragons Voice combo. Off Guard, Peculiar light, Plaincracker til dead. You can toss in Bad Breath if you want but its not really necessary. I always tend to use Bristle before I go into combat so my first Plaincracker gets a nice boost.
But I don't blame you. I got lucky on the rng of both Mind Blast and Dragons Voice/Rams voice, both on my first try. Tam tamara was worse, I did that just a few levels past the instance level so it was a slog of popping off Acorn bomb/1000 needles. I went into Cutters Cry at 50 with some Ironworks gear and the rest bought gear from Ishgard so I got to do more then just mash 1000 needles and nap.
If I have the patience I might try party finder before the fad falls off so I can finish the class before people stop swarming it.
I think the work of making Blue Mage into a proper balanced class is more than most people estimate, and its unlikely a proper Blue Mage can coexist with the skillset mechanic and the enormous bloat of filler spells it currently has. The thing is, this amount of work would be absolutely worth doing because they have clearly shown to us that the limited job form of Blue Mage is unfun, shallow, and completely unworthy of sacrificing a potential real job for. They gave us their "authentic" blue mage experience (which doesn't very strongly resemble blue mage in the older Final Fantasies tbh) and its terrible, so frankly? Stick to adapting classes instead of copying them from other games, not every adaptation needs to be as controversial as SMN.
Been a while since I logged into these forums but..
During the FanFest day1 when BLU was introduced, I was watching it with gf and I got a bit sad about no new job reveals, until the end. I got so hyped over the CEO walkin in dressed all blue and even with the reveal slide, I was thinking about the "Limited Job".
Would it be limited to one per party, would it have something to do with multi-roles (personally not a fan of), would it at release be limited to lv50 and in expansion be brought up to speed (to avoid ninja-trick attack shenanigans in Omega)..
I did not expect them to go this way at any form. I felt it was way too retarded (no pc police plz) to have it cut off from the game such as it is now. Still my worst came to be and now there's even more of them on the way by the looks of it.
I don't mind new concepts, but when the idea is to have it act as a job, but not really.. That's not new. When you limit something people love (in this case, BLU), it's BOUND to have a backlash. Brand new ideas are hard to come by, but this Limited system feels more like a trial-run than an actual addition, and I wish it to go away, thrown back into the pit whence it came. Heck, I don't even bash Eureka.
And when people tell me / us to just suck it up or go play something else, is that a justifiable claim? I think we all have similar feelings (not necessarily exactly similar), and there has been a lot of good suggestions, good debates and active discussion regarding Limited Jobs.
I would love for SE to back down a bit on this and actually make it into a full-fledged job. But it's not what I expect them to do, they seem pretty set on their plans. I saw this poopstorm coming after the reveal of Limited Job reveal on the 2nd day, but I still had a go on BLU. I started on 15th and was fully done on 17th with all achievements, spells and Carni done. Now all I have left is AFK in Mist/MorDhona/Rhalgr. I cannot farm tomes, I cannot farm birds/dogs, I cannot even do Mainstory. I can ofc use RDM but I have really low motivation now after FC is taking a break and BLU ended up as is.
The notion of "BLU might not have spells learned to use DF" is also bonkers. Just last night I was doing roulette on PLD, and I had a SMN using only Ruin2, absolutely nothing else, in a lv50 dungeon. Just having a spell learned doesnt suddenly make a job use it. What if I had all spells learned on BLU and still went and only spammed Water Cannon?
"What about meta spells?" Not everyone cares about using the absolute best spells / skills. I dont give a butt if a BLU is using 3-5 spells, as long as it doesn't take 50min+ to finish a duty. And even then, anyone actively maining or even playing BLU should have a few skills on their book. Someone even suggested in Reddit to lock DF until you have done lv50 quests, which require you to have at least a handful of spells.
"It has OP spells" The only ones considered even remotely OP have some serious drawbacks.
- Final Sting / Self-Destruct obviously killing you. The gain from these are set back from having to be raised + weakness. And even then, it's not rocket science to half the potencies if they were too strong.
- White Wind has massive cost + agro generation. And this does not a healer make. With only Lucid as agro dump, no Esunas except Erase, no ress to speak of, no regens, no shields, no omfghggsgsg-heal ála Benediction..
- Mighty Guard has serious dmg dealt down, and a 40% mitigation doesn't make you survive tanking with Cloth gear. It only has some utility in buying you few seconds at best. ALSO NEVER USE IT WITH WHITE WIND IN LEARNING PARTIES! Your lv70 buds won't appreciate it.
- Missile/Screw having really low %, not working on overlvled mobs, nor any revelant boss mob. Also for adds such as the ones in Ramuh or Levi, having a 30% chance of halving the hp is not that OP. When it actually hits you could've killed it already.
- Any CC move, because trash mobs have never been a problem, and pretty much all bosses are resistant to them, apart from Silence.
I just feel that it's SO close as to become an actual job. Even the dps is almost there, maybe a inch bit too low. And i'm not going to say much about the rotation, as it's actually more complex than BLM at 50.
Back to Limited Jobs and what they bring to the game..
I feel that the gains aren't that massive. What we got from this is people killing outdoor mobs, using PF to do old duties or have friends to solo them. And then Carnivale. Is that new? Killing mobs/Duty stuff is not new, it's no more exciting than farming fates for Atma. I at least lucked out and learned almost all of my spells with no trouble. I guess you could think of it as collecting minions from duties.
Carnivale is sorta-new, but does it really force BLU to be limited? Why not develop a similar thing to all jobs? The new stuff is mostly the resistances/weakness to different elements/types.
I feel like a broken record at times repeating these but I hope SE takes the Job back to consider it an actual DoM. Back in FFV, I didn't have to change BLU away midway through the game, in FFX Kimahri didn't suddenly become unusable after Macalania. I don't use BLU in FF games because they might make the game cakewalk, I use them because the theme, the class look, the versatility while still being suboptimal. I don't care if you nerf White Wind in XIV, I just want to play the game as my favorite job.
It's not impossible to make stuff work. If they ever want to bring back Limited jobs, they could make up a totally new job (isn't that what Yoshi-P said on some interview, to make a XIV-original job). Why butcher one of the all-time favorites?
Blue Mage needs a set of real off-gcds to begin with to become an actual, properly playable job. The Primal Skills are some of the better animated abilities Blue Mage has, but the role they occupy in the rotation as filler spells to weave in makes them feel like they lack impact. A lot of the currently very situational or borderline useless Blue Mage spells could be retooled into off-gcd skills, while the Primal abilities would probably benefit from being more mechanically involved (they are effectively the closest thing BLU has to skills like Verholy, Verflare, Foul or Summon Bahamut in terms of having that "ultimate spell" flair). Blue Mage would need more interaction between gcd skills too if it was to become a real class (maybe making its dots worth maintaining would help, as right now the only one that is a potency gain to keep up is Song of Torment). The current form of the class is severely lacking in mobility and would struggle with any movement phases in Extreme or Savage (even off-guard has a cast time). Blue Mage needs a Limit Break 3 animation and the ability to LB in general... this could be ultimate Blue Magic skills of old such as Grand Delta from FF6 or Shockwave Pulsar from FF8. Ultimately though, I don't think a retooling of Blue Mage as a real job would have all currently existing 49 skills survive the transition, some of them are pointless or overlap with each other too much, and the class currently has more skills than even level 70 classes (though its a very quantity over quality situation), so a lot of them would probably need to be deleted, and maybe they can make room for more famous Blue Magic skills such as Goblin Punch and Magic Hammer.
Last edited by RadicalPesto; 01-22-2019 at 05:53 PM.
Let's face it, the Carnivale should never have seen the light of day. It depresses me to heck when the developers forget this is an mmo.
A lot more of the Blue Mage skills should have been open world.
If they wanted all Blue parties, then the class should have been able to properly diversify at level 50.
But, the biggest gripe is the level cap. This limited class feature is simply an awful idea. What exactly is the point?
The only thing I can think of is the lack of resource or motivation to produce a fully complete new class - and that is worrying.


Ehh...
There's nothing inherently wrong with having solo content in an MMO. Having different content helps satisfy more players and brings diversity for those that play multiple types of content.
Unless you mean to suggest that being an MMO must have everything require large groups of people? Every MSQ needing 24 people? How many people should it take to craft a bolt of cloth?
At best, I could have seen Carnival being sort of like PotD/HoH with the option to go in with a group (With encounters being scaled appropriately) but it's not the end of the world that it's solo content. In fact, I dare say there's a considerable number of primarily solo players in the game that loved the idea of having some solo centred content added (Since, solo players do still play MMO's, due to the continuous updates, large worlds and multitudes of ways to advance their character that the genre offers over offline games)
Yeah... It honestly comes off as BLU was something they just rushed out to stop people asking for it, rather than creating it because they wanted to put it into the game.The only thing I can think of is the lack of resource or motivation to produce a fully complete new class - and that is worrying.
The fact they suggested that more limited jobs would come in the future worries me a lot. As it will mean they'll churn out more half baked classes and just stick them in the "Limited Job" role for reasons I don't honestly know...
It's also strange that they do this now, when there's also an expected 2 new full jobs coming with Shadowbringers. Which, if true, means that they are in fact still able and willing to create new full jobs, but chose not to for BLU.
But yeah, the future is what I'm most concerned with. The future of BLU and the future of all the other classes they might be planning to make Limited for no reason other than to half-ass them. BLU has the potential to be a fun and unique job with its own side content built in through spell collections and playing around with OP skills in irrelevant content. There might be other jobs that they intent to make Limited that could also be super fun (Beastmaster comes to mind for example)

Blue Mage makes me happy.
REDNESS

Single-player games can have multiplayer content (e.g., Dark Souls) and vice versa: just look at the bevy of solo/solo-able content in The Secret World, Star Trek Online, Elder Scrolls Online, and, you guessed it, FFXIV. For the vast majority of MMORPG players, solo play is actually the default mode of play, even if they prefer playing with friends/other players, and then there are those, like me, who actively prefer to tackle content either by ourselves, or in temporary cooperation with other players (think S-ranks). The notion that just because this is an MMO that all content should be funnelled into the Duty Finder would work at cross purposes to SE's aim of attracting a broad base of players who all enjoy the game for different reasons.
Leaving that aside, though, I share your sentiments about BLU... But just for the wrong reasons (for me, it's not solo-focused enough).
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